Commit Graph

41 Commits

Author SHA1 Message Date
Tim Angus f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Tim Angus 51df89ab13 Remove the SMP renderer feature 2013-01-24 22:53:08 +00:00
Zack Middleton ad5c5c32a6 REFACTOR [reletive -> relative]
From /dev/humancontroller.
2012-06-18 16:32:03 +00:00
Zack Middleton 5abf7e3d84 #5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev). 2012-05-07 23:06:00 +00:00
Thilo Schulz 40dfcee06e Modular rendering system. Patch by use.less01
This might break MSVC builds. I'll take care of it later
2011-08-01 01:19:55 +00:00
Thilo Schulz 4b9ab42c2c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
Thilo Schulz 5f63ab9160 Choose better alignment for heavy-duty rendering structures, patch by Matt Turner (#4981) 2011-05-09 23:39:40 +00:00
Thilo Schulz fef4d12d68 Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
Thilo Schulz 0afedc928c How could this stay undiscovered for so long? Unbelievable. 2011-02-06 20:06:03 +00:00
Thilo Schulz b0a753eb0f Fix this bug in a better way. 2011-01-22 01:13:30 +00:00
Thilo Schulz fdb66505bf Fix potential segfault when no PK3s have been loaded (may happen when compiled with -DSTANDALONE) 2011-01-22 01:10:34 +00:00
Tim Angus 35c1e98934 * (bug #4842) Speedup shader buffer creation (Eugene C.) 2010-12-19 18:17:56 +00:00
Tim Angus f2baf359ae * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems
and you're using an nVidia graphics card, make sure your 'conformant texture
  clamp' setting is set to on for ioq3)
2008-08-12 19:34:43 +00:00
Tim Angus 2c0861c1ce * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
  <vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
  <bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
  (misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
  <tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
  <tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
   working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
  (Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
  <devhc97@gmail.com>)
2008-07-05 23:50:38 +00:00
Thilo Schulz cafbb38d85 Handle detail textures correctly when r_detailedTextures is set to 0. 2008-04-06 16:29:22 +00:00
Thilo Schulz 0811b1c99c Actually take into account how SkipBracedSection works. It requires a section to start with a single separate '{'. So we need to require this here, too. 2008-04-06 02:24:07 +00:00
Thilo Schulz 5c1167557a Make sure that one broken shader file cannot crash the game / make the other shaders unusable. 2008-04-06 02:13:43 +00:00
Tim Angus 1d54a9ebe5 * Revert 1176 -- MinGW's headers are too old *sigh*
* Revert to using literal function pointers for GL extensions rather than PFN*
  typedefs as some platforms' headers are broken enough that they prevent
  SDL_opengl.h from fixing things up if the PFN* typedefs are missing
2007-09-12 18:02:38 +00:00
Tim Angus 4f4f0c0dab * Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now
2007-09-10 22:28:58 +00:00
Tim Angus 672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tim Angus 034e6e8f20 * Rewrite of R_LoadImage to make it more generic and data driven 2007-08-26 21:27:46 +00:00
Tim Angus 5e35d88b9b * (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)
* (bug 3303) Removal of never compiled code from cgame drawing functions (beast 
  <info@dbwatersports.com>)
* (bug 3297) Add missing limit to Q3 UI server info (beast
  <info@dbwatersports.com>)
* (bug 3029) Fix to shader hash table being overpopulated (identified by
  Stefan "#@" Langer <raute_at@gmx.de>)
2007-08-23 00:22:20 +00:00
Ludwig Nussel 686d365397 print the shader loading message if the cvar "developer" is set 2007-08-16 15:16:32 +00:00
Ludwig Nussel 9016006312 don't spam console with "loading..." messages when loading shaders 2007-08-16 14:52:29 +00:00
Thilo Schulz 15fe54a6e7 Fix annoying bug where transparent surfaces wouldn't draw over skyboxes. Thanks to Stefan Langer a.k.a. #@ for providing the fix. 2006-12-15 13:46:13 +00:00
Thilo Schulz d21411452e Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
2006-05-06 01:56:24 +00:00
Thilo Schulz 57cc0f901e Still some little improvements to flares. 2006-04-20 16:52:39 +00:00
Thilo Schulz c552a46e5f Fix for flares. Can be enabled by setting r_flares 1 2006-04-20 04:43:43 +00:00
Tim Angus 05e8ab9538 * Added STATUS
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus 64f167f183 * Fix to potential out of range index bug from misanthropia 2005-10-20 16:19:43 +00:00
Tim Angus 653c5621ac * Fixed the fix for the shader overrun. If this isn't a case for unified diffs,
I don't know what is :).
2005-10-20 01:23:17 +00:00
Tim Angus 7d1b5b4acb * Fix to buffer overrun in shader parser from misanthropia 2005-10-19 22:15:51 +00:00
Tim Angus 3271b52bf5 * ATI skybox bug fix 2005-10-06 15:33:54 +00:00
Tim Angus 4c6f59c541 * Applied Thilo Schulz's MDR patch 2005-09-23 17:08:25 +00:00
Six 38e3825516 Changed inline to __inline.
Visual C does not accept the inline keyword, only __inline.

Visual C does not recognize the #warning compiler directive
2005-09-04 05:19:58 +00:00
Zachary Slater f327407bb8 Cleanups from pomac! 2005-09-02 20:13:47 +00:00
Ludwig Nussel 5ae70d54b0 remove svn:executable property 2005-08-28 17:54:51 +00:00
Zachary Slater f46ede91fb Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build. 2005-08-27 02:24:00 +00:00
Zachary Slater 59cce31e75 newlines fixed 2005-08-26 17:39:27 +00:00
Zachary Slater 5b755058f5 Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
Travis Bradshaw dbe4ddb103 The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00