mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
Remove the SMP renderer feature
This commit is contained in:
parent
3f489fe5f2
commit
51df89ab13
35 changed files with 160 additions and 839 deletions
87
Makefile
87
Makefile
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@ -32,9 +32,6 @@ endif
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ifndef BUILD_CLIENT
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BUILD_CLIENT =
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endif
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ifndef BUILD_CLIENT_SMP
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BUILD_CLIENT_SMP =
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endif
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ifndef BUILD_SERVER
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BUILD_SERVER =
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endif
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@ -54,10 +51,6 @@ ifndef BUILD_RENDERER_REND2
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BUILD_RENDERER_REND2=
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endif
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ifneq ($(PLATFORM),darwin)
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BUILD_CLIENT_SMP = 0
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endif
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#############################################################################
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#
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# If you require a different configuration from the defaults below, create a
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@ -586,8 +579,6 @@ ifeq ($(PLATFORM),mingw32)
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SDLDLL=SDL.dll
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endif
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BUILD_CLIENT_SMP = 0
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else # ifeq mingw32
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#############################################################################
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@ -861,26 +852,14 @@ endif
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ifneq ($(BUILD_CLIENT),0)
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ifneq ($(USE_RENDERER_DLOPEN),0)
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TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME)
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ifneq ($(BUILD_CLIENT_SMP),0)
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TARGETS += $(B)/renderer_opengl1_smp_$(SHLIBNAME)
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endif
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ifneq ($(BUILD_RENDERER_REND2), 0)
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TARGETS += $(B)/renderer_rend2_$(SHLIBNAME)
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ifneq ($(BUILD_CLIENT_SMP),0)
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TARGETS += $(B)/renderer_rend2_smp_$(SHLIBNAME)
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endif
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endif
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else
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TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
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ifneq ($(BUILD_RENDERER_REND2), 0)
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TARGETS += $(B)/$(CLIENTBIN)_rend2$(FULLBINEXT)
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endif
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ifneq ($(BUILD_CLIENT_SMP),0)
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TARGETS += $(B)/$(CLIENTBIN)-smp$(FULLBINEXT)
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ifneq ($(BUILD_RENDERER_REND2), 0)
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TARGETS += $(B)/$(CLIENTBIN)_rend2-smp$(FULLBINEXT)
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endif
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endif
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endif
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endif
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@ -1030,11 +1009,6 @@ $(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@
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$(Q)echo ";" >> $@
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endef
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define DO_SMP_CC
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$(echo_cmd) "SMP_CC $<"
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$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -DSMP -o $@ -c $<
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endef
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define DO_BOT_CC
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$(echo_cmd) "BOT_CC $<"
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$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) $(OPTIMIZE) -DBOTLIB -o $@ -c $<
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@ -1194,7 +1168,6 @@ makedirs:
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@if [ ! -d $(B)/renderer ];then $(MKDIR) $(B)/renderer;fi
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@if [ ! -d $(B)/rend2 ];then $(MKDIR) $(B)/rend2;fi
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@if [ ! -d $(B)/rend2/glsl ];then $(MKDIR) $(B)/rend2/glsl;fi
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@if [ ! -d $(B)/renderersmp ];then $(MKDIR) $(B)/renderersmp;fi
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@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
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@if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi
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@if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi
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@ -1599,14 +1572,9 @@ Q3ROBJ = \
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$(B)/renderer/tr_surface.o \
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$(B)/renderer/tr_world.o \
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\
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$(B)/renderer/sdl_gamma.o
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Q3RPOBJ_UP = \
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$(B)/renderer/sdl_gamma.o \
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$(B)/renderer/sdl_glimp.o
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Q3RPOBJ_SMP = \
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$(B)/renderersmp/sdl_glimp.o
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ifneq ($(USE_RENDERER_DLOPEN), 0)
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Q3ROBJ += \
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$(B)/renderer/q_shared.o \
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@ -1833,50 +1801,27 @@ $(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN)
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-o $@ $(Q3OBJ) \
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$(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS)
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$(B)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ)
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$(B)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(JPGOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(JPGOBJ) \
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$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
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$(B)/renderer_opengl1_smp_$(SHLIBNAME): $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ)
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$(B)/renderer_rend2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \
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$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
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$(B)/renderer_rend2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
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$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
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$(B)/renderer_rend2_smp_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
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$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
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else
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$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ) $(LIBSDLMAIN)
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$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
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-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
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-o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \
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$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
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$(B)/$(CLIENTBIN)-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) $(LIBSDLMAIN)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \
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-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
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$(THREAD_LIBS) $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
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$(B)/$(CLIENTBIN)_rend2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ) $(LIBSDLMAIN)
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$(B)/$(CLIENTBIN)_rend2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
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-o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
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-o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \
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$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
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$(B)/$(CLIENTBIN)_rend2-smp$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) $(LIBSDLMAIN)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \
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-o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
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$(THREAD_LIBS) $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
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endif
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ifneq ($(strip $(LIBSDLMAIN)),)
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@ -2390,9 +2335,6 @@ $(B)/client/%.o: $(ZDIR)/%.c
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$(B)/client/%.o: $(SDLDIR)/%.c
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$(DO_CC)
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$(B)/renderersmp/%.o: $(SDLDIR)/%.c
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$(DO_SMP_CC)
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$(B)/client/%.o: $(SYSDIR)/%.c
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$(DO_CC)
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@ -2548,7 +2490,7 @@ $(B)/$(MISSIONPACK)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
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# MISC
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#############################################################################
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OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3RPOBJ_UP) $(Q3RPOBJ_SMP) $(Q3DOBJ) $(JPGOBJ) \
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OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3DOBJ) $(JPGOBJ) \
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$(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
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$(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
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TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
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@ -2576,15 +2518,6 @@ ifneq ($(BUILD_CLIENT),0)
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endif
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endif
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# Don't copy the SMP until it's working together with SDL.
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ifneq ($(BUILD_CLIENT_SMP),0)
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ifneq ($(USE_RENDERER_DLOPEN),0)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_smp_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_smp_$(SHLIBNAME)
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else
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)-smp$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)-smp$(FULLBINEXT)
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endif
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endif
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ifneq ($(BUILD_SERVER),0)
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@if [ -f $(BR)/$(SERVERBIN)$(FULLBINEXT) ]; then \
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(SERVERBIN)$(FULLBINEXT) $(COPYBINDIR)/$(SERVERBIN)$(FULLBINEXT); \
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@ -1158,7 +1158,6 @@ redump:
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if (cinTable[currentHandle].numQuads == -1) {
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readQuadInfo( framedata );
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setupQuad( 0, 0 );
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// we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
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cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value;
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}
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if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0;
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@ -1226,7 +1225,6 @@ redump:
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static void RoQ_init( void )
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{
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// we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
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cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value;
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cinTable[currentHandle].RoQPlayed = 24;
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@ -1358,12 +1356,10 @@ e_status CIN_RunCinematic (int handle)
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return cinTable[currentHandle].status;
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}
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// we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
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thisTime = CL_ScaledMilliseconds()*com_timescale->value;
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if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) {
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cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime;
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}
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// we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
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cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*3)/100);
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start = cinTable[currentHandle].startTime;
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@ -1372,7 +1368,6 @@ e_status CIN_RunCinematic (int handle)
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{
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RoQInterrupt();
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if (start != cinTable[currentHandle].startTime) {
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// we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
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cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value)
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- cinTable[currentHandle].startTime)*3)/100);
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start = cinTable[currentHandle].startTime;
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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "tr_local.h"
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backEndData_t *backEndData[SMP_FRAMES];
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backEndData_t *backEndData;
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backEndState_t backEnd;
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@ -838,7 +838,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
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/*
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============================================================================
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RENDER BACK END THREAD FUNCTIONS
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RENDER BACK END FUNCTIONS
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============================================================================
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*/
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@ -913,7 +913,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
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if ( !tr.registered ) {
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return;
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}
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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// we definately want to sync every frame for the cinematics
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qglFinish();
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@ -1811,9 +1811,6 @@ const void *RB_PostProcess(const void *data)
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/*
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====================
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RB_ExecuteRenderCommands
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This function will be called synchronously if running without
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smp extensions, or asynchronously by another thread.
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====================
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*/
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void RB_ExecuteRenderCommands( const void *data ) {
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@ -1821,12 +1818,6 @@ void RB_ExecuteRenderCommands( const void *data ) {
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t1 = ri.Milliseconds ();
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if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
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backEnd.smpFrame = 0;
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} else {
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backEnd.smpFrame = 1;
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}
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while ( 1 ) {
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data = PADP(data, sizeof(void *));
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@ -1866,7 +1857,7 @@ void RB_ExecuteRenderCommands( const void *data ) {
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break;
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case RC_END_OF_LIST:
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default:
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// stop rendering on this thread
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// stop rendering
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t2 = ri.Milliseconds ();
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backEnd.pc.msec = t2 - t1;
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return;
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@ -1874,31 +1865,3 @@ void RB_ExecuteRenderCommands( const void *data ) {
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}
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}
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/*
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================
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RB_RenderThread
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================
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*/
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void RB_RenderThread( void ) {
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const void *data;
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// wait for either a rendering command or a quit command
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while ( 1 ) {
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// sleep until we have work to do
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data = GLimp_RendererSleep();
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if ( !data ) {
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return; // all done, renderer is shutting down
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}
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renderThreadActive = qtrue;
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RB_ExecuteRenderCommands( data );
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renderThreadActive = qfalse;
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}
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}
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@ -218,7 +218,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
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buf = fileBase + l->fileofs;
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// we are about to upload textures
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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tr.lightmapSize = DEFAULT_LIGHTMAP_SIZE;
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numLightmaps = len / (tr.lightmapSize * tr.lightmapSize * 3);
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@ -3185,7 +3185,7 @@ void R_MergeLeafSurfaces(void)
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}
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// finish up the ibo
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R_SyncRenderThread();
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R_IssuePendingRenderCommands();
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qglGenBuffersARB(1, &ibo->indexesVBO);
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@ -23,9 +23,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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volatile renderCommandList_t *renderCommandList;
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volatile qboolean renderThreadActive;
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/*
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=====================
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R_PerformanceCounters
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@ -82,49 +79,15 @@ void R_PerformanceCounters( void ) {
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}
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/*
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====================
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R_InitCommandBuffers
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====================
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*/
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void R_InitCommandBuffers( void ) {
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glConfig.smpActive = qfalse;
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if ( r_smp->integer ) {
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ri.Printf( PRINT_ALL, "Trying SMP acceleration...\n" );
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if ( GLimp_SpawnRenderThread( RB_RenderThread ) ) {
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ri.Printf( PRINT_ALL, "...succeeded.\n" );
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glConfig.smpActive = qtrue;
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} else {
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ri.Printf( PRINT_ALL, "...failed.\n" );
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}
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}
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}
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/*
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====================
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R_ShutdownCommandBuffers
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====================
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*/
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void R_ShutdownCommandBuffers( void ) {
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// kill the rendering thread
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if ( glConfig.smpActive ) {
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GLimp_WakeRenderer( NULL );
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glConfig.smpActive = qfalse;
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}
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}
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/*
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====================
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R_IssueRenderCommands
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====================
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*/
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int c_blockedOnRender;
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int c_blockedOnMain;
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void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
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renderCommandList_t *cmdList;
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|
||||
cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
cmdList = &backEndData->commands;
|
||||
assert(cmdList);
|
||||
// add an end-of-list command
|
||||
*(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST;
|
||||
|
@ -132,26 +95,6 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
|
|||
// clear it out, in case this is a sync and not a buffer flip
|
||||
cmdList->used = 0;
|
||||
|
||||
if ( glConfig.smpActive ) {
|
||||
// if the render thread is not idle, wait for it
|
||||
if ( renderThreadActive ) {
|
||||
c_blockedOnRender++;
|
||||
if ( r_showSmp->integer ) {
|
||||
ri.Printf( PRINT_ALL, "R" );
|
||||
}
|
||||
} else {
|
||||
c_blockedOnMain++;
|
||||
if ( r_showSmp->integer ) {
|
||||
ri.Printf( PRINT_ALL, "." );
|
||||
}
|
||||
}
|
||||
|
||||
// sleep until the renderer has completed
|
||||
GLimp_FrontEndSleep();
|
||||
}
|
||||
|
||||
// at this point, the back end thread is idle, so it is ok
|
||||
// to look at its performance counters
|
||||
if ( runPerformanceCounters ) {
|
||||
R_PerformanceCounters();
|
||||
}
|
||||
|
@ -159,49 +102,36 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
|
|||
// actually start the commands going
|
||||
if ( !r_skipBackEnd->integer ) {
|
||||
// let it start on the new batch
|
||||
if ( !glConfig.smpActive ) {
|
||||
RB_ExecuteRenderCommands( cmdList->cmds );
|
||||
} else {
|
||||
GLimp_WakeRenderer( cmdList );
|
||||
}
|
||||
RB_ExecuteRenderCommands( cmdList->cmds );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SyncRenderThread
|
||||
R_IssuePendingRenderCommands
|
||||
|
||||
Issue any pending commands and wait for them to complete.
|
||||
After exiting, the render thread will have completed its work
|
||||
and will remain idle and the main thread is free to issue
|
||||
OpenGL calls until R_IssueRenderCommands is called.
|
||||
====================
|
||||
*/
|
||||
void R_SyncRenderThread( void ) {
|
||||
void R_IssuePendingRenderCommands( void ) {
|
||||
if ( !tr.registered ) {
|
||||
return;
|
||||
}
|
||||
R_IssueRenderCommands( qfalse );
|
||||
|
||||
if ( !glConfig.smpActive ) {
|
||||
return;
|
||||
}
|
||||
GLimp_FrontEndSleep();
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
R_GetCommandBuffer
|
||||
|
||||
make sure there is enough command space, waiting on the
|
||||
render thread if needed.
|
||||
make sure there is enough command space
|
||||
============
|
||||
*/
|
||||
void *R_GetCommandBuffer( int bytes ) {
|
||||
renderCommandList_t *cmdList;
|
||||
|
||||
cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
cmdList = &backEndData->commands;
|
||||
bytes = PAD(bytes, sizeof(void *));
|
||||
|
||||
// always leave room for the end of list command
|
||||
|
@ -423,7 +353,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
}
|
||||
else
|
||||
{
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
qglEnable( GL_STENCIL_TEST );
|
||||
qglStencilMask( ~0U );
|
||||
qglClearStencil( 0U );
|
||||
|
@ -436,7 +366,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
{
|
||||
// this is only reached if it was on and is now off
|
||||
if ( r_measureOverdraw->modified ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
qglDisable( GL_STENCIL_TEST );
|
||||
}
|
||||
r_measureOverdraw->modified = qfalse;
|
||||
|
@ -446,7 +376,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
// texturemode stuff
|
||||
//
|
||||
if ( r_textureMode->modified ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
GL_TextureMode( r_textureMode->string );
|
||||
r_textureMode->modified = qfalse;
|
||||
}
|
||||
|
@ -457,7 +387,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
if ( r_gamma->modified ) {
|
||||
r_gamma->modified = qfalse;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
R_SetColorMappings();
|
||||
}
|
||||
|
||||
|
@ -466,7 +396,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
{
|
||||
int err;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
if ((err = qglGetError()) != GL_NO_ERROR)
|
||||
ri.Error(ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!", err);
|
||||
}
|
||||
|
@ -612,9 +542,7 @@ void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) {
|
|||
|
||||
R_IssueRenderCommands( qtrue );
|
||||
|
||||
// use the other buffers next frame, because another CPU
|
||||
// may still be rendering into the current ones
|
||||
R_ToggleSmpFrame();
|
||||
R_InitNextFrame();
|
||||
|
||||
if ( frontEndMsec ) {
|
||||
*frontEndMsec = tr.frontEndMsec;
|
||||
|
|
|
@ -370,8 +370,7 @@ void FBO_Init(void)
|
|||
|
||||
GL_CheckErrors();
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
/* if(glRefConfig.textureNonPowerOfTwo)
|
||||
{
|
||||
|
@ -862,4 +861,4 @@ void FBO_FastBlit(FBO_t *src, vec4i_t srcBox, FBO_t *dst, vec4i_t dstBox, int bu
|
|||
|
||||
qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
glState.currentFBO = NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -356,8 +356,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
pointSize = 12;
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
if (registeredFontCount >= MAX_FONTS) {
|
||||
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
|
||||
|
|
|
@ -829,8 +829,7 @@ void GLSL_InitGPUShaders(void)
|
|||
|
||||
ri.Printf(PRINT_ALL, "------- GLSL_InitGPUShaders -------\n");
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
startTime = ri.Milliseconds();
|
||||
|
||||
|
|
|
@ -3349,8 +3349,7 @@ qhandle_t RE_RegisterSkin( const char *name ) {
|
|||
Q_strncpyz( skin->name, name, sizeof( skin->name ) );
|
||||
skin->numSurfaces = 0;
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
// If not a .skin file, load as a single shader
|
||||
if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) {
|
||||
|
|
|
@ -55,8 +55,6 @@ cvar_t *r_znear;
|
|||
cvar_t *r_zproj;
|
||||
cvar_t *r_stereoSeparation;
|
||||
|
||||
cvar_t *r_smp;
|
||||
cvar_t *r_showSmp;
|
||||
cvar_t *r_skipBackEnd;
|
||||
|
||||
cvar_t *r_stereoEnabled;
|
||||
|
@ -268,9 +266,6 @@ static void InitOpenGL( void )
|
|||
}
|
||||
}
|
||||
|
||||
// init command buffers and SMP
|
||||
R_InitCommandBuffers();
|
||||
|
||||
// set default state
|
||||
GL_SetDefaultState();
|
||||
}
|
||||
|
@ -1028,9 +1023,6 @@ void GfxInfo_f( void )
|
|||
{
|
||||
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
|
||||
}
|
||||
if ( glConfig.smpActive ) {
|
||||
ri.Printf( PRINT_ALL, "Using dual processor acceleration\n" );
|
||||
}
|
||||
if ( r_finish->integer ) {
|
||||
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
|
||||
}
|
||||
|
@ -1142,7 +1134,6 @@ void R_Register( void )
|
|||
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0);
|
||||
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_smp = ri.Cvar_Get( "r_smp", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse);
|
||||
|
@ -1256,7 +1247,6 @@ void R_Register( void )
|
|||
r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT);
|
||||
r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT);
|
||||
|
||||
r_showSmp = ri.Cvar_Get ("r_showSmp", "0", CVAR_CHEAT);
|
||||
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
||||
|
||||
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
|
||||
|
@ -1393,19 +1383,11 @@ void R_Init( void ) {
|
|||
if (max_polyverts < MAX_POLYVERTS)
|
||||
max_polyverts = MAX_POLYVERTS;
|
||||
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData[0] = (backEndData_t *) ptr;
|
||||
backEndData[0]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[0] ));
|
||||
backEndData[0]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys);
|
||||
if ( r_smp->integer ) {
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData[1] = (backEndData_t *) ptr;
|
||||
backEndData[1]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[1] ));
|
||||
backEndData[1]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys);
|
||||
} else {
|
||||
backEndData[1] = NULL;
|
||||
}
|
||||
R_ToggleSmpFrame();
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData = (backEndData_t *) ptr;
|
||||
backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
|
||||
backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
|
||||
R_InitNextFrame();
|
||||
|
||||
InitOpenGL();
|
||||
|
||||
|
@ -1461,8 +1443,7 @@ void RE_Shutdown( qboolean destroyWindow ) {
|
|||
|
||||
|
||||
if ( tr.registered ) {
|
||||
R_SyncRenderThread();
|
||||
R_ShutdownCommandBuffers();
|
||||
R_IssuePendingRenderCommands();
|
||||
R_ShutDownQueries();
|
||||
if (glRefConfig.framebufferObject)
|
||||
FBO_Shutdown();
|
||||
|
@ -1490,7 +1471,7 @@ Touch all images to make sure they are resident
|
|||
=============
|
||||
*/
|
||||
void RE_EndRegistration( void ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
if (!ri.Sys_LowPhysicalMemory()) {
|
||||
RB_ShowImages();
|
||||
}
|
||||
|
|
|
@ -95,11 +95,11 @@ void R_DlightBmodel( bmodel_t *bmodel ) {
|
|||
surf = tr.world->surfaces + bmodel->firstSurface + i;
|
||||
|
||||
if ( *surf->data == SF_FACE ) {
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits = mask;
|
||||
} else if ( *surf->data == SF_GRID ) {
|
||||
((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfGridMesh_t *)surf->data)->dlightBits = mask;
|
||||
} else if ( *surf->data == SF_TRIANGLES ) {
|
||||
((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfTriangles_t *)surf->data)->dlightBits = mask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -444,4 +444,4 @@ int R_LightDirForPoint( vec3_t point, vec3_t lightDir, vec3_t normal, world_t *w
|
|||
VectorCopy(ent.lightDir, lightDir);
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,11 +40,6 @@ typedef unsigned int glIndex_t;
|
|||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
// everything that is needed by the backend needs
|
||||
// to be double buffered to allow it to run in
|
||||
// parallel on a dual cpu machine
|
||||
#define SMP_FRAMES 2
|
||||
|
||||
// 14 bits
|
||||
// can't be increased without changing bit packing for drawsurfs
|
||||
// see QSORT_SHADERNUM_SHIFT
|
||||
|
@ -1138,8 +1133,8 @@ typedef struct srfGridMesh_s
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
vec3_t meshBounds[2];
|
||||
|
@ -1182,8 +1177,8 @@ typedef struct
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
cplane_t plane;
|
||||
|
@ -1214,8 +1209,8 @@ typedef struct
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
// vec3_t bounds[2];
|
||||
|
@ -1280,8 +1275,8 @@ typedef struct srfVBOMesh_s
|
|||
int fogIndex;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
vec3_t bounds[2];
|
||||
|
@ -1752,7 +1747,6 @@ typedef struct {
|
|||
// all state modified by the back end is seperated
|
||||
// from the front end state
|
||||
typedef struct {
|
||||
int smpFrame;
|
||||
trRefdef_t refdef;
|
||||
viewParms_t viewParms;
|
||||
orientationr_t or;
|
||||
|
@ -1798,8 +1792,6 @@ typedef struct {
|
|||
int viewCount; // incremented every view (twice a scene if portaled)
|
||||
// and every R_MarkFragments call
|
||||
|
||||
int smpFrame; // toggles from 0 to 1 every endFrame
|
||||
|
||||
int frameSceneNum; // zeroed at RE_BeginFrame
|
||||
|
||||
qboolean worldMapLoaded;
|
||||
|
@ -2082,8 +2074,6 @@ extern cvar_t *r_portalOnly;
|
|||
|
||||
extern cvar_t *r_subdivisions;
|
||||
extern cvar_t *r_lodCurveError;
|
||||
extern cvar_t *r_smp;
|
||||
extern cvar_t *r_showSmp;
|
||||
extern cvar_t *r_skipBackEnd;
|
||||
|
||||
extern cvar_t *r_stereoEnabled;
|
||||
|
@ -2327,11 +2317,6 @@ void GLimp_Init( void );
|
|||
void GLimp_Shutdown( void );
|
||||
void GLimp_EndFrame( void );
|
||||
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) );
|
||||
void *GLimp_RendererSleep( void );
|
||||
void GLimp_FrontEndSleep( void );
|
||||
void GLimp_WakeRenderer( void *data );
|
||||
|
||||
void GLimp_LogComment( char *comment );
|
||||
void GLimp_Minimize(void);
|
||||
|
||||
|
@ -2586,7 +2571,7 @@ SCENE GENERATION
|
|||
============================================================
|
||||
*/
|
||||
|
||||
void R_ToggleSmpFrame( void );
|
||||
void R_InitNextFrame( void );
|
||||
|
||||
void RE_ClearScene( void );
|
||||
void RE_AddRefEntityToScene( const refEntity_t *ent );
|
||||
|
@ -2700,7 +2685,6 @@ RENDERER BACK END FUNCTIONS
|
|||
=============================================================
|
||||
*/
|
||||
|
||||
void RB_RenderThread( void );
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
/*
|
||||
|
@ -2828,9 +2812,7 @@ typedef enum {
|
|||
#define MAX_POLYVERTS 3000
|
||||
|
||||
// all of the information needed by the back end must be
|
||||
// contained in a backEndData_t. This entire structure is
|
||||
// duplicated so the front and back end can run in parallel
|
||||
// on an SMP machine
|
||||
// contained in a backEndData_t
|
||||
typedef struct {
|
||||
drawSurf_t drawSurfs[MAX_DRAWSURFS];
|
||||
dlight_t dlights[MAX_DLIGHTS];
|
||||
|
@ -2844,20 +2826,15 @@ typedef struct {
|
|||
extern int max_polys;
|
||||
extern int max_polyverts;
|
||||
|
||||
extern backEndData_t *backEndData[SMP_FRAMES]; // the second one may not be allocated
|
||||
extern backEndData_t *backEndData; // the second one may not be allocated
|
||||
|
||||
extern volatile renderCommandList_t *renderCommandList;
|
||||
|
||||
extern volatile qboolean renderThreadActive;
|
||||
|
||||
|
||||
void *R_GetCommandBuffer( int bytes );
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
void R_InitCommandBuffers( void );
|
||||
void R_ShutdownCommandBuffers( void );
|
||||
|
||||
void R_SyncRenderThread( void );
|
||||
void R_IssuePendingRenderCommands( void );
|
||||
|
||||
void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs );
|
||||
void R_AddCapShadowmapCmd( int dlight, int cubeSide );
|
||||
|
|
|
@ -1606,10 +1606,6 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
|
|||
unsigned int pointOr = 0;
|
||||
unsigned int pointAnd = (unsigned int)~0;
|
||||
|
||||
if ( glConfig.smpActive ) { // FIXME! we can't do RB_BeginSurface/RB_EndSurface stuff with smp!
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
R_RotateForViewer();
|
||||
|
||||
R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted, &pshadowed );
|
||||
|
@ -2122,8 +2118,7 @@ void R_DebugGraphics( void ) {
|
|||
return;
|
||||
}
|
||||
|
||||
// the render thread can't make callbacks to the main thread
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
GL_Bind( tr.whiteImage);
|
||||
GL_Cull( CT_FRONT_SIDED );
|
||||
|
|
|
@ -307,8 +307,7 @@ qhandle_t RE_RegisterModel( const char *name ) {
|
|||
Q_strncpyz( mod->name, name, sizeof( mod->name ) );
|
||||
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
mod->type = MOD_BAD;
|
||||
mod->numLods = 0;
|
||||
|
@ -1305,7 +1304,7 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) {
|
|||
|
||||
*glconfigOut = glConfig;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
tr.visIndex = 0;
|
||||
memset(tr.visClusters, -2, sizeof(tr.visClusters)); // force markleafs to regenerate
|
||||
|
|
|
@ -38,20 +38,12 @@ int r_numpolyverts;
|
|||
|
||||
/*
|
||||
====================
|
||||
R_ToggleSmpFrame
|
||||
R_InitNextFrame
|
||||
|
||||
====================
|
||||
*/
|
||||
void R_ToggleSmpFrame( void ) {
|
||||
if ( r_smp->integer ) {
|
||||
// use the other buffers next frame, because another CPU
|
||||
// may still be rendering into the current ones
|
||||
tr.smpFrame ^= 1;
|
||||
} else {
|
||||
tr.smpFrame = 0;
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->commands.used = 0;
|
||||
void R_InitNextFrame( void ) {
|
||||
backEndData->commands.used = 0;
|
||||
|
||||
r_firstSceneDrawSurf = 0;
|
||||
|
||||
|
@ -148,11 +140,11 @@ void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts
|
|||
return;
|
||||
}
|
||||
|
||||
poly = &backEndData[tr.smpFrame]->polys[r_numpolys];
|
||||
poly = &backEndData->polys[r_numpolys];
|
||||
poly->surfaceType = SF_POLY;
|
||||
poly->hShader = hShader;
|
||||
poly->numVerts = numVerts;
|
||||
poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts];
|
||||
poly->verts = &backEndData->polyVerts[r_numpolyverts];
|
||||
|
||||
Com_Memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) );
|
||||
|
||||
|
@ -234,13 +226,13 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
|
|||
ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType );
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].e = *ent;
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].lightingCalculated = qfalse;
|
||||
backEndData->entities[r_numentities].e = *ent;
|
||||
backEndData->entities[r_numentities].lightingCalculated = qfalse;
|
||||
|
||||
#ifdef REACTION
|
||||
// JBravo: Mirrored models
|
||||
CrossProduct(ent->axis[0], ent->axis[1], cross);
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);
|
||||
backEndData->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);
|
||||
#endif
|
||||
|
||||
r_numentities++;
|
||||
|
@ -269,7 +261,7 @@ void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, floa
|
|||
if ( glConfig.hardwareType == GLHW_RIVA128 || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
|
||||
return;
|
||||
}
|
||||
dl = &backEndData[tr.smpFrame]->dlights[r_numdlights++];
|
||||
dl = &backEndData->dlights[r_numdlights++];
|
||||
VectorCopy (org, dl->origin);
|
||||
dl->radius = intensity;
|
||||
dl->color[0] = r;
|
||||
|
@ -439,19 +431,19 @@ void RE_RenderScene( const refdef_t *fd ) {
|
|||
tr.refdef.floatTime = tr.refdef.time * 0.001f;
|
||||
|
||||
tr.refdef.numDrawSurfs = r_firstSceneDrawSurf;
|
||||
tr.refdef.drawSurfs = backEndData[tr.smpFrame]->drawSurfs;
|
||||
tr.refdef.drawSurfs = backEndData->drawSurfs;
|
||||
|
||||
tr.refdef.num_entities = r_numentities - r_firstSceneEntity;
|
||||
tr.refdef.entities = &backEndData[tr.smpFrame]->entities[r_firstSceneEntity];
|
||||
tr.refdef.entities = &backEndData->entities[r_firstSceneEntity];
|
||||
|
||||
tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight;
|
||||
tr.refdef.dlights = &backEndData[tr.smpFrame]->dlights[r_firstSceneDlight];
|
||||
tr.refdef.dlights = &backEndData->dlights[r_firstSceneDlight];
|
||||
|
||||
tr.refdef.numPolys = r_numpolys - r_firstScenePoly;
|
||||
tr.refdef.polys = &backEndData[tr.smpFrame]->polys[r_firstScenePoly];
|
||||
tr.refdef.polys = &backEndData->polys[r_firstScenePoly];
|
||||
|
||||
tr.refdef.num_pshadows = 0;
|
||||
tr.refdef.pshadows = &backEndData[tr.smpFrame]->pshadows[0];
|
||||
tr.refdef.pshadows = &backEndData->pshadows[0];
|
||||
|
||||
// turn off dynamic lighting globally by clearing all the
|
||||
// dlights if it needs to be disabled or if vertex lighting is enabled
|
||||
|
|
|
@ -2499,7 +2499,7 @@ sortedIndex.
|
|||
==============
|
||||
*/
|
||||
static void FixRenderCommandList( int newShader ) {
|
||||
renderCommandList_t *cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
renderCommandList_t *cmdList = &backEndData->commands;
|
||||
|
||||
if( cmdList ) {
|
||||
const void *curCmd = cmdList->cmds;
|
||||
|
@ -3103,12 +3103,6 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
|
|||
}
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped, because we are probably
|
||||
// going to have to upload an image
|
||||
if (r_smp->integer) {
|
||||
R_SyncRenderThread();
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
@ -3254,12 +3248,6 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_
|
|||
}
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped, because we are probably
|
||||
// going to have to upload an image
|
||||
if (r_smp->integer) {
|
||||
R_SyncRenderThread();
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
|
|
@ -574,12 +574,14 @@ RB_SurfaceTriangles
|
|||
=============
|
||||
*/
|
||||
static void RB_SurfaceTriangles( srfTriangles_t *srf ) {
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
|
||||
srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles, srf->triangles, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame]);
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles,
|
||||
srf->triangles, srf->dlightBits, srf->pshadowBits);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1305,12 +1307,14 @@ RB_SurfaceFace
|
|||
==============
|
||||
*/
|
||||
static void RB_SurfaceFace( srfSurfaceFace_t *srf ) {
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
|
||||
srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles, srf->triangles, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame]);
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles,
|
||||
srf->triangles, srf->dlightBits, srf->pshadowBits);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1372,15 +1376,16 @@ static void RB_SurfaceGrid( srfGridMesh_t *srf ) {
|
|||
int pshadowBits;
|
||||
//int *vDlightBits;
|
||||
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
|
||||
srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dlightBits = srf->dlightBits[backEnd.smpFrame];
|
||||
dlightBits = srf->dlightBits;
|
||||
tess.dlightBits |= dlightBits;
|
||||
|
||||
pshadowBits = srf->pshadowBits[backEnd.smpFrame];
|
||||
pshadowBits = srf->pshadowBits;
|
||||
tess.pshadowBits |= pshadowBits;
|
||||
|
||||
// determine the allowable discrepance
|
||||
|
@ -1630,7 +1635,8 @@ static void RB_SurfaceFlare(srfFlare_t *surf)
|
|||
|
||||
static void RB_SurfaceVBOMesh(srfVBOMesh_t * srf)
|
||||
{
|
||||
RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qfalse );
|
||||
RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex,
|
||||
srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qfalse );
|
||||
}
|
||||
|
||||
void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface)
|
||||
|
|
|
@ -56,8 +56,7 @@ VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize,
|
|||
ri.Error( ERR_DROP, "R_CreateVBO: MAX_VBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
|
||||
tr.numVBOs++;
|
||||
|
@ -125,8 +124,7 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
|
|||
ri.Error( ERR_DROP, "R_CreateVBO2: MAX_VBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
|
||||
tr.numVBOs++;
|
||||
|
@ -475,8 +473,7 @@ IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, v
|
|||
ri.Error( ERR_DROP, "R_CreateIBO: MAX_IBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
|
||||
tr.numIBOs++;
|
||||
|
@ -544,8 +541,7 @@ IBO_t *R_CreateIBO2(const char *name, int numTriangles, srfTriangle_t *
|
|||
ri.Error( ERR_DROP, "R_CreateIBO2: MAX_IBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
|
||||
tr.numIBOs++;
|
||||
|
|
|
@ -206,13 +206,13 @@ static int R_DlightSurface( msurface_t *surf, int dlightBits ) {
|
|||
}
|
||||
|
||||
if ( *surf->data == SF_FACE ) {
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else if ( *surf->data == SF_GRID ) {
|
||||
((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfGridMesh_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else if ( *surf->data == SF_TRIANGLES ) {
|
||||
((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfTriangles_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else if ( *surf->data == SF_VBO_MESH ) {
|
||||
((srfVBOMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfVBOMesh_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else {
|
||||
dlightBits = 0;
|
||||
}
|
||||
|
@ -289,13 +289,13 @@ static int R_PshadowSurface( msurface_t *surf, int pshadowBits ) {
|
|||
}
|
||||
|
||||
if ( *surf->data == SF_FACE ) {
|
||||
((srfSurfaceFace_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfSurfaceFace_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else if ( *surf->data == SF_GRID ) {
|
||||
((srfGridMesh_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfGridMesh_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else if ( *surf->data == SF_TRIANGLES ) {
|
||||
((srfTriangles_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfTriangles_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else if ( *surf->data == SF_VBO_MESH ) {
|
||||
((srfVBOMesh_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfVBOMesh_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else {
|
||||
pshadowBits = 0;
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
*/
|
||||
#include "tr_local.h"
|
||||
|
||||
backEndData_t *backEndData[SMP_FRAMES];
|
||||
backEndData_t *backEndData;
|
||||
backEndState_t backEnd;
|
||||
|
||||
|
||||
|
@ -682,7 +682,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
|||
/*
|
||||
============================================================================
|
||||
|
||||
RENDER BACK END THREAD FUNCTIONS
|
||||
RENDER BACK END FUNCTIONS
|
||||
|
||||
============================================================================
|
||||
*/
|
||||
|
@ -734,7 +734,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
|
|||
if ( !tr.registered ) {
|
||||
return;
|
||||
}
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
// we definately want to sync every frame for the cinematics
|
||||
qglFinish();
|
||||
|
@ -1111,9 +1111,6 @@ const void *RB_SwapBuffers( const void *data ) {
|
|||
/*
|
||||
====================
|
||||
RB_ExecuteRenderCommands
|
||||
|
||||
This function will be called synchronously if running without
|
||||
smp extensions, or asynchronously by another thread.
|
||||
====================
|
||||
*/
|
||||
void RB_ExecuteRenderCommands( const void *data ) {
|
||||
|
@ -1121,12 +1118,6 @@ void RB_ExecuteRenderCommands( const void *data ) {
|
|||
|
||||
t1 = ri.Milliseconds ();
|
||||
|
||||
if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
|
||||
backEnd.smpFrame = 0;
|
||||
} else {
|
||||
backEnd.smpFrame = 1;
|
||||
}
|
||||
|
||||
while ( 1 ) {
|
||||
data = PADP(data, sizeof(void *));
|
||||
|
||||
|
@ -1160,7 +1151,7 @@ void RB_ExecuteRenderCommands( const void *data ) {
|
|||
break;
|
||||
case RC_END_OF_LIST:
|
||||
default:
|
||||
// stop rendering on this thread
|
||||
// stop rendering
|
||||
t2 = ri.Milliseconds ();
|
||||
backEnd.pc.msec = t2 - t1;
|
||||
return;
|
||||
|
@ -1168,30 +1159,3 @@ void RB_ExecuteRenderCommands( const void *data ) {
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
RB_RenderThread
|
||||
================
|
||||
*/
|
||||
void RB_RenderThread( void ) {
|
||||
const void *data;
|
||||
|
||||
// wait for either a rendering command or a quit command
|
||||
while ( 1 ) {
|
||||
// sleep until we have work to do
|
||||
data = GLimp_RendererSleep();
|
||||
|
||||
if ( !data ) {
|
||||
return; // all done, renderer is shutting down
|
||||
}
|
||||
|
||||
renderThreadActive = qtrue;
|
||||
|
||||
RB_ExecuteRenderCommands( data );
|
||||
|
||||
renderThreadActive = qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -147,7 +147,7 @@ static void R_LoadLightmaps( lump_t *l ) {
|
|||
buf = fileBase + l->fileofs;
|
||||
|
||||
// we are about to upload textures
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
// create all the lightmaps
|
||||
tr.numLightmaps = len / (LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3);
|
||||
|
|
|
@ -23,9 +23,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
volatile renderCommandList_t *renderCommandList;
|
||||
|
||||
volatile qboolean renderThreadActive;
|
||||
|
||||
|
||||
/*
|
||||
=====================
|
||||
R_PerformanceCounters
|
||||
|
@ -75,49 +72,15 @@ void R_PerformanceCounters( void ) {
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
R_InitCommandBuffers
|
||||
====================
|
||||
*/
|
||||
void R_InitCommandBuffers( void ) {
|
||||
glConfig.smpActive = qfalse;
|
||||
if ( r_smp->integer ) {
|
||||
ri.Printf( PRINT_ALL, "Trying SMP acceleration...\n" );
|
||||
if ( GLimp_SpawnRenderThread( RB_RenderThread ) ) {
|
||||
ri.Printf( PRINT_ALL, "...succeeded.\n" );
|
||||
glConfig.smpActive = qtrue;
|
||||
} else {
|
||||
ri.Printf( PRINT_ALL, "...failed.\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_ShutdownCommandBuffers
|
||||
====================
|
||||
*/
|
||||
void R_ShutdownCommandBuffers( void ) {
|
||||
// kill the rendering thread
|
||||
if ( glConfig.smpActive ) {
|
||||
GLimp_WakeRenderer( NULL );
|
||||
glConfig.smpActive = qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_IssueRenderCommands
|
||||
====================
|
||||
*/
|
||||
int c_blockedOnRender;
|
||||
int c_blockedOnMain;
|
||||
|
||||
void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
|
||||
renderCommandList_t *cmdList;
|
||||
|
||||
cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
cmdList = &backEndData->commands;
|
||||
assert(cmdList);
|
||||
// add an end-of-list command
|
||||
*(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST;
|
||||
|
@ -125,26 +88,6 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
|
|||
// clear it out, in case this is a sync and not a buffer flip
|
||||
cmdList->used = 0;
|
||||
|
||||
if ( glConfig.smpActive ) {
|
||||
// if the render thread is not idle, wait for it
|
||||
if ( renderThreadActive ) {
|
||||
c_blockedOnRender++;
|
||||
if ( r_showSmp->integer ) {
|
||||
ri.Printf( PRINT_ALL, "R" );
|
||||
}
|
||||
} else {
|
||||
c_blockedOnMain++;
|
||||
if ( r_showSmp->integer ) {
|
||||
ri.Printf( PRINT_ALL, "." );
|
||||
}
|
||||
}
|
||||
|
||||
// sleep until the renderer has completed
|
||||
GLimp_FrontEndSleep();
|
||||
}
|
||||
|
||||
// at this point, the back end thread is idle, so it is ok
|
||||
// to look at its performance counters
|
||||
if ( runPerformanceCounters ) {
|
||||
R_PerformanceCounters();
|
||||
}
|
||||
|
@ -152,49 +95,36 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
|
|||
// actually start the commands going
|
||||
if ( !r_skipBackEnd->integer ) {
|
||||
// let it start on the new batch
|
||||
if ( !glConfig.smpActive ) {
|
||||
RB_ExecuteRenderCommands( cmdList->cmds );
|
||||
} else {
|
||||
GLimp_WakeRenderer( cmdList );
|
||||
}
|
||||
RB_ExecuteRenderCommands( cmdList->cmds );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SyncRenderThread
|
||||
R_IssuePendingRenderCommands
|
||||
|
||||
Issue any pending commands and wait for them to complete.
|
||||
After exiting, the render thread will have completed its work
|
||||
and will remain idle and the main thread is free to issue
|
||||
OpenGL calls until R_IssueRenderCommands is called.
|
||||
====================
|
||||
*/
|
||||
void R_SyncRenderThread( void ) {
|
||||
void R_IssuePendingRenderCommands( void ) {
|
||||
if ( !tr.registered ) {
|
||||
return;
|
||||
}
|
||||
R_IssueRenderCommands( qfalse );
|
||||
|
||||
if ( !glConfig.smpActive ) {
|
||||
return;
|
||||
}
|
||||
GLimp_FrontEndSleep();
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
R_GetCommandBuffer
|
||||
|
||||
make sure there is enough command space, waiting on the
|
||||
render thread if needed.
|
||||
make sure there is enough command space
|
||||
============
|
||||
*/
|
||||
void *R_GetCommandBuffer( int bytes ) {
|
||||
renderCommandList_t *cmdList;
|
||||
|
||||
cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
cmdList = &backEndData->commands;
|
||||
bytes = PAD(bytes, sizeof(void *));
|
||||
|
||||
// always leave room for the end of list command
|
||||
|
@ -377,7 +307,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
}
|
||||
else
|
||||
{
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
qglEnable( GL_STENCIL_TEST );
|
||||
qglStencilMask( ~0U );
|
||||
qglClearStencil( 0U );
|
||||
|
@ -390,7 +320,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
{
|
||||
// this is only reached if it was on and is now off
|
||||
if ( r_measureOverdraw->modified ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
qglDisable( GL_STENCIL_TEST );
|
||||
}
|
||||
r_measureOverdraw->modified = qfalse;
|
||||
|
@ -400,7 +330,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
// texturemode stuff
|
||||
//
|
||||
if ( r_textureMode->modified ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
GL_TextureMode( r_textureMode->string );
|
||||
r_textureMode->modified = qfalse;
|
||||
}
|
||||
|
@ -411,7 +341,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
if ( r_gamma->modified ) {
|
||||
r_gamma->modified = qfalse;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
R_SetColorMappings();
|
||||
}
|
||||
|
||||
|
@ -420,7 +350,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
{
|
||||
int err;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
if ((err = qglGetError()) != GL_NO_ERROR)
|
||||
ri.Error(ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!", err);
|
||||
}
|
||||
|
@ -534,9 +464,7 @@ void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) {
|
|||
|
||||
R_IssueRenderCommands( qtrue );
|
||||
|
||||
// use the other buffers next frame, because another CPU
|
||||
// may still be rendering into the current ones
|
||||
R_ToggleSmpFrame();
|
||||
R_InitNextFrame();
|
||||
|
||||
if ( frontEndMsec ) {
|
||||
*frontEndMsec = tr.frontEndMsec;
|
||||
|
|
|
@ -356,8 +356,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
pointSize = 12;
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
if (registeredFontCount >= MAX_FONTS) {
|
||||
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
|
||||
|
|
|
@ -1495,8 +1495,7 @@ qhandle_t RE_RegisterSkin( const char *name ) {
|
|||
Q_strncpyz( skin->name, name, sizeof( skin->name ) );
|
||||
skin->numSurfaces = 0;
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
// If not a .skin file, load as a single shader
|
||||
if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) {
|
||||
|
|
|
@ -55,8 +55,6 @@ cvar_t *r_znear;
|
|||
cvar_t *r_zproj;
|
||||
cvar_t *r_stereoSeparation;
|
||||
|
||||
cvar_t *r_smp;
|
||||
cvar_t *r_showSmp;
|
||||
cvar_t *r_skipBackEnd;
|
||||
|
||||
cvar_t *r_stereoEnabled;
|
||||
|
@ -211,9 +209,6 @@ static void InitOpenGL( void )
|
|||
}
|
||||
}
|
||||
|
||||
// init command buffers and SMP
|
||||
R_InitCommandBuffers();
|
||||
|
||||
// set default state
|
||||
GL_SetDefaultState();
|
||||
}
|
||||
|
@ -990,9 +985,6 @@ void GfxInfo_f( void )
|
|||
{
|
||||
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
|
||||
}
|
||||
if ( glConfig.smpActive ) {
|
||||
ri.Printf( PRINT_ALL, "Using dual processor acceleration\n" );
|
||||
}
|
||||
if ( r_finish->integer ) {
|
||||
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
|
||||
}
|
||||
|
@ -1045,7 +1037,6 @@ void R_Register( void )
|
|||
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0);
|
||||
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_smp = ri.Cvar_Get( "r_smp", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_ignoreFastPath = ri.Cvar_Get( "r_ignoreFastPath", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
|
@ -1112,7 +1103,6 @@ void R_Register( void )
|
|||
r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT);
|
||||
r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT);
|
||||
|
||||
r_showSmp = ri.Cvar_Get ("r_showSmp", "0", CVAR_CHEAT);
|
||||
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
||||
|
||||
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
|
||||
|
@ -1228,19 +1218,11 @@ void R_Init( void ) {
|
|||
if (max_polyverts < MAX_POLYVERTS)
|
||||
max_polyverts = MAX_POLYVERTS;
|
||||
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData[0] = (backEndData_t *) ptr;
|
||||
backEndData[0]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[0] ));
|
||||
backEndData[0]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys);
|
||||
if ( r_smp->integer ) {
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData[1] = (backEndData_t *) ptr;
|
||||
backEndData[1]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[1] ));
|
||||
backEndData[1]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys);
|
||||
} else {
|
||||
backEndData[1] = NULL;
|
||||
}
|
||||
R_ToggleSmpFrame();
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData = (backEndData_t *) ptr;
|
||||
backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
|
||||
backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
|
||||
R_InitNextFrame();
|
||||
|
||||
InitOpenGL();
|
||||
|
||||
|
@ -1286,8 +1268,7 @@ void RE_Shutdown( qboolean destroyWindow ) {
|
|||
|
||||
|
||||
if ( tr.registered ) {
|
||||
R_SyncRenderThread();
|
||||
R_ShutdownCommandBuffers();
|
||||
R_IssuePendingRenderCommands();
|
||||
R_DeleteTextures();
|
||||
}
|
||||
|
||||
|
@ -1310,7 +1291,7 @@ Touch all images to make sure they are resident
|
|||
=============
|
||||
*/
|
||||
void RE_EndRegistration( void ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
if (!ri.Sys_LowPhysicalMemory()) {
|
||||
RB_ShowImages();
|
||||
}
|
||||
|
|
|
@ -95,11 +95,11 @@ void R_DlightBmodel( bmodel_t *bmodel ) {
|
|||
surf = bmodel->firstSurface + i;
|
||||
|
||||
if ( *surf->data == SF_FACE ) {
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits = mask;
|
||||
} else if ( *surf->data == SF_GRID ) {
|
||||
((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfGridMesh_t *)surf->data)->dlightBits = mask;
|
||||
} else if ( *surf->data == SF_TRIANGLES ) {
|
||||
((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfTriangles_t *)surf->data)->dlightBits = mask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,11 +34,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define GL_INDEX_TYPE GL_UNSIGNED_INT
|
||||
typedef unsigned int glIndex_t;
|
||||
|
||||
// everything that is needed by the backend needs
|
||||
// to be double buffered to allow it to run in
|
||||
// parallel on a dual cpu machine
|
||||
#define SMP_FRAMES 2
|
||||
|
||||
// 14 bits
|
||||
// can't be increased without changing bit packing for drawsurfs
|
||||
// see QSORT_SHADERNUM_SHIFT
|
||||
|
@ -573,7 +568,7 @@ typedef struct srfGridMesh_s {
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
|
||||
// culling information
|
||||
vec3_t meshBounds[2];
|
||||
|
@ -603,7 +598,7 @@ typedef struct {
|
|||
cplane_t plane;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
|
||||
// triangle definitions (no normals at points)
|
||||
int numPoints;
|
||||
|
@ -619,7 +614,7 @@ typedef struct {
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
|
||||
// culling information (FIXME: use this!)
|
||||
vec3_t bounds[2];
|
||||
|
@ -891,7 +886,6 @@ typedef struct {
|
|||
// all state modified by the back end is seperated
|
||||
// from the front end state
|
||||
typedef struct {
|
||||
int smpFrame;
|
||||
trRefdef_t refdef;
|
||||
viewParms_t viewParms;
|
||||
orientationr_t or;
|
||||
|
@ -923,8 +917,6 @@ typedef struct {
|
|||
int viewCount; // incremented every view (twice a scene if portaled)
|
||||
// and every R_MarkFragments call
|
||||
|
||||
int smpFrame; // toggles from 0 to 1 every endFrame
|
||||
|
||||
int frameSceneNum; // zeroed at RE_BeginFrame
|
||||
|
||||
qboolean worldMapLoaded;
|
||||
|
@ -1122,8 +1114,6 @@ extern cvar_t *r_portalOnly;
|
|||
|
||||
extern cvar_t *r_subdivisions;
|
||||
extern cvar_t *r_lodCurveError;
|
||||
extern cvar_t *r_smp;
|
||||
extern cvar_t *r_showSmp;
|
||||
extern cvar_t *r_skipBackEnd;
|
||||
|
||||
extern cvar_t *r_stereoEnabled;
|
||||
|
@ -1300,11 +1290,6 @@ void GLimp_Init( void );
|
|||
void GLimp_Shutdown( void );
|
||||
void GLimp_EndFrame( void );
|
||||
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) );
|
||||
void *GLimp_RendererSleep( void );
|
||||
void GLimp_FrontEndSleep( void );
|
||||
void GLimp_WakeRenderer( void *data );
|
||||
|
||||
void GLimp_LogComment( char *comment );
|
||||
void GLimp_Minimize(void);
|
||||
|
||||
|
@ -1480,7 +1465,7 @@ SCENE GENERATION
|
|||
============================================================
|
||||
*/
|
||||
|
||||
void R_ToggleSmpFrame( void );
|
||||
void R_InitNextFrame( void );
|
||||
|
||||
void RE_ClearScene( void );
|
||||
void RE_AddRefEntityToScene( const refEntity_t *ent );
|
||||
|
@ -1584,7 +1569,6 @@ RENDERER BACK END FUNCTIONS
|
|||
=============================================================
|
||||
*/
|
||||
|
||||
void RB_RenderThread( void );
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
/*
|
||||
|
@ -1698,9 +1682,7 @@ typedef enum {
|
|||
#define MAX_POLYVERTS 3000
|
||||
|
||||
// all of the information needed by the back end must be
|
||||
// contained in a backEndData_t. This entire structure is
|
||||
// duplicated so the front and back end can run in parallel
|
||||
// on an SMP machine
|
||||
// contained in a backEndData_t
|
||||
typedef struct {
|
||||
drawSurf_t drawSurfs[MAX_DRAWSURFS];
|
||||
dlight_t dlights[MAX_DLIGHTS];
|
||||
|
@ -1713,20 +1695,15 @@ typedef struct {
|
|||
extern int max_polys;
|
||||
extern int max_polyverts;
|
||||
|
||||
extern backEndData_t *backEndData[SMP_FRAMES]; // the second one may not be allocated
|
||||
extern backEndData_t *backEndData; // the second one may not be allocated
|
||||
|
||||
extern volatile renderCommandList_t *renderCommandList;
|
||||
|
||||
extern volatile qboolean renderThreadActive;
|
||||
|
||||
|
||||
void *R_GetCommandBuffer( int bytes );
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
void R_InitCommandBuffers( void );
|
||||
void R_ShutdownCommandBuffers( void );
|
||||
|
||||
void R_SyncRenderThread( void );
|
||||
void R_IssuePendingRenderCommands( void );
|
||||
|
||||
void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs );
|
||||
|
||||
|
|
|
@ -862,10 +862,6 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
|
|||
unsigned int pointOr = 0;
|
||||
unsigned int pointAnd = (unsigned int)~0;
|
||||
|
||||
if ( glConfig.smpActive ) { // FIXME! we can't do RB_BeginSurface/RB_EndSurface stuff with smp!
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
R_RotateForViewer();
|
||||
|
||||
R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted );
|
||||
|
@ -1352,8 +1348,7 @@ void R_DebugGraphics( void ) {
|
|||
return;
|
||||
}
|
||||
|
||||
// the render thread can't make callbacks to the main thread
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
GL_Bind( tr.whiteImage);
|
||||
GL_Cull( CT_FRONT_SIDED );
|
||||
|
|
|
@ -306,8 +306,7 @@ qhandle_t RE_RegisterModel( const char *name ) {
|
|||
Q_strncpyz( mod->name, name, sizeof( mod->name ) );
|
||||
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
mod->type = MOD_BAD;
|
||||
mod->numLods = 0;
|
||||
|
@ -1045,7 +1044,7 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) {
|
|||
|
||||
*glconfigOut = glConfig;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
tr.viewCluster = -1; // force markleafs to regenerate
|
||||
R_ClearFlares();
|
||||
|
|
|
@ -38,20 +38,12 @@ int r_numpolyverts;
|
|||
|
||||
/*
|
||||
====================
|
||||
R_ToggleSmpFrame
|
||||
R_InitNextFrame
|
||||
|
||||
====================
|
||||
*/
|
||||
void R_ToggleSmpFrame( void ) {
|
||||
if ( r_smp->integer ) {
|
||||
// use the other buffers next frame, because another CPU
|
||||
// may still be rendering into the current ones
|
||||
tr.smpFrame ^= 1;
|
||||
} else {
|
||||
tr.smpFrame = 0;
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->commands.used = 0;
|
||||
void R_InitNextFrame( void ) {
|
||||
backEndData->commands.used = 0;
|
||||
|
||||
r_firstSceneDrawSurf = 0;
|
||||
|
||||
|
@ -143,11 +135,11 @@ void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts
|
|||
return;
|
||||
}
|
||||
|
||||
poly = &backEndData[tr.smpFrame]->polys[r_numpolys];
|
||||
poly = &backEndData->polys[r_numpolys];
|
||||
poly->surfaceType = SF_POLY;
|
||||
poly->hShader = hShader;
|
||||
poly->numVerts = numVerts;
|
||||
poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts];
|
||||
poly->verts = &backEndData->polyVerts[r_numpolyverts];
|
||||
|
||||
Com_Memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) );
|
||||
|
||||
|
@ -224,8 +216,8 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
|
|||
ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType );
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].e = *ent;
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].lightingCalculated = qfalse;
|
||||
backEndData->entities[r_numentities].e = *ent;
|
||||
backEndData->entities[r_numentities].lightingCalculated = qfalse;
|
||||
|
||||
r_numentities++;
|
||||
}
|
||||
|
@ -253,7 +245,7 @@ void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, floa
|
|||
if ( glConfig.hardwareType == GLHW_RIVA128 || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
|
||||
return;
|
||||
}
|
||||
dl = &backEndData[tr.smpFrame]->dlights[r_numdlights++];
|
||||
dl = &backEndData->dlights[r_numdlights++];
|
||||
VectorCopy (org, dl->origin);
|
||||
dl->radius = intensity;
|
||||
dl->color[0] = r;
|
||||
|
@ -355,16 +347,16 @@ void RE_RenderScene( const refdef_t *fd ) {
|
|||
tr.refdef.floatTime = tr.refdef.time * 0.001f;
|
||||
|
||||
tr.refdef.numDrawSurfs = r_firstSceneDrawSurf;
|
||||
tr.refdef.drawSurfs = backEndData[tr.smpFrame]->drawSurfs;
|
||||
tr.refdef.drawSurfs = backEndData->drawSurfs;
|
||||
|
||||
tr.refdef.num_entities = r_numentities - r_firstSceneEntity;
|
||||
tr.refdef.entities = &backEndData[tr.smpFrame]->entities[r_firstSceneEntity];
|
||||
tr.refdef.entities = &backEndData->entities[r_firstSceneEntity];
|
||||
|
||||
tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight;
|
||||
tr.refdef.dlights = &backEndData[tr.smpFrame]->dlights[r_firstSceneDlight];
|
||||
tr.refdef.dlights = &backEndData->dlights[r_firstSceneDlight];
|
||||
|
||||
tr.refdef.numPolys = r_numpolys - r_firstScenePoly;
|
||||
tr.refdef.polys = &backEndData[tr.smpFrame]->polys[r_firstScenePoly];
|
||||
tr.refdef.polys = &backEndData->polys[r_firstScenePoly];
|
||||
|
||||
// turn off dynamic lighting globally by clearing all the
|
||||
// dlights if it needs to be disabled or if vertex lighting is enabled
|
||||
|
|
|
@ -1872,7 +1872,7 @@ sortedIndex.
|
|||
==============
|
||||
*/
|
||||
static void FixRenderCommandList( int newShader ) {
|
||||
renderCommandList_t *cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
renderCommandList_t *cmdList = &backEndData->commands;
|
||||
|
||||
if( cmdList ) {
|
||||
const void *curCmd = cmdList->cmds;
|
||||
|
@ -2473,12 +2473,6 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
|
|||
}
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped, because we are probably
|
||||
// going to have to upload an image
|
||||
if (r_smp->integer) {
|
||||
R_SyncRenderThread();
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
@ -2609,12 +2603,6 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_
|
|||
}
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped, because we are probably
|
||||
// going to have to upload an image
|
||||
if (r_smp->integer) {
|
||||
R_SyncRenderThread();
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
|
|
@ -231,7 +231,7 @@ static void RB_SurfaceTriangles( srfTriangles_t *srf ) {
|
|||
int dlightBits;
|
||||
qboolean needsNormal;
|
||||
|
||||
dlightBits = srf->dlightBits[backEnd.smpFrame];
|
||||
dlightBits = srf->dlightBits;
|
||||
tess.dlightBits |= dlightBits;
|
||||
|
||||
RB_CHECKOVERFLOW( srf->numVerts, srf->numIndexes );
|
||||
|
@ -915,7 +915,7 @@ static void RB_SurfaceFace( srfSurfaceFace_t *surf ) {
|
|||
|
||||
RB_CHECKOVERFLOW( surf->numPoints, surf->numIndices );
|
||||
|
||||
dlightBits = surf->dlightBits[backEnd.smpFrame];
|
||||
dlightBits = surf->dlightBits;
|
||||
tess.dlightBits |= dlightBits;
|
||||
|
||||
indices = ( unsigned * ) ( ( ( char * ) surf ) + surf->ofsIndices );
|
||||
|
@ -1007,7 +1007,7 @@ static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
|
|||
int *vDlightBits;
|
||||
qboolean needsNormal;
|
||||
|
||||
dlightBits = cv->dlightBits[backEnd.smpFrame];
|
||||
dlightBits = cv->dlightBits;
|
||||
tess.dlightBits |= dlightBits;
|
||||
|
||||
// determine the allowable discrepance
|
||||
|
|
|
@ -212,7 +212,7 @@ typedef struct {
|
|||
// used CDS.
|
||||
qboolean isFullscreen;
|
||||
qboolean stereoEnabled;
|
||||
qboolean smpActive; // dual processor
|
||||
qboolean smpActive; // UNUSED, present for compatibility
|
||||
} glconfig_t;
|
||||
|
||||
#endif // __TR_TYPES_H
|
||||
|
|
|
@ -180,7 +180,7 @@ static int R_DlightFace( srfSurfaceFace_t *face, int dlightBits ) {
|
|||
tr.pc.c_dlightSurfacesCulled++;
|
||||
}
|
||||
|
||||
face->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
face->dlightBits = dlightBits;
|
||||
return dlightBits;
|
||||
}
|
||||
|
||||
|
@ -208,14 +208,14 @@ static int R_DlightGrid( srfGridMesh_t *grid, int dlightBits ) {
|
|||
tr.pc.c_dlightSurfacesCulled++;
|
||||
}
|
||||
|
||||
grid->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
grid->dlightBits = dlightBits;
|
||||
return dlightBits;
|
||||
}
|
||||
|
||||
|
||||
static int R_DlightTrisurf( srfTriangles_t *surf, int dlightBits ) {
|
||||
// FIXME: more dlight culling to trisurfs...
|
||||
surf->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
surf->dlightBits = dlightBits;
|
||||
return dlightBits;
|
||||
#if 0
|
||||
int i;
|
||||
|
@ -241,7 +241,7 @@ static int R_DlightTrisurf( srfTriangles_t *surf, int dlightBits ) {
|
|||
tr.pc.c_dlightSurfacesCulled++;
|
||||
}
|
||||
|
||||
grid->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
grid->dlightBits = dlightBits;
|
||||
return dlightBits;
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -26,14 +26,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
# include <SDL.h>
|
||||
#endif
|
||||
|
||||
#ifdef SMP
|
||||
# ifdef USE_LOCAL_HEADERS
|
||||
# include "SDL_thread.h"
|
||||
# else
|
||||
# include <SDL_thread.h>
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -827,245 +819,3 @@ void GLimp_EndFrame( void )
|
|||
r_fullscreen->modified = qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifdef SMP
|
||||
/*
|
||||
===========================================================
|
||||
|
||||
SMP acceleration
|
||||
|
||||
===========================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
* I have no idea if this will even work...most platforms don't offer
|
||||
* thread-safe OpenGL libraries, and it looks like the original Linux
|
||||
* code counted on each thread claiming the GL context with glXMakeCurrent(),
|
||||
* which you can't currently do in SDL. We'll just have to hope for the best.
|
||||
*/
|
||||
|
||||
static SDL_mutex *smpMutex = NULL;
|
||||
static SDL_cond *renderCommandsEvent = NULL;
|
||||
static SDL_cond *renderCompletedEvent = NULL;
|
||||
static void (*glimpRenderThread)( void ) = NULL;
|
||||
static SDL_Thread *renderThread = NULL;
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_ShutdownRenderThread
|
||||
===============
|
||||
*/
|
||||
static void GLimp_ShutdownRenderThread(void)
|
||||
{
|
||||
if (smpMutex != NULL)
|
||||
{
|
||||
SDL_DestroyMutex(smpMutex);
|
||||
smpMutex = NULL;
|
||||
}
|
||||
|
||||
if (renderCommandsEvent != NULL)
|
||||
{
|
||||
SDL_DestroyCond(renderCommandsEvent);
|
||||
renderCommandsEvent = NULL;
|
||||
}
|
||||
|
||||
if (renderCompletedEvent != NULL)
|
||||
{
|
||||
SDL_DestroyCond(renderCompletedEvent);
|
||||
renderCompletedEvent = NULL;
|
||||
}
|
||||
|
||||
glimpRenderThread = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_RenderThreadWrapper
|
||||
===============
|
||||
*/
|
||||
static int GLimp_RenderThreadWrapper( void *arg )
|
||||
{
|
||||
Com_Printf( "Render thread starting\n" );
|
||||
|
||||
glimpRenderThread();
|
||||
|
||||
GLimp_SetCurrentContext(NULL);
|
||||
|
||||
Com_Printf( "Render thread terminating\n" );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_SpawnRenderThread
|
||||
===============
|
||||
*/
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
||||
{
|
||||
static qboolean warned = qfalse;
|
||||
if (!warned)
|
||||
{
|
||||
Com_Printf("WARNING: You enable r_smp at your own risk!\n");
|
||||
warned = qtrue;
|
||||
}
|
||||
|
||||
#ifndef MACOS_X
|
||||
return qfalse; /* better safe than sorry for now. */
|
||||
#endif
|
||||
|
||||
if (renderThread != NULL) /* hopefully just a zombie at this point... */
|
||||
{
|
||||
Com_Printf("Already a render thread? Trying to clean it up...\n");
|
||||
SDL_WaitThread(renderThread, NULL);
|
||||
renderThread = NULL;
|
||||
GLimp_ShutdownRenderThread();
|
||||
}
|
||||
|
||||
smpMutex = SDL_CreateMutex();
|
||||
if (smpMutex == NULL)
|
||||
{
|
||||
Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
renderCommandsEvent = SDL_CreateCond();
|
||||
if (renderCommandsEvent == NULL)
|
||||
{
|
||||
Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
renderCompletedEvent = SDL_CreateCond();
|
||||
if (renderCompletedEvent == NULL)
|
||||
{
|
||||
Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
glimpRenderThread = function;
|
||||
renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL);
|
||||
if ( renderThread == NULL )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
else
|
||||
{
|
||||
// tma 01/09/07: don't think this is necessary anyway?
|
||||
//
|
||||
// !!! FIXME: No detach API available in SDL!
|
||||
//ret = pthread_detach( renderThread );
|
||||
//if ( ret ) {
|
||||
//ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
|
||||
//}
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
static volatile void *smpData = NULL;
|
||||
static volatile qboolean smpDataReady;
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_RendererSleep
|
||||
===============
|
||||
*/
|
||||
void *GLimp_RendererSleep( void )
|
||||
{
|
||||
void *data = NULL;
|
||||
|
||||
GLimp_SetCurrentContext(NULL);
|
||||
|
||||
SDL_LockMutex(smpMutex);
|
||||
{
|
||||
smpData = NULL;
|
||||
smpDataReady = qfalse;
|
||||
|
||||
// after this, the front end can exit GLimp_FrontEndSleep
|
||||
SDL_CondSignal(renderCompletedEvent);
|
||||
|
||||
while ( !smpDataReady )
|
||||
SDL_CondWait(renderCommandsEvent, smpMutex);
|
||||
|
||||
data = (void *)smpData;
|
||||
}
|
||||
SDL_UnlockMutex(smpMutex);
|
||||
|
||||
GLimp_SetCurrentContext(opengl_context);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_FrontEndSleep
|
||||
===============
|
||||
*/
|
||||
void GLimp_FrontEndSleep( void )
|
||||
{
|
||||
SDL_LockMutex(smpMutex);
|
||||
{
|
||||
while ( smpData )
|
||||
SDL_CondWait(renderCompletedEvent, smpMutex);
|
||||
}
|
||||
SDL_UnlockMutex(smpMutex);
|
||||
|
||||
GLimp_SetCurrentContext(opengl_context);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_WakeRenderer
|
||||
===============
|
||||
*/
|
||||
void GLimp_WakeRenderer( void *data )
|
||||
{
|
||||
GLimp_SetCurrentContext(NULL);
|
||||
|
||||
SDL_LockMutex(smpMutex);
|
||||
{
|
||||
assert( smpData == NULL );
|
||||
smpData = data;
|
||||
smpDataReady = qtrue;
|
||||
|
||||
// after this, the renderer can continue through GLimp_RendererSleep
|
||||
SDL_CondSignal(renderCommandsEvent);
|
||||
}
|
||||
SDL_UnlockMutex(smpMutex);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// No SMP - stubs
|
||||
void GLimp_RenderThreadWrapper( void *arg )
|
||||
{
|
||||
}
|
||||
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n");
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void *GLimp_RendererSleep( void )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GLimp_FrontEndSleep( void )
|
||||
{
|
||||
}
|
||||
|
||||
void GLimp_WakeRenderer( void *data )
|
||||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue