IR4T4
ca23b626a0
r_noborder changes require a restart
2013-12-06 23:29:47 -06:00
Zack Middleton
973a616061
Fix white flash levelshot bug in OpenGL1
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If you tried to draw the last loaded image, gl texture 0 (which is appearently white)
was used because renderer thought the image was already bound.
Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2.
2013-12-06 23:06:52 -06:00
James Canete
c02528cf1d
Merge pull request #21 from cmf028/master
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Fix glsl DEFORM_BULGE calculation
2013-12-01 19:33:51 -08:00
cmf028
e01b66aef5
Fix glsl DEFORM_BULGE calculation
2013-12-01 21:19:26 -06:00
Zack Middleton
0a4da32d62
Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes
2013-11-30 03:16:05 -06:00
SmileTheory
ecc1f23b1d
OpenGL2: Remove redundant GLS_* enum.
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Thanks Xycaleth for pointing out.
2013-11-29 23:40:48 -08:00
SmileTheory
6f3edb20b8
#6069 : Remove md4 model support.
2013-11-29 16:13:47 -08:00
Zack Middleton
ad514c9689
Merge branch 'master' into sdl2
2013-11-26 16:57:10 -06:00
Zack Middleton
2044bcb12d
Silence warnings about unused static functions in opengl2
2013-11-25 15:27:09 -06:00
Zack Middleton
8af9516e88
End current draw surface before drawing cinematic
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Fixes drawing StretchPic *before* CIN_DrawCinematic resulting
in cinematic being drawn before the StretchPic.
2013-11-20 21:37:17 -06:00
SmileTheory
d63d7ba6bf
OpenGL2: Use RGBA16F format for HDR.
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RGB16F is not 4-byte aligned and not supported by certain hardware.
2013-11-20 00:48:18 -08:00
SmileTheory
e686010d73
#6059 : OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().
2013-11-20 00:45:08 -08:00
SmileTheory
c350963bf2
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
Zack Middleton
3736968943
Merge branch 'master' into sdl2
2013-11-17 19:01:35 -06:00
SmileTheory
6e5f8cc918
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
2013-11-12 19:21:51 -08:00
Zack Middleton
a53e7c3074
Fix comparing unsigned values to < 0 in gl2
2013-11-11 01:12:42 -06:00
Zack Middleton
d526eacd10
Fix flares being invisible after vid_restart
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flareCoeff was only set if r_flareCoeff cvar was set as modified.
Cvars are set as modified when created or changed.
2013-11-09 16:57:58 -06:00
SmileTheory
ae57eebf52
Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
2013-11-08 22:19:32 -08:00
SmileTheory
ef9fe17dd5
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
2013-11-08 01:46:17 -08:00
SmileTheory
d295db747c
OpenGL2: Small optimizations and comments in world VBO creation and surface merging.
2013-11-07 04:03:52 -08:00
SmileTheory
7672533e8f
OpenGL2: Prefer VBO/IBO sizes of around 4MB.
2013-11-05 20:07:10 -08:00
SmileTheory
8c3ae8d7d2
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
2013-11-05 00:08:59 -08:00
SmileTheory
a7c5fc0ee7
OpenGL2: Some small shader optimizations.
2013-11-04 22:50:53 -08:00
SmileTheory
0e25d0357b
OpenGL2: Revisit fragment tangent space calculation, and remove tangent space lighting.
2013-11-04 21:53:05 -08:00
SmileTheory
3846c115e6
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
2013-11-03 19:34:22 -08:00
Tim Angus
779ebfacfd
Merge branch 'master' into sdl2
2013-11-02 19:12:52 +00:00
Zack Middleton
ae0e09aba9
Remove vertexLightmap from textureBundle_t, it's never qtrue
2013-11-02 02:59:31 -05:00
Zack Middleton
6bd52de44e
Remove unused shader state code from tr_local.h
2013-11-02 02:35:59 -05:00
Zack Middleton
0f30dad10a
Merge last two commits into renderergl2
2013-10-29 23:22:02 -05:00
Zack Middleton
c28fabf505
IQM int/float vertex arrays were already swapped
2013-10-29 23:07:15 -05:00
Zack Middleton
0bf1f3d0ba
Add support for IQM int blend indices and float blend weights
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Integer blend indices are converted to bytes at load, ioq3 doesn't allow more than 128 joints.
Heavily based on code by @zippers.
2013-10-29 22:09:06 -05:00
Zack Middleton
1515841b38
Support IQMs with joints and no poses
2013-10-29 20:47:33 -05:00
SmileTheory
535d0ea70e
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
2013-10-15 01:19:16 -07:00
SmileTheory
01efe4a538
OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader.
2013-10-14 03:58:13 -07:00
SmileTheory
08fcecc829
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
2013-10-14 01:55:54 -07:00
SmileTheory
f8355ba2fb
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
2013-10-10 03:41:31 -07:00
Zack Middleton
e4227d1cd5
Revert "5097 - Menu corrupted on start (on IRIX)"
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Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux.
This reverts commit 92573270de
.
2013-10-08 08:01:00 -05:00
SmileTheory
c6774cf113
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
2013-10-07 01:46:50 -07:00
SmileTheory
acbeca6042
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
2013-09-24 03:29:49 -07:00
SmileTheory
82be4e667f
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
2013-09-20 17:20:36 -07:00
SmileTheory
3ab895d1cd
OpenGL2: reduce varying usage in lightall shader.
2013-09-17 23:52:40 -07:00
SmileTheory
cbd05da5d1
OpenGL2: Fix for "unsupported framebuffer format" bug
2013-09-17 15:33:46 -07:00
SmileTheory
42501db862
OpenGL2: Some shader cleanup
2013-09-16 23:41:04 -07:00
SmileTheory
5985cca2e6
OpenGL2: Speed up fog shader slightly.
2013-09-16 23:20:44 -07:00
Tim Angus
76e49b668e
Merge branch 'master' into sdl2
2013-09-16 22:34:51 +01:00
SmileTheory
a408a2bdae
OpenGL2: Fix inaccurate RGBM calculation.
2013-09-16 14:26:42 -07:00
SmileTheory
e80faf812e
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
2013-09-16 05:57:14 -07:00
SmileTheory
7e875c6941
#5979 : Cubemap support for opengl2.
2013-09-16 00:54:26 -07:00
Zack Middleton
27ddba9c2e
Fix crash caused by too many surfaces in skin
2013-09-04 20:36:45 -05:00
SmileTheory
311376af8a
Fix upside-down SSAO.
2013-08-23 01:51:58 -07:00
SmileTheory
d46916082d
#5999 : OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.
2013-08-23 01:35:17 -07:00
SmileTheory
ebd164deaf
#6004 : OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.
2013-08-23 00:55:28 -07:00
Tim Angus
bde7665462
Merge branch 'master' into sdl2
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Conflicts:
code/sdl/sdl_input.c
2013-08-16 23:34:08 +01:00
Henry Stratmann III
db85b61e94
Add assignment below declarations otherwise compiling fails with msvc
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Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-07-21 19:15:24 -05:00
Anthony Pesch
b0f0376a4f
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
2013-07-19 14:16:49 -07:00
Zack Middleton
d79fe65878
Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
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tr.fatLightmapStep was 0 and caused modulus division by 0.
2013-06-20 21:56:04 -05:00
Zack Middleton
872465500e
Fix r_nocurves in OpenGL2 renderer
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Check r_nocurves in surface cull.
While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces)
2013-06-20 16:27:00 -05:00
Zack Middleton
323e8b9921
Fix r_speeds 4 in OpenGL2 renderer
2013-06-20 16:21:26 -05:00
Zack Middleton
aa2ea68741
Fix IQM tess buffer overflow
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Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0!
Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit".
2013-06-18 18:00:45 -05:00
Zack Middleton
cb2fa48d65
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
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The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
2013-06-18 17:02:47 -05:00
Zack Middleton
00c1831edb
Don't try to fog flares with fogNum 0
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fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0.
This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64.
2013-06-11 15:47:00 -05:00
Zack Middleton
d4f785c465
Improve warning for shader missing opening brace
2013-06-02 21:59:01 -05:00
Zack Middleton
3ec2b02dce
Check for shaders without closing brace
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Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
2013-06-02 21:55:19 -05:00
Zack Middleton
6c4d010f29
Fix null model axis disappearing if sky is in view
2013-05-31 01:07:49 -05:00
Zack Middleton
eb73dcb7f4
Catch more bad shader syntax cases
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Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0".
2013-05-30 22:58:58 -05:00
/dev/humancontroller
9d626b6a12
drop some useless return statements
2013-05-30 15:43:21 -05:00
/dev/humancontroller
bbd17d75ce
reduce the amount of compiler warnings for variable shadowing
2013-05-30 15:43:20 -05:00
/dev/humancontroller
2d54a12615
fix some "\n"-related stuff
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add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-05-30 15:32:44 -05:00
Tim Angus
242dcf9cf8
Suppress warning
2013-05-29 14:24:09 +01:00
Zack Middleton
d5b046186a
Clarify comment for OpenGL2's RDF_NOFOG
2013-05-24 13:16:56 -05:00
Zack Middleton
71b804a096
Remove RF_SUNFLARE from OpenGL2 renderer
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RF_SUNFLARE didn't do anything after commit "Merge Reaction renderer features, remove "#ifdef REACTION"s".
2013-05-24 12:26:45 -05:00
Ensiform
53bbfc2cd6
Remove unused renderCommandList variable from renderers
2013-05-13 12:08:16 -05:00
Tim Angus
d9d52f0306
Merge branch 'master' into sdl2
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Conflicts:
Makefile
code/renderercommon/qgl.h
code/renderergl1/tr_local.h
code/sdl/sdl_glimp.c
2013-05-08 14:27:15 +01:00
Zack Middleton
ee7bd0cae6
Show surface names in excessive vertexes and triangles warnings
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Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
2013-05-03 14:28:18 -05:00
SmileTheory
3a47192ba8
Use specular texture RGB as specular reflectance, multiplied by per-material value.
2013-05-03 00:32:59 -07:00
SmileTheory
aff3f18101
#5889 : Do post-processing only on viewport portion of frame buffer.
2013-04-26 18:49:48 -07:00
SmileTheory
8270d54a25
Don't scale shadow multipliers by overbrightbits, and improve documentation.
2013-04-22 21:52:16 -07:00
Zack Middleton
319df2d4d7
Fix zone memory leak in OpenGL2 renderer
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meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
2013-04-10 23:21:40 -05:00
SmileTheory
6a763f0671
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-04-02 00:18:24 -07:00
SmileTheory
28e14c4546
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
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Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
2013-04-02 00:17:24 -07:00
Tim Angus
98360bcd57
Fix some of the things clang --analyze flagged
2013-03-26 16:50:03 +00:00
SmileTheory
66acde6d60
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-03-25 21:05:27 -07:00
Zachary Slater
01efc26654
s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-ARMS
2013-03-25 14:28:01 -07:00
SmileTheory
8b23985358
Make all GLSL shaders use the same set of uniforms.
2013-03-20 22:53:30 -07:00
Zack Middleton
98dda7758f
Always initialize joint_names in R_LoadIQM
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Reported by MAN-AT-ARMS
2013-03-18 15:55:25 -05:00
Zack Middleton
bf962c516d
Fix loading and rendering IQMs with no joints
2013-03-18 14:13:09 -05:00
Tim Angus
ecd50f01c2
Remove RAVENMD4 #define
2013-03-18 19:05:51 +00:00
SmileTheory
e14a814ba2
Support more tcgens in lightall shader.
2013-03-14 23:11:27 -07:00
SmileTheory
9eef320c91
Remove some more automatic sRGB image flags.
2013-03-12 22:00:51 -07:00
Tim Angus
bf25c27105
Oops missed a bit
2013-03-12 21:20:33 +00:00
Tim Angus
3e92679100
Fix USE_FREETYPE breakage
2013-03-12 19:41:52 +00:00
Tim Angus
37c69a8009
Move renderers a bit closer together
2013-03-12 17:52:29 +00:00
SmileTheory
41985945f6
Always reset vertex attrib pointers with animated meshes.
2013-03-11 22:46:21 -07:00
Zack Middleton
89ee8b050f
Fix size reserved for IQM jointMats (allocated more than used)
2013-03-08 15:28:27 -06:00
Zack Middleton
8aa6efe7b6
Fix origin returned by IQM's LerpTag
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It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame.
Patch by Axel Isouard and Zack Middleton.
2013-03-08 13:47:16 -06:00
SmileTheory
e6e0d47099
Fix clampmapped images being always treated as sRGB.
2013-03-07 14:23:28 -08:00
SmileTheory
fb6b08bdd6
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
2013-03-06 21:00:21 -08:00
Zack Middleton
a737d442a0
Fix RAVENMD4 warnings in OpenGL2
2013-03-06 17:52:06 -06:00
SmileTheory
fbe56e4fa1
Some minor cleanup.
2013-03-06 02:02:01 -08:00
SmileTheory
027af8e6cc
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
2013-03-06 00:54:56 -08:00
SmileTheory
11e83b2ee3
Oops, fix typo.
2013-03-05 20:21:03 -08:00
SmileTheory
7c04002b87
Simplify previous patch.
2013-03-05 19:52:11 -08:00
SmileTheory
2153fc4671
Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889 .
2013-03-05 01:41:51 -08:00
Zack Middleton
c7059fbf28
Move noise function declations to tr_common.h
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tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-27 15:35:02 -06:00
Tim Angus
d201443350
Remove a few name tags
2013-02-16 21:03:56 +00:00
Tim Angus
2da0fd6de8
Add renderercommon/tr_common.h
2013-02-16 20:58:04 +00:00
Tim Angus
93e6183ce3
Move some things into renderercommon
2013-02-16 12:15:36 +00:00
Zack Middleton
92573270de
5097 - Menu corrupted on start (on IRIX)
2013-02-15 20:14:02 -06:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00