Remove a few name tags

This commit is contained in:
Tim Angus 2013-02-16 21:03:56 +00:00
parent 2da0fd6de8
commit d201443350
9 changed files with 12 additions and 23 deletions

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@ -492,7 +492,7 @@ static qboolean S_Base_HearingThroughEntity( int entityNum, vec3_t origin )
if( listener_number == entityNum )
{
// FIXME: <tim@ngus.net> 28/02/06 This is an outrageous hack to detect
// This is an outrageous hack to detect
// whether or not the player is rendering in third person or not. We can't
// ask the renderer because the renderer has no notion of entities and we
// can't ask cgame since that would involve changing the API and hence mod

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@ -656,7 +656,7 @@ static qboolean S_AL_HearingThroughEntity( int entityNum )
if( lastListenerNumber == entityNum )
{
// FIXME: <tim@ngus.net> 28/02/06 This is an outrageous hack to detect
// This is an outrageous hack to detect
// whether or not the player is rendering in third person or not. We can't
// ask the renderer because the renderer has no notion of entities and we
// can't ask cgame since that would involve changing the API and hence mod

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@ -789,7 +789,7 @@ static void ParseFace( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors,
surf->data = (surfaceType_t *)cv;
#ifdef USE_VERT_TANGENT_SPACE
// Tr3B - calc tangent spaces
// Calculate tangent spaces
{
srfVert_t *dv[3];
@ -1022,7 +1022,7 @@ static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, float *hdrVertColor
}
#ifdef USE_VERT_TANGENT_SPACE
// Tr3B - calc tangent spaces
// Calculate tangent spaces
{
srfVert_t *dv[3];
@ -2316,7 +2316,7 @@ static void R_LoadSubmodels( lump_t *l ) {
if(i == 0)
{
// Tr3B: add this for limiting VBO surface creation
// Add this for limiting VBO surface creation
s_worldData.numWorldSurfaces = out->numSurfaces;
}
}

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@ -81,7 +81,6 @@ typedef struct {
qboolean needDlights; // true for bmodels that touch a dlight
qboolean lightingCalculated;
// JBravo: Mirrored models
qboolean mirrored; // mirrored matrix, needs reversed culling
vec3_t lightDir; // normalized direction towards light
vec3_t ambientLight; // color normalized to 0-255
@ -764,7 +763,7 @@ enum
GLSL_MAT16
};
// Tr3B - shaderProgram_t represents a pair of one
// shaderProgram_t represents a pair of one
// GLSL vertex and one GLSL fragment shader
typedef struct shaderProgram_s
{
@ -912,7 +911,7 @@ enum
};
//
// Tr3B: these are fire wall functions to avoid expensive redundant glUniform* calls
// These are fire wall functions to avoid expensive redundant glUniform* calls
//#define USE_UNIFORM_FIREWALL 1
//#define LOG_GLSL_UNIFORMS 1

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@ -495,7 +495,8 @@ qboolean R_CalcTangentVectors(srfVert_t * dv[3])
/*
=================
R_FindSurfaceTriangleWithEdge
Tr3B - recoded from Q2E
Recoded from Q2E
=================
*/
static int R_FindSurfaceTriangleWithEdge(int numTriangles, srfTriangle_t * triangles, int start, int end, int ignore)
@ -539,7 +540,8 @@ static int R_FindSurfaceTriangleWithEdge(int numTriangles, srfTriangle_t * trian
/*
=================
R_CalcSurfaceTriangleNeighbors
Tr3B - recoded from Q2E
Recoded from Q2E
=================
*/
void R_CalcSurfaceTriangleNeighbors(int numTriangles, srfTriangle_t * triangles)

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@ -326,13 +326,6 @@ void RB_SunRays(void)
pos[0] = 0.5f + hpos[0] * hpos[3];
pos[1] = 0.5f - hpos[1] * hpos[3];
// viewport dimensions
// JBravo: Apparently not used
/* w = glConfig.vidWidth;
h = glConfig.vidHeight;
w2 = glConfig.vidWidth / 2;
h2 = glConfig.vidHeight / 2; */
// initialize quarter buffers
{

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@ -91,7 +91,6 @@ void R_AddPolygonSurfaces( void ) {
int i;
shader_t *sh;
srfPoly_t *poly;
// JBravo: Fog fixes
int fogMask;
tr.currentEntityNum = REFENTITYNUM_WORLD;
@ -202,7 +201,6 @@ RE_AddRefEntityToScene
=====================
*/
void RE_AddRefEntityToScene( const refEntity_t *ent ) {
// JBravo: Mirrored models
vec3_t cross;
if ( !tr.registered ) {
@ -227,7 +225,6 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
backEndData->entities[r_numentities].e = *ent;
backEndData->entities[r_numentities].lightingCalculated = qfalse;
// JBravo: Mirrored models
CrossProduct(ent->axis[0], ent->axis[1], cross);
backEndData->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);

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@ -842,7 +842,7 @@ RB_UpdateVBOs
Adapted from Tess_UpdateVBOs from xreal
Tr3B: update the default VBO to replace the client side vertex arrays
Update the default VBO to replace the client side vertex arrays
==============
*/
void RB_UpdateVBOs(unsigned int attribBits)

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@ -18,9 +18,7 @@ YYCONST static char yysccsid[] = "@(#)yaccpar 1.8 (Berkeley +Cygnus.28) 01/20/91
#ifndef YYDONT_INCLUDE_STDIO
#include <stdio.h>
#endif
//#ifdef __cplusplus TA <tim@ngus.net> stdlib.h applies to C too
#include <stdlib.h> /* for malloc/realloc/free */
//#endif
#line 2 "lburg/gram.y"
#include <stdio.h>
#include "lburg.h"