Commit Graph

198 Commits

Author SHA1 Message Date
Thilo Schulz 5c1167557a Make sure that one broken shader file cannot crash the game / make the other shaders unusable. 2008-04-06 02:13:43 +00:00
Thilo Schulz ccffb85185 This hack probably is not needed anymore. 2008-03-27 02:42:17 +00:00
Ludwig Nussel c0f7c8d9cd png fixes by Joerg Dietrich 2008-02-15 08:37:44 +00:00
Ludwig Nussel d91c5c9282 make the pcx decode actually work 2008-02-14 13:30:32 +00:00
Tim Angus a5b51a95d7 * Consolidate tr_image_*.h headers into tr_local.h to more closely follow the
Q3 coding style
* Prefix image loaders with R_ now they're non-static
2008-02-14 13:16:13 +00:00
Ludwig Nussel 84f32478b9 remove code duplicated from libjpeg and make internal functions static 2008-02-14 11:13:51 +00:00
Ludwig Nussel 7132b492dd don't read more memory than available in jpg decode 2008-02-14 11:13:42 +00:00
Ludwig Nussel c77f537ae3 make pcx decoder more robust against corrupt files 2008-02-14 11:13:30 +00:00
Ludwig Nussel 85ba66e7e8 move all image decoders into separate files 2008-02-14 11:13:18 +00:00
Ludwig Nussel a3d62033d8 make tga decoder more robust against corrupt files 2008-02-14 11:12:59 +00:00
Ludwig Nussel 02d842532e make bmp decoder more robust against corrupt files 2008-02-14 11:12:42 +00:00
Ludwig Nussel f65dbd4351 integer overflow safeguards 2008-02-12 10:03:43 +00:00
Ludwig Nussel 4eec54c338 move png support to separate file 2008-02-12 10:03:21 +00:00
Tim Angus b9ab949ec7 * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM
* Guess display aspect based on the desktop resolution
* Sort detected resolutions by...
  + closeness to display aspect
  + ascending width
  + ascending height
* Apply Q3 coding style to resolution detection code
2007-12-11 00:19:23 +00:00
Tim Angus e8d3c48535 * Whitespace consistency in tr_init.c 2007-11-07 20:16:37 +00:00
Tim Angus 31c24bd0d2 * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
2007-11-02 23:36:23 +00:00
Tim Angus 1d54a9ebe5 * Revert 1176 -- MinGW's headers are too old *sigh*
* Revert to using literal function pointers for GL extensions rather than PFN*
  typedefs as some platforms' headers are broken enough that they prevent
  SDL_opengl.h from fixing things up if the PFN* typedefs are missing
2007-09-12 18:02:38 +00:00
Tim Angus 4f4f0c0dab * Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now
2007-09-10 22:28:58 +00:00
Tim Angus 904cce6311 * Replace the ugliness in qgl.h with SDL_opengl.h 2007-09-05 18:56:39 +00:00
Tim Angus 672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tim Angus 034e6e8f20 * Rewrite of R_LoadImage to make it more generic and data driven 2007-08-26 21:27:46 +00:00
Tim Angus 4997c4764a * (bug 3112) Removal of QVM name obfuscation (TsT <tst2006@gmail.com>)
* Add developer warning when texture loading falls back on jpg from tga
* Remove uppercase extension hack from texture loading since the Q3 pk3
  file system is case insensitive anyway and you would likely want to
  know about the failures when loading images from the native FS
2007-08-24 00:04:08 +00:00
Tim Angus 1144f567e8 * PNG support from Joerg Dietrich <dietrich_joerg@t-online.de>
* Cleanup of tabulation in R_LoadImage
2007-08-23 17:23:15 +00:00
Tim Angus 5e35d88b9b * (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)
* (bug 3303) Removal of never compiled code from cgame drawing functions (beast 
  <info@dbwatersports.com>)
* (bug 3297) Add missing limit to Q3 UI server info (beast
  <info@dbwatersports.com>)
* (bug 3029) Fix to shader hash table being overpopulated (identified by
  Stefan "#@" Langer <raute_at@gmx.de>)
2007-08-23 00:22:20 +00:00
Ludwig Nussel 3992f1a59c fix gcc 4.2 warnings about cast from pointer to integer (#3317) 2007-08-19 12:05:17 +00:00
Ludwig Nussel 686d365397 print the shader loading message if the cvar "developer" is set 2007-08-16 15:16:32 +00:00
Ludwig Nussel 9016006312 don't spam console with "loading..." messages when loading shaders 2007-08-16 14:52:29 +00:00
Tony J. White = c1ed094e53 * (bug 2972) add r_swapInterval support to SDL client (if libSDL >= 1.2.10) 2007-05-22 03:42:32 +00:00
Thilo Schulz 15fe54a6e7 Fix annoying bug where transparent surfaces wouldn't draw over skyboxes. Thanks to Stefan Langer a.k.a. #@ for providing the fix. 2006-12-15 13:46:13 +00:00
Tim Angus bd9e7c4b8f * Add r_customPixelAspect to support displays with non 1:1 pixel aspects (do
such things exist?)
* Remove r_customaspect as its value is implied through the other three
  r_custom cvars
2006-12-04 13:37:50 +00:00
Thilo Schulz 5568c9fcad Fix endian issue in MDR loading. 2006-09-22 12:53:03 +00:00
Tim Angus e41d081710 * qvm files no longer installed by "make copyfiles"
* Loopback clients only get snapshots at the server frame rate now
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* JPEG chroma subsampling disabled if the quality value is >= 85
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
  will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
2006-08-13 17:09:05 +00:00
Thilo Schulz 5efd7c8c36 Another patch to make uncompressed AVI write in RGB24 format by anonymous virtualdub sympathiser. 2006-07-31 15:32:59 +00:00
Thilo Schulz 3a1c4aa457 Fix from the VirtualDub people which should make avi files created with the video command playable with numerous windows players. 2006-07-31 13:05:15 +00:00
Tim Angus fda7db7619 * Fix the MinGW build. Ugh. 2006-05-06 16:01:41 +00:00
Thilo Schulz d21411452e Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
2006-05-06 01:56:24 +00:00
Ludwig Nussel 8895df0925 - remove leftover anistropic filtering variables from glconfig_t
- check size of glconfig_t to prevent accidential ABI breakage in the future
2006-04-30 15:00:39 +00:00
Thilo Schulz 12a2b7694a - Fixed incompatibility to original VMs introduced by anisotropic filtering patch.
- Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1
2006-04-30 14:32:56 +00:00
Thilo Schulz 55453fd919 Fix for skybox blacklines bug on non-SDL compilations. 2006-04-27 14:48:35 +00:00
Tim Angus 68b9eb3fba * Anisotropic texture filtering (from Echon) 2006-04-22 22:14:15 +00:00
Thilo Schulz 40d5eee8ef Fix prohibits illegal downloading of id PK3 files from servers. That bug is hit by *every* official server release from ID. 2006-04-22 18:24:50 +00:00
Thilo Schulz 57cc0f901e Still some little improvements to flares. 2006-04-20 16:52:39 +00:00
Thilo Schulz c552a46e5f Fix for flares. Can be enabled by setting r_flares 1 2006-04-20 04:43:43 +00:00
Tim Angus 21e0bdd993 * Fix to (static!) buffer overflow in renderer (from Thilo Schulz) 2006-04-14 20:15:58 +00:00
Tim Angus a235245e35 * Fixes to MDR implementation from Thilo Schulz 2006-04-14 20:13:49 +00:00
Tim Angus a596185844 * Fixed radix sort on big endian platforms (from tjw, blame Timbo for the bug) 2006-04-14 19:54:56 +00:00
Tim Angus 947ebb932e * SDL build no longer requires a vid_restart when changing r_fullscreen 2006-01-25 17:57:53 +00:00
Tim Angus a21eb2bbcb * AVI video output
- Uses motion jpeg codec by default
  - Use cl_avidemo to set a framerate
  - \video [filename] to start capture
  - \stopvideo to stop capture
  - Audio capture is a bit ropey
2006-01-04 03:12:12 +00:00
Tim Angus 310190a466 * Support for MinGW cross compilation 2005-12-29 00:04:41 +00:00
Tim Angus aa3f7e1eb1 * Fix to what is apparently a typo in the original Q3 code
* If patch stitching breaks in mysterious ways, this change might be why
2005-12-28 23:05:22 +00:00
Maik 252ede0472 msvc project files updated and moved to win32/msvc
temporary build dirs moved to win32/msvc/build
2005-12-12 17:38:03 +00:00
Tim Angus 9415f5fe09 * Oopsie. 2005-12-06 18:17:10 +00:00
Tim Angus 1704eecc52 * Replaced ALIGN macro with PAD
* Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h
2005-12-05 17:32:54 +00:00
Ryan C. Gordon dd4dce194e Fixed Altivec-based mesh rendering. 2005-12-04 14:23:46 +00:00
Tim Angus 796ba11301 * Ditch Mac OS 9 support 2005-12-01 21:36:16 +00:00
Tim Angus 68a59e1c93 * Moved win32 GL extension prototypes from tr_init.c to win_qgl.c 2005-11-26 17:51:26 +00:00
Tim Angus 382c6adb54 * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.local
* Remove -gfull from linux section in Makefile -- it's darwin only
* Cast away some warnings that surfaced from using "new" AL headers
* Various whitespace and consistency fixes
2005-11-26 15:01:28 +00:00
Ryan C. Gordon 721b9a7d01 Mac OS X work...lots of little changes that touch a lot of random places.
Still work to be done, but this at least matches the PowerPC Linux status
 now.

MacOS-specific directory (and XCode project) is gone...this now uses SDL,
 OpenAL, and the Unix Makefiles.

--ryan.
2005-11-26 07:46:21 +00:00
Tim Angus b5c7d9dcd7 * Implementation of r_dlightBacks from Shane Isley 2005-11-15 23:30:35 +00:00
Tim Angus fd9c1b00bb * Fix TA font loader to use new endian defines 2005-11-06 21:18:21 +00:00
Tim Angus 4eaebe4a31 * Tidy-up of q_platform.h
* Introduced Q3_BIG_ENDIAN and Q3_LITTLE_ENDIAN #defines
* Changed some stricmp to Q_stricmp so that #define stricmp strcasecmp could be
  removed
2005-11-06 00:29:59 +00:00
Tim Angus e4b7a04d5c * Replaced a bunch of inline and __inline with ID_INLINE
* Replaced a bunch of __i386__ with id386
* General tidy up of asm preprocessor decisions
* Removed C_ONLY from the dedicated server build
2005-11-04 22:32:00 +00:00
Zachary Slater 857a5e264e Updated msvc project files from > Michael Zoech! 2005-11-04 02:35:30 +00:00
Ludwig Nussel f4dbf0db95 5+2==7 :-) 2005-11-01 19:47:47 +00:00
Ludwig Nussel 39f5333862 use memcpy to fix use of misaligned data 2005-11-01 19:44:36 +00:00
Tim Angus acf1f46a2b * More Solaris work 2005-11-01 16:05:06 +00:00
Tim Angus c41483634c * General decrufting:
* Removed Q3_STATIC and associated defines
* Removed MAC_STATIC
* Replaced __LCC__ with Q3_VM
* Removed bspc and splines directories
2005-10-29 23:13:09 +00:00
Tim Angus c5bdb034f2 * Beginnings of Solaris support from Vincent S. Cojot
* Note this patch also splits USE_SDL into USE_SDL_VIDEO and USE_SDL_AUDIO
2005-10-29 22:05:20 +00:00
Tim Angus 05e8ab9538 * Added STATUS
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus 3a2ad50406 * Moved various source files from their mod sdk locations to places more
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
  VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Tim Angus 64f167f183 * Fix to potential out of range index bug from misanthropia 2005-10-20 16:19:43 +00:00
Tim Angus 769372e2f9 * Fix to buffer overflow in lightmap loading code from misanthropia 2005-10-20 16:14:05 +00:00
Tim Angus 653c5621ac * Fixed the fix for the shader overrun. If this isn't a case for unified diffs,
I don't know what is :).
2005-10-20 01:23:17 +00:00
Tim Angus 7d1b5b4acb * Fix to buffer overrun in shader parser from misanthropia 2005-10-19 22:15:51 +00:00
Six ecd73786d5 Fix build problems under OS X 2005-10-11 01:52:29 +00:00
Tim Angus 3857ce21c4 * Replaced drawSurfs qsort algorithm with a radix sort
+ Performance is comparable, although generally slightly
    worse, but...
  + Radix is a stable sort algorithm, so overlapping
    coplanar drawSurfs (i.e. with the same sort key) no
    longer flicker indeterminately
  + Also removes the dubious comment: "FIXME: this was 
    lifted and modified from the microsoft lib source..."
2005-10-10 00:37:54 +00:00
Tim Angus 3271b52bf5 * ATI skybox bug fix 2005-10-06 15:33:54 +00:00
Zachary Slater aff4d7d858 Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy edition
compilation, and I updated the readme a little apparently.
2005-09-26 02:36:52 +00:00
Tim Angus 4bc5c29115 * FreeBSD fixes/updates from Andreas Kohn 2005-09-25 22:04:51 +00:00
Tim Angus 2897abe618 * Mostly selfish patch to work around what I believe is probably an nvidia and/or agpgart bug 2005-09-25 19:54:31 +00:00
Tim Angus fe14a45ad1 * Applied ajax's cleanup patch 2005-09-23 17:39:14 +00:00
Tim Angus 4c6f59c541 * Applied Thilo Schulz's MDR patch 2005-09-23 17:08:25 +00:00
Tim Angus 2b8395a4d0 * Replaced lots of __linux__ || __FreeBSD__ with __GNUC__
* MinGW port now uses asm versions of SnapVector and ftol
* Improved the handling of mangled symbols in vm_x86.c
2005-09-23 02:59:15 +00:00
Tim Angus fcaf343d7f * Port to MinGW 2005-09-22 03:21:33 +00:00
Ludwig Nussel b185817285 more integer checks 2005-09-17 16:21:39 +00:00
Ludwig Nussel aa942839ce apply altivec fixes from Emanuel Steen (#2383) 2005-09-17 14:59:28 +00:00
Ludwig Nussel 40592957b4 fix some integer overflows 2005-09-12 15:41:05 +00:00
Zachary Slater cda15d093a 8 bit jpeg support from Thilo Schulz
https://bugzilla.icculus.org/show_bug.cgi?id=2373
2005-09-07 20:42:43 +00:00
Ryan C. Gordon 62678a0215 Fixed buffer overflow in JPG decoder (thanks, Thilo Schulz!) 2005-09-07 18:29:03 +00:00
Six 38e3825516 Changed inline to __inline.
Visual C does not accept the inline keyword, only __inline.

Visual C does not recognize the #warning compiler directive
2005-09-04 05:19:58 +00:00
Zachary Slater f327407bb8 Cleanups from pomac! 2005-09-02 20:13:47 +00:00
Ludwig Nussel 3973f4aaa2 fix build against system libfreetype 2005-08-30 15:35:24 +00:00
Zachary Slater ed2ad48122 https://bugzilla.icculus.org/show_bug.cgi?id=2348 2005-08-28 18:12:43 +00:00
Ludwig Nussel 5ae70d54b0 remove svn:executable property 2005-08-28 17:54:51 +00:00
Zachary Slater f46ede91fb Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build. 2005-08-27 02:24:00 +00:00
Zachary Slater 59cce31e75 newlines fixed 2005-08-26 17:39:27 +00:00
Zachary Slater 5b755058f5 Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
Travis Bradshaw dbe4ddb103 The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00