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Fix for skybox blacklines bug on non-SDL compilations.
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@ -96,6 +96,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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** multitexture extension definitions
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*/
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#if !defined(__sun)
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
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#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2
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@ -104,10 +105,18 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define GL_TEXTURE1_ARB 0x84C1
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#define GL_TEXTURE2_ARB 0x84C2
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#define GL_TEXTURE3_ARB 0x84C3
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#else
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#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2
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#endif /* defined(__sun) */
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// define for skyboxes without black seams on non SDL-versions.
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#if !defined(GL_VERSION_1_2) && !defined(GL_CLAMP_TO_EDGE)
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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// NOTE: some Linux platforms would need those prototypes
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#if defined(MACOS_X) || ( defined(__sun) && defined(__sparc) )
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typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
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