Fix for skybox blacklines bug on non-SDL compilations.

This commit is contained in:
Thilo Schulz 2006-04-27 14:48:35 +00:00
parent 235e2c215f
commit 55453fd919

View file

@ -96,6 +96,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
** multitexture extension definitions
*/
#if !defined(__sun)
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2
@ -104,10 +105,18 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3_ARB 0x84C3
#else
#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2
#endif /* defined(__sun) */
// define for skyboxes without black seams on non SDL-versions.
#if !defined(GL_VERSION_1_2) && !defined(GL_CLAMP_TO_EDGE)
#define GL_CLAMP_TO_EDGE 0x812F
#endif
// NOTE: some Linux platforms would need those prototypes
#if defined(MACOS_X) || ( defined(__sun) && defined(__sparc) )
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);