Commit graph

66 commits

Author SHA1 Message Date
Thilo Schulz
5efd7c8c36 Another patch to make uncompressed AVI write in RGB24 format by anonymous virtualdub sympathiser. 2006-07-31 15:32:59 +00:00
Thilo Schulz
3a1c4aa457 Fix from the VirtualDub people which should make avi files created with the video command playable with numerous windows players. 2006-07-31 13:05:15 +00:00
Tim Angus
fda7db7619 * Fix the MinGW build. Ugh. 2006-05-06 16:01:41 +00:00
Thilo Schulz
d21411452e Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
2006-05-06 01:56:24 +00:00
Ludwig Nussel
8895df0925 - remove leftover anistropic filtering variables from glconfig_t
- check size of glconfig_t to prevent accidential ABI breakage in the future
2006-04-30 15:00:39 +00:00
Thilo Schulz
12a2b7694a - Fixed incompatibility to original VMs introduced by anisotropic filtering patch.
- Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1
2006-04-30 14:32:56 +00:00
Thilo Schulz
55453fd919 Fix for skybox blacklines bug on non-SDL compilations. 2006-04-27 14:48:35 +00:00
Tim Angus
68b9eb3fba * Anisotropic texture filtering (from Echon) 2006-04-22 22:14:15 +00:00
Thilo Schulz
40d5eee8ef Fix prohibits illegal downloading of id PK3 files from servers. That bug is hit by *every* official server release from ID. 2006-04-22 18:24:50 +00:00
Thilo Schulz
57cc0f901e Still some little improvements to flares. 2006-04-20 16:52:39 +00:00
Thilo Schulz
c552a46e5f Fix for flares. Can be enabled by setting r_flares 1 2006-04-20 04:43:43 +00:00
Tim Angus
21e0bdd993 * Fix to (static!) buffer overflow in renderer (from Thilo Schulz) 2006-04-14 20:15:58 +00:00
Tim Angus
a235245e35 * Fixes to MDR implementation from Thilo Schulz 2006-04-14 20:13:49 +00:00
Tim Angus
a596185844 * Fixed radix sort on big endian platforms (from tjw, blame Timbo for the bug) 2006-04-14 19:54:56 +00:00
Tim Angus
947ebb932e * SDL build no longer requires a vid_restart when changing r_fullscreen 2006-01-25 17:57:53 +00:00
Tim Angus
a21eb2bbcb * AVI video output
- Uses motion jpeg codec by default
  - Use cl_avidemo to set a framerate
  - \video [filename] to start capture
  - \stopvideo to stop capture
  - Audio capture is a bit ropey
2006-01-04 03:12:12 +00:00
Tim Angus
310190a466 * Support for MinGW cross compilation 2005-12-29 00:04:41 +00:00
Tim Angus
aa3f7e1eb1 * Fix to what is apparently a typo in the original Q3 code
* If patch stitching breaks in mysterious ways, this change might be why
2005-12-28 23:05:22 +00:00
Maik
252ede0472 msvc project files updated and moved to win32/msvc
temporary build dirs moved to win32/msvc/build
2005-12-12 17:38:03 +00:00
Tim Angus
9415f5fe09 * Oopsie. 2005-12-06 18:17:10 +00:00
Tim Angus
1704eecc52 * Replaced ALIGN macro with PAD
* Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h
2005-12-05 17:32:54 +00:00
Ryan C. Gordon
dd4dce194e Fixed Altivec-based mesh rendering. 2005-12-04 14:23:46 +00:00
Tim Angus
796ba11301 * Ditch Mac OS 9 support 2005-12-01 21:36:16 +00:00
Tim Angus
68a59e1c93 * Moved win32 GL extension prototypes from tr_init.c to win_qgl.c 2005-11-26 17:51:26 +00:00
Tim Angus
382c6adb54 * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.local
* Remove -gfull from linux section in Makefile -- it's darwin only
* Cast away some warnings that surfaced from using "new" AL headers
* Various whitespace and consistency fixes
2005-11-26 15:01:28 +00:00
Ryan C. Gordon
721b9a7d01 Mac OS X work...lots of little changes that touch a lot of random places.
Still work to be done, but this at least matches the PowerPC Linux status
 now.

MacOS-specific directory (and XCode project) is gone...this now uses SDL,
 OpenAL, and the Unix Makefiles.

--ryan.
2005-11-26 07:46:21 +00:00
Tim Angus
b5c7d9dcd7 * Implementation of r_dlightBacks from Shane Isley 2005-11-15 23:30:35 +00:00
Tim Angus
fd9c1b00bb * Fix TA font loader to use new endian defines 2005-11-06 21:18:21 +00:00
Tim Angus
4eaebe4a31 * Tidy-up of q_platform.h
* Introduced Q3_BIG_ENDIAN and Q3_LITTLE_ENDIAN #defines
* Changed some stricmp to Q_stricmp so that #define stricmp strcasecmp could be
  removed
2005-11-06 00:29:59 +00:00
Tim Angus
e4b7a04d5c * Replaced a bunch of inline and __inline with ID_INLINE
* Replaced a bunch of __i386__ with id386
* General tidy up of asm preprocessor decisions
* Removed C_ONLY from the dedicated server build
2005-11-04 22:32:00 +00:00
Zachary Slater
857a5e264e Updated msvc project files from > Michael Zoech! 2005-11-04 02:35:30 +00:00
Ludwig Nussel
f4dbf0db95 5+2==7 :-) 2005-11-01 19:47:47 +00:00
Ludwig Nussel
39f5333862 use memcpy to fix use of misaligned data 2005-11-01 19:44:36 +00:00
Tim Angus
acf1f46a2b * More Solaris work 2005-11-01 16:05:06 +00:00
Tim Angus
c41483634c * General decrufting:
* Removed Q3_STATIC and associated defines
* Removed MAC_STATIC
* Replaced __LCC__ with Q3_VM
* Removed bspc and splines directories
2005-10-29 23:13:09 +00:00
Tim Angus
c5bdb034f2 * Beginnings of Solaris support from Vincent S. Cojot
* Note this patch also splits USE_SDL into USE_SDL_VIDEO and USE_SDL_AUDIO
2005-10-29 22:05:20 +00:00
Tim Angus
05e8ab9538 * Added STATUS
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
3a2ad50406 * Moved various source files from their mod sdk locations to places more
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
  VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Tim Angus
64f167f183 * Fix to potential out of range index bug from misanthropia 2005-10-20 16:19:43 +00:00
Tim Angus
769372e2f9 * Fix to buffer overflow in lightmap loading code from misanthropia 2005-10-20 16:14:05 +00:00
Tim Angus
653c5621ac * Fixed the fix for the shader overrun. If this isn't a case for unified diffs,
I don't know what is :).
2005-10-20 01:23:17 +00:00
Tim Angus
7d1b5b4acb * Fix to buffer overrun in shader parser from misanthropia 2005-10-19 22:15:51 +00:00
Six
ecd73786d5 Fix build problems under OS X 2005-10-11 01:52:29 +00:00
Tim Angus
3857ce21c4 * Replaced drawSurfs qsort algorithm with a radix sort
+ Performance is comparable, although generally slightly
    worse, but...
  + Radix is a stable sort algorithm, so overlapping
    coplanar drawSurfs (i.e. with the same sort key) no
    longer flicker indeterminately
  + Also removes the dubious comment: "FIXME: this was 
    lifted and modified from the microsoft lib source..."
2005-10-10 00:37:54 +00:00
Tim Angus
3271b52bf5 * ATI skybox bug fix 2005-10-06 15:33:54 +00:00
Zachary Slater
aff4d7d858 Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy edition
compilation, and I updated the readme a little apparently.
2005-09-26 02:36:52 +00:00
Tim Angus
4bc5c29115 * FreeBSD fixes/updates from Andreas Kohn 2005-09-25 22:04:51 +00:00
Tim Angus
2897abe618 * Mostly selfish patch to work around what I believe is probably an nvidia and/or agpgart bug 2005-09-25 19:54:31 +00:00
Tim Angus
fe14a45ad1 * Applied ajax's cleanup patch 2005-09-23 17:39:14 +00:00
Tim Angus
4c6f59c541 * Applied Thilo Schulz's MDR patch 2005-09-23 17:08:25 +00:00