Thilo Schulz
67a8b273c2
- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
2011-02-04 13:25:51 +00:00
Thilo Schulz
0eb5d1720c
Fix banfile writing to wrong game directory
2011-02-04 12:34:11 +00:00
Thilo Schulz
3148416c04
- Change runtime standalone detection:
...
* com_standalone now read-only
* add new cvars com_basegame, com_homepath
* standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
* This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz
774955c748
whatever devhc you're right
2011-02-03 17:34:26 +00:00
Thilo Schulz
cf791d14c5
- Fix bug #4769 remote server crash
...
- Fix potential 1-byte-buffer overflow in gamecode
2011-02-03 02:54:36 +00:00
Thilo Schulz
16c83ae2c5
Server crash can cause recursive call to Com_Error, too
2011-02-02 23:57:22 +00:00
Thilo Schulz
4982bf8e6b
r1833 now made some Linux systems spit out warnings. Fix this once and for all
2011-02-02 16:49:52 +00:00
Thilo Schulz
e5dbce839a
- Use select() to sleep when idle as opposed to busy waiting.
...
- Introduce com_busyWait cvar to go back to old behaviour
2011-02-02 16:46:23 +00:00
Thilo Schulz
fa8201c9b6
Delete unused variable
2011-01-31 22:09:47 +00:00
Thilo Schulz
0baadba7d1
Windows doesn't know z in format string
2011-01-31 21:13:37 +00:00
Thilo Schulz
5cd116d3ad
Only adjust timer resolution for clients
2011-01-31 20:32:00 +00:00
Thilo Schulz
e0a85521c9
Explicitly set timer resolution on windows
2011-01-31 20:23:05 +00:00
Ludwig Nussel
14c5a82c14
cvar is called fs_game (bug 4866)
2011-01-30 13:34:54 +00:00
Thilo Schulz
f725b23c4f
Fix floating point imprecision causing glitches in snapshot sending
2011-01-29 22:01:55 +00:00
Thilo Schulz
cd3e202fca
- Add parameter checking to CL_*Ping* functions.
...
- Remove unused CL_UpdateServerInfo function
2011-01-27 17:07:07 +00:00
Thilo Schulz
0c662f25f2
Make Ludwig happy
2011-01-27 16:41:08 +00:00
Thilo Schulz
de0e3cba34
Fix hanging client when map_restart executed on the server while client is still loading the map
2011-01-27 16:40:15 +00:00
Thilo Schulz
d1c0401c73
well, shit.
2011-01-27 12:34:58 +00:00
Thilo Schulz
92495a70bc
Fix compiler warnings ( #4887 )
2011-01-27 11:13:39 +00:00
Zachary Slater
e2e8b566e7
Sony NGP Support.
...
Alan Cox provided these patch notes:
Guvf vf npghnyyl n cngpu gb eryvrir hapbzsbegnoyr btt/ibeovf pbafgreangvbanoyr pbzcvyr-gvzr jneavatf sebz /qri/uhznapbagebyyre
Gunaxf 2 lbh.
2011-01-27 07:30:21 +00:00
Zachary Slater
2a083d6d60
add a missing \n from a cgame print
...
(thanks again /dev/hc)
2011-01-27 07:22:25 +00:00
Zachary Slater
5e2ccac7f0
remove the unused flags_t::field (/dev/hc again for this and previous checkin on Makefile, thanks!!!)
2011-01-27 07:20:56 +00:00
Zachary Slater
275d3b45b5
Patch from /dev/humancontroller (thx)
2011-01-27 07:00:35 +00:00
Thilo Schulz
74be070642
Make sure com_developer global var gets written right after developer has been read from cmd line
2011-01-25 16:18:49 +00:00
Thilo Schulz
b179fb087c
Make sure status reply always has at least one space between address and qport, important for ipv6 addresses.
2011-01-25 15:16:50 +00:00
Thilo Schulz
5c0ae99642
Make number of supported master servers tunable via define
2011-01-25 02:04:25 +00:00
Thilo Schulz
bf07014b1d
Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too.
2011-01-24 18:09:20 +00:00
Thilo Schulz
4f7317c617
Fix bug reported by cyrri
2011-01-24 18:04:20 +00:00
Thilo Schulz
6179036ac9
Fix name resolution for domains with A and AAAA record
2011-01-24 01:55:12 +00:00
Thilo Schulz
8243a77c0e
Revert changes because dpmaster doesn't work that way.
2011-01-24 01:24:07 +00:00
Thilo Schulz
7861cde4a2
Make it use the correct game name in getserversExt queries
2011-01-24 00:21:33 +00:00
Thilo Schulz
b0a753eb0f
Fix this bug in a better way.
2011-01-22 01:13:30 +00:00
Thilo Schulz
fdb66505bf
Fix potential segfault when no PK3s have been loaded (may happen when compiled with -DSTANDALONE)
2011-01-22 01:10:34 +00:00
Thilo Schulz
7471510c8e
Shut up compiler error
2011-01-21 20:47:32 +00:00
Tim Angus
35c1e98934
* (bug #4842 ) Speedup shader buffer creation (Eugene C.)
2010-12-19 18:17:56 +00:00
Tim Angus
7000b9a315
* (bug #4853 ) Fix comment that refers to old code
2010-12-19 17:45:03 +00:00
Tim Angus
c081b9c1fd
* (bug #4800 ) Don't prepend a slash to console commands if they're empty
...
* (bug #4800 ) Limit console input length such that there is always room for a
leading slash
2010-12-19 17:35:01 +00:00
Tim Angus
c314f29290
* Use correct compiler defines for OS detection on Windows
2010-12-19 16:34:35 +00:00
Ludwig Nussel
c51d99117c
use mmap on freebsd too
2010-11-22 07:12:35 +00:00
Zachary Slater
df758ba6c2
Bugzilla #4629
...
commands sent to client when disconnecte
2010-10-25 06:43:55 +00:00
Zachary Slater
a4327ef965
Bugzilla #4753
...
Potential buffer overflow in UpdateTournamentInfo()
2010-10-25 06:39:11 +00:00
Zachary Slater
956f495726
Bugzilla #4749
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TAHUD: Fix hud fallback
2010-10-25 06:34:33 +00:00
Thilo Schulz
cd8a5aaec8
Followup to #4733
2010-09-01 11:50:09 +00:00
Thilo Schulz
b1a86fb3d9
Fix flaw in my fix to #4737 , thanks Zakk Middleton
2010-09-01 11:43:19 +00:00
Thilo Schulz
fa34239f58
another fix. Thanks Zakk Middleton
2010-08-30 23:25:44 +00:00
Thilo Schulz
a13aaa8b0b
fix typo
2010-08-30 23:21:34 +00:00
Thilo Schulz
eb2860f756
Fix "unhandles OpenAL error", and sound fallback behaviour for model files. Thanks Ansa89 for reporting, and Zack Middleton for the patch.
2010-08-29 18:11:15 +00:00
Thilo Schulz
5fe2a61910
Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
...
#4740
#4741
#4742
#4743
#4744
2010-08-29 18:08:29 +00:00
Thilo Schulz
83a3e2ae1b
First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
...
#4736
#4730
#4731
#4732
#4733
#4735
#4736
#4737
#4738
#4739
2010-08-29 17:32:54 +00:00
Thilo Schulz
392b246ee9
Fix bug in uncompressed MDR model loading, thansk to Zack "ZTurtleMan" Middleton for reporting.
2010-08-29 16:49:42 +00:00