mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
- Use select() to sleep when idle as opposed to busy waiting.
- Introduce com_busyWait cvar to go back to old behaviour
This commit is contained in:
parent
fa8201c9b6
commit
e5dbce839a
7 changed files with 206 additions and 183 deletions
13
README
13
README
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@ -144,7 +144,8 @@ New cvars
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com_standalone - Run in standalone mode
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com_maxfpsUnfocused - Maximum frames per second when unfocused
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com_maxfpsMinimized - Maximum frames per second when minimized
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com_busyWait - Will use a busy loop to wait for rendering
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next frame when set to non-zero value.
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in_joystickNo - select which joystick to use
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in_keyboardDebug - print keyboard debug info
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@ -235,6 +236,16 @@ Using Demo Data Files
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data, nor is it something that we like to spend much time maintaining or
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supporting.
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Help! Ioquake3 won't give me an fps of X anymore when setting com_maxfps!
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Ioquake3 now uses the select() system call to wait for the rendering of the
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next frame when com_maxfps was hit. This will improve your CPU load
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considerably in these cases. However, not all systems may support a
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granularity for its timing functions that is required to perform this waiting
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correctly. For instance, ioquake3 tells select() to wait 2 milliseconds, but
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really it can only wait for a multiple of 5ms, i.e. 5, 10, 15, 20... ms.
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In this case you can always revert back to the old behaviour by setting the
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cvar com_busyWait to 1.
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QuakeLive mouse acceleration (patch and this text written by TTimo from id)
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I've been using an experimental mouse acceleration code for a while, and
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decided to make it available to everyone. Don't be too worried if you don't
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@ -52,14 +52,3 @@ Sys_SendPacket
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*/
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void Sys_SendPacket( int length, void *data, netadr_t to ) {
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}
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/*
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==================
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Sys_GetPacket
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Never called by the game logic, just the system event queing
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==================
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*/
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qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
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return false;
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}
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@ -51,14 +51,3 @@ Sys_SendPacket
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*/
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void Sys_SendPacket( int length, void *data, netadr_t to ) {
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}
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/*
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==================
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Sys_GetPacket
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Never called by the game logic, just the system event queing
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==================
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*/
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qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
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return false;
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}
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@ -59,7 +59,6 @@ cvar_t *com_developer;
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cvar_t *com_dedicated;
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cvar_t *com_timescale;
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cvar_t *com_fixedtime;
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cvar_t *com_dropsim; // 0.0 to 1.0, simulated packet drops
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cvar_t *com_journal;
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cvar_t *com_maxfps;
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cvar_t *com_altivec;
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@ -84,6 +83,7 @@ cvar_t *com_minimized;
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cvar_t *com_maxfpsMinimized;
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cvar_t *com_abnormalExit;
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cvar_t *com_standalone;
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cvar_t *com_busyWait;
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// com_speeds times
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int time_game;
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@ -91,7 +91,6 @@ int time_frontend; // renderer frontend time
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int time_backend; // renderer backend time
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int com_frameTime;
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int com_frameMsec;
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int com_frameNumber;
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qboolean com_errorEntered = qfalse;
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@ -1945,7 +1944,6 @@ EVENT LOOP
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static sysEvent_t eventQueue[ MAX_QUEUED_EVENTS ];
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static int eventHead = 0;
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static int eventTail = 0;
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static byte sys_packetReceived[ MAX_MSGLEN ];
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/*
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================
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@ -1998,8 +1996,6 @@ sysEvent_t Com_GetSystemEvent( void )
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{
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sysEvent_t ev;
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char *s;
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msg_t netmsg;
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netadr_t adr;
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// return if we have data
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if ( eventHead > eventTail )
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@ -2021,21 +2017,6 @@ sysEvent_t Com_GetSystemEvent( void )
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Com_QueueEvent( 0, SE_CONSOLE, 0, 0, len, b );
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}
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// check for network packets
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MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
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if ( Sys_GetPacket ( &adr, &netmsg ) )
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{
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netadr_t *buf;
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int len;
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// copy out to a seperate buffer for qeueing
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len = sizeof( netadr_t ) + netmsg.cursize;
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buf = Z_Malloc( len );
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*buf = adr;
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memcpy( buf+1, netmsg.data, netmsg.cursize );
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Com_QueueEvent( 0, SE_PACKET, 0, 0, len, buf );
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}
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// return if we have data
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if ( eventHead > eventTail )
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{
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@ -2195,7 +2176,6 @@ int Com_EventLoop( void ) {
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MSG_Init( &buf, bufData, sizeof( bufData ) );
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while ( 1 ) {
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NET_FlushPacketQueue();
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ev = Com_GetEvent();
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// if no more events are available
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@ -2216,57 +2196,26 @@ int Com_EventLoop( void ) {
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}
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switch ( ev.evType ) {
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default:
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Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType );
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switch(ev.evType)
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{
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case SE_KEY:
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CL_KeyEvent( ev.evValue, ev.evValue2, ev.evTime );
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break;
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case SE_NONE:
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break;
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case SE_KEY:
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CL_KeyEvent( ev.evValue, ev.evValue2, ev.evTime );
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case SE_CHAR:
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CL_CharEvent( ev.evValue );
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break;
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case SE_CHAR:
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CL_CharEvent( ev.evValue );
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case SE_MOUSE:
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CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime );
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break;
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case SE_MOUSE:
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CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime );
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case SE_JOYSTICK_AXIS:
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CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime );
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break;
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case SE_JOYSTICK_AXIS:
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CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime );
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case SE_CONSOLE:
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Cbuf_AddText( (char *)ev.evPtr );
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Cbuf_AddText( "\n" );
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break;
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case SE_CONSOLE:
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Cbuf_AddText( (char *)ev.evPtr );
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Cbuf_AddText( "\n" );
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break;
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case SE_PACKET:
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// this cvar allows simulation of connections that
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// drop a lot of packets. Note that loopback connections
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// don't go through here at all.
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if ( com_dropsim->value > 0 ) {
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static int seed;
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if ( Q_random( &seed ) < com_dropsim->value ) {
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break; // drop this packet
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}
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}
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evFrom = *(netadr_t *)ev.evPtr;
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buf.cursize = ev.evPtrLength - sizeof( evFrom );
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// we must copy the contents of the message out, because
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// the event buffers are only large enough to hold the
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// exact payload, but channel messages need to be large
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// enough to hold fragment reassembly
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if ( (unsigned)buf.cursize > buf.maxsize ) {
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Com_Printf("Com_EventLoop: oversize packet\n");
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continue;
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}
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Com_Memcpy( buf.data, (byte *)((netadr_t *)ev.evPtr + 1), buf.cursize );
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if ( com_sv_running->integer ) {
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Com_RunAndTimeServerPacket( &evFrom, &buf );
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} else {
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CL_PacketEvent( evFrom, &buf );
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}
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default:
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Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType );
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break;
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}
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@ -2639,7 +2588,6 @@ void Com_Init( char *commandLine ) {
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// Clear queues
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Com_Memset( &eventQueue[ 0 ], 0, MAX_QUEUED_EVENTS * sizeof( sysEvent_t ) );
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Com_Memset( &sys_packetReceived[ 0 ], 0, MAX_MSGLEN * sizeof( byte ) );
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// initialize the weak pseudo-random number generator for use later.
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Com_InitRand();
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@ -2720,7 +2668,6 @@ void Com_Init( char *commandLine ) {
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com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO );
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com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT);
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com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT);
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com_dropsim = Cvar_Get ("com_dropsim", "0", CVAR_CHEAT);
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com_speeds = Cvar_Get ("com_speeds", "0", 0);
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com_timedemo = Cvar_Get ("timedemo", "0", CVAR_CHEAT);
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com_cameraMode = Cvar_Get ("com_cameraMode", "0", CVAR_CHEAT);
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@ -2740,6 +2687,7 @@ void Com_Init( char *commandLine ) {
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com_maxfpsMinimized = Cvar_Get( "com_maxfpsMinimized", "0", CVAR_ARCHIVE );
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com_abnormalExit = Cvar_Get( "com_abnormalExit", "0", CVAR_ROM );
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com_standalone = Cvar_Get( "com_standalone", "0", CVAR_INIT );
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com_busyWait = Cvar_Get("com_busyWait", "0", CVAR_ARCHIVE);
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com_introPlayed = Cvar_Get( "com_introplayed", "0", CVAR_ARCHIVE);
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@ -2947,19 +2895,16 @@ Com_Frame
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void Com_Frame( void ) {
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int msec, minMsec;
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static int lastTime;
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int key;
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int timeVal;
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static int lastTime = 0;
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int timeBeforeFirstEvents;
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int timeBeforeServer;
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int timeBeforeEvents;
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int timeBeforeClient;
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int timeAfter;
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int timeBeforeServer;
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int timeBeforeEvents;
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int timeBeforeClient;
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int timeAfter;
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if ( setjmp (abortframe) ) {
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return; // an ERR_DROP was thrown
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}
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@ -2970,10 +2915,6 @@ void Com_Frame( void ) {
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timeBeforeClient = 0;
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timeAfter = 0;
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// old net chan encryption key
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key = 0x87243987;
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// write config file if anything changed
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Com_WriteConfiguration();
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@ -2984,37 +2925,62 @@ void Com_Frame( void ) {
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timeBeforeFirstEvents = Sys_Milliseconds ();
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}
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// we may want to spin here if things are going too fast
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if ( !com_dedicated->integer && !com_timedemo->integer ) {
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if( com_minimized->integer && com_maxfpsMinimized->integer > 0 ) {
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minMsec = 1000 / com_maxfpsMinimized->integer;
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} else if( com_unfocused->integer && com_maxfpsUnfocused->integer > 0 ) {
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minMsec = 1000 / com_maxfpsUnfocused->integer;
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} else if( com_maxfps->integer > 0 ) {
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minMsec = 1000 / com_maxfps->integer;
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} else {
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minMsec = 1;
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// Figure out how much time we have
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if(!com_timedemo->integer)
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{
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if(com_dedicated->integer)
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minMsec = SV_FrameMsec();
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else
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{
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if(com_minimized->integer && com_maxfpsMinimized->integer > 0)
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minMsec = 1000 / com_maxfpsMinimized->integer;
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else if(com_unfocused->integer && com_maxfpsUnfocused->integer > 0)
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minMsec = 1000 / com_maxfpsUnfocused->integer;
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else if(com_maxfps->integer > 0)
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minMsec = 1000 / com_maxfps->integer;
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else
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minMsec = 1;
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timeVal = com_frameTime - lastTime;
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if(timeVal > minMsec)
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{
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// Adjust minMsec if previous frame took too long to render so
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// that framerate is stable at the requested value.
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timeVal -= minMsec;
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if(timeVal > minMsec)
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minMsec = 0;
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else
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minMsec -= timeVal;
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}
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}
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} else {
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minMsec = 1;
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}
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else
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minMsec = 1;
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msec = minMsec;
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do {
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int timeRemaining = minMsec - msec;
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timeVal = 0;
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do
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{
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if(com_busyWait->integer)
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NET_Sleep(0);
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else
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NET_Sleep(timeVal);
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// The existing Sys_Sleep implementations aren't really
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// precise enough to be of use beyond 100fps
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// FIXME: implement a more precise sleep (RDTSC or something)
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if( timeRemaining >= 10 )
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Sys_Sleep( timeRemaining );
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msec = Sys_Milliseconds() - com_frameTime;
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if(msec >= minMsec)
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timeVal = 0;
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else
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timeVal = minMsec - msec;
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} while(timeVal > 0);
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lastTime = com_frameTime;
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com_frameTime = Com_EventLoop();
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msec = com_frameTime - lastTime;
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com_frameTime = Com_EventLoop();
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if ( lastTime > com_frameTime ) {
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lastTime = com_frameTime; // possible on first frame
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}
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msec = com_frameTime - lastTime;
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} while ( msec < minMsec );
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Cbuf_Execute ();
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if (com_altivec->modified)
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@ -3023,11 +2989,8 @@ void Com_Frame( void ) {
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com_altivec->modified = qfalse;
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}
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lastTime = com_frameTime;
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// mess with msec if needed
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com_frameMsec = msec;
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msec = Com_ModifyMsec( msec );
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msec = Com_ModifyMsec(msec);
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//
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// server side
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@ -3087,6 +3050,9 @@ void Com_Frame( void ) {
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}
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#endif
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NET_FlushPacketQueue();
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//
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// report timing information
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//
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@ -3120,9 +3086,6 @@ void Com_Frame( void ) {
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c_pointcontents = 0;
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}
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// old net chan encryption key
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key = lastTime * 0x87243987;
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com_frameNumber++;
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}
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@ -107,6 +107,8 @@ static cvar_t *net_port6;
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static cvar_t *net_mcast6addr;
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static cvar_t *net_mcast6iface;
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static cvar_t *net_dropsim;
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static struct sockaddr socksRelayAddr;
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static SOCKET ip_socket = INVALID_SOCKET;
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@ -201,7 +203,7 @@ char *NET_ErrorString( void ) {
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default: return "NO ERROR";
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}
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#else
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return strerror (errno);
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return strerror(socketError);
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#endif
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}
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@ -524,16 +526,17 @@ qboolean NET_IsLocalAddress( netadr_t adr ) {
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/*
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==================
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Sys_GetPacket
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NET_GetPacket
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Never called by the game logic, just the system event queing
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Receive one packet
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==================
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*/
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#ifdef _DEBUG
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int recvfromCount;
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#endif
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qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ) {
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qboolean NET_GetPacket(netadr_t *net_from, msg_t *net_message, fd_set *fdr)
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{
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int ret;
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struct sockaddr_storage from;
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socklen_t fromlen;
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@ -543,7 +546,7 @@ qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ) {
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recvfromCount++; // performance check
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#endif
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if(ip_socket != INVALID_SOCKET)
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if(ip_socket != INVALID_SOCKET && FD_ISSET(ip_socket, fdr))
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{
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fromlen = sizeof(from);
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ret = recvfrom( ip_socket, (void *)net_message->data, net_message->maxsize, 0, (struct sockaddr *) &from, &fromlen );
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@ -577,7 +580,7 @@ qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ) {
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net_message->readcount = 0;
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}
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if( ret == net_message->maxsize ) {
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if( ret >= net_message->maxsize ) {
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Com_Printf( "Oversize packet from %s\n", NET_AdrToString (*net_from) );
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return qfalse;
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}
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@ -587,7 +590,7 @@ qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ) {
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}
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}
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if(ip6_socket != INVALID_SOCKET)
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if(ip6_socket != INVALID_SOCKET && FD_ISSET(ip6_socket, fdr))
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{
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fromlen = sizeof(from);
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ret = recvfrom(ip6_socket, (void *)net_message->data, net_message->maxsize, 0, (struct sockaddr *) &from, &fromlen);
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@ -604,7 +607,7 @@ qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ) {
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SockadrToNetadr((struct sockaddr *) &from, net_from);
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net_message->readcount = 0;
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if(ret == net_message->maxsize)
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if(ret >= net_message->maxsize)
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{
|
||||
Com_Printf( "Oversize packet from %s\n", NET_AdrToString (*net_from) );
|
||||
return qfalse;
|
||||
|
@ -615,7 +618,7 @@ qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ) {
|
|||
}
|
||||
}
|
||||
|
||||
if(multicast6_socket != INVALID_SOCKET && multicast6_socket != ip6_socket)
|
||||
if(multicast6_socket != INVALID_SOCKET && multicast6_socket != ip6_socket && FD_ISSET(multicast6_socket, fdr))
|
||||
{
|
||||
fromlen = sizeof(from);
|
||||
ret = recvfrom(multicast6_socket, (void *)net_message->data, net_message->maxsize, 0, (struct sockaddr *) &from, &fromlen);
|
||||
|
@ -632,7 +635,7 @@ qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ) {
|
|||
SockadrToNetadr((struct sockaddr *) &from, net_from);
|
||||
net_message->readcount = 0;
|
||||
|
||||
if(ret == net_message->maxsize)
|
||||
if(ret >= net_message->maxsize)
|
||||
{
|
||||
Com_Printf( "Oversize packet from %s\n", NET_AdrToString (*net_from) );
|
||||
return qfalse;
|
||||
|
@ -1499,6 +1502,8 @@ static qboolean NET_GetCvars( void ) {
|
|||
modified += net_socksPassword->modified;
|
||||
net_socksPassword->modified = qfalse;
|
||||
|
||||
net_dropsim = Cvar_Get("net_dropsim", "", CVAR_TEMP);
|
||||
|
||||
return modified ? qtrue : qfalse;
|
||||
}
|
||||
|
||||
|
@ -1627,6 +1632,42 @@ void NET_Shutdown( void ) {
|
|||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
NET_Event
|
||||
|
||||
Called from NET_Sleep which uses select() to determine which sockets have seen action.
|
||||
====================
|
||||
*/
|
||||
|
||||
void NET_Event(fd_set *fdr)
|
||||
{
|
||||
byte bufData[MAX_MSGLEN + 1];
|
||||
netadr_t from;
|
||||
msg_t netmsg;
|
||||
|
||||
while(1)
|
||||
{
|
||||
MSG_Init(&netmsg, bufData, sizeof(bufData));
|
||||
|
||||
if(NET_GetPacket(&from, &netmsg, fdr))
|
||||
{
|
||||
if(net_dropsim->value > 0.0f && net_dropsim->value <= 100.0f)
|
||||
{
|
||||
// com_dropsim->value percent of incoming packets get dropped.
|
||||
if(rand() < (int) (((double) RAND_MAX) / 100.0 * (double) net_dropsim->value))
|
||||
continue; // drop this packet
|
||||
}
|
||||
|
||||
if(com_sv_running->integer)
|
||||
Com_RunAndTimeServerPacket(&from, &netmsg);
|
||||
else
|
||||
CL_PacketEvent(from, &netmsg);
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
|
@ -1635,31 +1676,23 @@ NET_Sleep
|
|||
Sleeps msec or until something happens on the network
|
||||
====================
|
||||
*/
|
||||
void NET_Sleep( int msec ) {
|
||||
void NET_Sleep(int msec)
|
||||
{
|
||||
struct timeval timeout;
|
||||
fd_set fdset;
|
||||
int highestfd = -1;
|
||||
fd_set fdr;
|
||||
int highestfd = -1, retval;
|
||||
|
||||
if (!com_dedicated->integer)
|
||||
return; // we're not a server, just run full speed
|
||||
|
||||
if (ip_socket == INVALID_SOCKET && ip6_socket == INVALID_SOCKET)
|
||||
return;
|
||||
|
||||
if (msec < 0 )
|
||||
return;
|
||||
|
||||
FD_ZERO(&fdset);
|
||||
FD_ZERO(&fdr);
|
||||
|
||||
if(ip_socket != INVALID_SOCKET)
|
||||
{
|
||||
FD_SET(ip_socket, &fdset);
|
||||
FD_SET(ip_socket, &fdr);
|
||||
|
||||
highestfd = ip_socket;
|
||||
}
|
||||
if(ip6_socket != INVALID_SOCKET)
|
||||
{
|
||||
FD_SET(ip6_socket, &fdset);
|
||||
FD_SET(ip6_socket, &fdr);
|
||||
|
||||
if(ip6_socket > highestfd)
|
||||
highestfd = ip6_socket;
|
||||
|
@ -1667,9 +1700,32 @@ void NET_Sleep( int msec ) {
|
|||
|
||||
timeout.tv_sec = msec/1000;
|
||||
timeout.tv_usec = (msec%1000)*1000;
|
||||
select(highestfd + 1, &fdset, NULL, NULL, &timeout);
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
if(highestfd < 0)
|
||||
{
|
||||
// windows ain't happy when select is called without valid FDs
|
||||
|
||||
if(msec > 0)
|
||||
msec--;
|
||||
|
||||
SleepEx(msec, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
#define TVW32_BIAS 999
|
||||
// windows adds a whole millisecond of latency, otherwise granularity seems to be fine.
|
||||
if(timeout.tv_usec > TVW32_BIAS)
|
||||
timeout.tv_usec -= TVW32_BIAS;
|
||||
#endif
|
||||
|
||||
retval = select(highestfd + 1, &fdr, NULL, NULL, &timeout);
|
||||
|
||||
if(retval < 0)
|
||||
Com_Printf("Warning: select() syscall failed: %s\n", NET_ErrorString());
|
||||
else if(retval > 0)
|
||||
NET_Event(&fdr);
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
|
|
|
@ -768,13 +768,12 @@ typedef enum
|
|||
|
||||
typedef enum {
|
||||
// SE_NONE must be zero
|
||||
SE_NONE = 0, // evTime is still valid
|
||||
SE_KEY, // evValue is a key code, evValue2 is the down flag
|
||||
SE_CHAR, // evValue is an ascii char
|
||||
SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves
|
||||
SE_NONE = 0, // evTime is still valid
|
||||
SE_KEY, // evValue is a key code, evValue2 is the down flag
|
||||
SE_CHAR, // evValue is an ascii char
|
||||
SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves
|
||||
SE_JOYSTICK_AXIS, // evValue is an axis number and evValue2 is the current state (-127 to 127)
|
||||
SE_CONSOLE, // evPtr is a char*
|
||||
SE_PACKET // evPtr is a netadr_t followed by data bytes to evPtrLength
|
||||
SE_CONSOLE // evPtr is a char*
|
||||
} sysEventType_t;
|
||||
|
||||
typedef struct {
|
||||
|
@ -807,6 +806,7 @@ int Com_Filter(char *filter, char *name, int casesensitive);
|
|||
int Com_FilterPath(char *filter, char *name, int casesensitive);
|
||||
int Com_RealTime(qtime_t *qtime);
|
||||
qboolean Com_SafeMode( void );
|
||||
void Com_RunAndTimeServerPacket(netadr_t *evFrom, msg_t *buf);
|
||||
|
||||
void Com_StartupVariable( const char *match );
|
||||
// checks for and removes command line "+set var arg" constructs
|
||||
|
@ -845,7 +845,6 @@ extern int time_frontend;
|
|||
extern int time_backend; // renderer backend time
|
||||
|
||||
extern int com_frameTime;
|
||||
extern int com_frameMsec;
|
||||
|
||||
extern qboolean com_errorEntered;
|
||||
|
||||
|
@ -997,6 +996,7 @@ void SV_Init( void );
|
|||
void SV_Shutdown( char *finalmsg );
|
||||
void SV_Frame( int msec );
|
||||
void SV_PacketEvent( netadr_t from, msg_t *msg );
|
||||
int SV_FrameMsec(void);
|
||||
qboolean SV_GameCommand( void );
|
||||
|
||||
|
||||
|
@ -1068,7 +1068,6 @@ cpuFeatures_t Sys_GetProcessorFeatures( void );
|
|||
void Sys_SetErrorText( const char *text );
|
||||
|
||||
void Sys_SendPacket( int length, const void *data, netadr_t to );
|
||||
qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message );
|
||||
|
||||
qboolean Sys_StringToAdr( const char *s, netadr_t *a, netadrtype_t family );
|
||||
//Does NOT parse port numbers, only base addresses.
|
||||
|
|
|
@ -30,17 +30,17 @@ serverStatic_t svs; // persistant server info
|
|||
server_t sv; // local server
|
||||
vm_t *gvm = NULL; // game virtual machine
|
||||
|
||||
cvar_t *sv_fps; // time rate for running non-clients
|
||||
cvar_t *sv_fps = NULL; // time rate for running non-clients
|
||||
cvar_t *sv_timeout; // seconds without any message
|
||||
cvar_t *sv_zombietime; // seconds to sink messages after disconnect
|
||||
cvar_t *sv_rconPassword; // password for remote server commands
|
||||
cvar_t *sv_privatePassword; // password for the privateClient slots
|
||||
cvar_t *sv_privatePassword; // password for the privateClient slots
|
||||
cvar_t *sv_allowDownload;
|
||||
cvar_t *sv_maxclients;
|
||||
|
||||
cvar_t *sv_privateClients; // number of clients reserved for password
|
||||
cvar_t *sv_hostname;
|
||||
cvar_t *sv_master[MAX_MASTER_SERVERS]; // master server ip address
|
||||
cvar_t *sv_master[MAX_MASTER_SERVERS]; // master server ip address
|
||||
cvar_t *sv_reconnectlimit; // minimum seconds between connect messages
|
||||
cvar_t *sv_showloss; // report when usercmds are lost
|
||||
cvar_t *sv_padPackets; // add nop bytes to messages
|
||||
|
@ -1000,6 +1000,29 @@ static qboolean SV_CheckPaused( void ) {
|
|||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_FrameMsec
|
||||
Return time in millseconds until processing of the next server frame.
|
||||
==================
|
||||
*/
|
||||
int SV_FrameMsec()
|
||||
{
|
||||
if(sv_fps)
|
||||
{
|
||||
int frameMsec;
|
||||
|
||||
frameMsec = 1000.0f / sv_fps->value;
|
||||
|
||||
if(frameMsec < sv.timeResidual)
|
||||
return 0;
|
||||
else
|
||||
return frameMsec - sv.timeResidual;
|
||||
}
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_Frame
|
||||
|
@ -1052,13 +1075,6 @@ void SV_Frame( int msec ) {
|
|||
|
||||
if (!com_dedicated->integer) SV_BotFrame (sv.time + sv.timeResidual);
|
||||
|
||||
if ( com_dedicated->integer && sv.timeResidual < frameMsec ) {
|
||||
// NET_Sleep will give the OS time slices until either get a packet
|
||||
// or time enough for a server frame has gone by
|
||||
NET_Sleep(frameMsec - sv.timeResidual);
|
||||
return;
|
||||
}
|
||||
|
||||
// if time is about to hit the 32nd bit, kick all clients
|
||||
// and clear sv.time, rather
|
||||
// than checking for negative time wraparound everywhere.
|
||||
|
|
Loading…
Reference in a new issue