Zack Middleton
20cd170993
Make win32 console cursor visible
2013-01-10 15:34:54 -06:00
Zack Middleton
c1ddacf5be
Fix win32 input left on buffer and overwritten
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The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.
Remove input line when console shutdown as well.
2013-01-10 15:06:59 -06:00
Zack Middleton
eb6b5e5eab
Merge branch 'master' of https://github.com/ioquake/ioq3
2013-01-09 23:18:41 -06:00
Mark
a99a214589
Fix #5849 - broken snapvector inverts player speed
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Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00
SmileTheory
ed87774a77
#5866 : Fix surface culling through portals, and use the correct number of frustum planes.
2013-01-09 18:30:12 -08:00
Zack Middleton
daa9619913
Don't look for colors past win32 input line length
2013-01-09 15:42:21 -06:00
Zack Middleton
768083b46f
Fix win32 dedicated input line printing to backlog
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Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.
"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-09 15:21:44 -06:00
Zack Middleton
c501c1ad8a
Colorize text on win32 console
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Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-08 17:20:01 -06:00
SmileTheory
3d311bdbe3
#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
2013-01-07 21:29:19 -08:00
SmileTheory
af77b93597
#5818 - Modular renderer and Rend2 support for MSVC.
2013-01-07 20:30:49 -08:00
Ryan C. Gordon
16952ee08e
Fixed a typo in a comment.
2013-01-06 19:19:58 -05:00
TimeDoctor
cd1cb2c5ef
Merge pull request #1 from richard-allen/master
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Fixing the make-macosx.sh script up a bit
2013-01-06 16:16:13 -08:00
Richard Allen
ba54979c0d
Fixed a small bug in my new version of this script.
2013-01-06 22:18:48 +00:00
Zachary Slater
20a77764dd
Increase various arbitrary limits - Bug #5463
2013-01-06 01:36:39 -08:00
Tim Angus
6999fdba91
Assorted whitespace fixes
2013-01-05 15:35:50 +00:00
Tim Angus
631db38d25
Fix dist target and comment refering to svn
2013-01-05 15:35:32 +00:00
Tim Angus
20ef1b0115
Fix whitespace
2013-01-05 15:05:30 +00:00
Tim Angus
f6c98fd29f
Replace svnversion use with git equivalent
2013-01-03 21:08:28 +00:00
Zachary Slater
2d02694749
Lets list all the valid options.
2013-01-01 22:40:08 +00:00
Richard Allen
b54c331d7d
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
2013-01-01 22:39:05 +00:00
Tim Angus
543812ae84
mv .svnignore .gitignore
2013-01-01 17:34:32 +00:00
Richard Allen
6a7a67a497
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
2012-12-31 01:32:15 +00:00
Zack Middleton
45bb0f7b53
Fix bot skill format so it doesn't always have a space at the beginning of it.
2012-12-29 03:35:48 +00:00
Zack Middleton
a57a5cfd9b
Changes from Ensiform:
...
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
2012-12-29 03:33:00 +00:00
Zack Middleton
b791040f42
- Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
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- Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
2012-12-29 01:45:11 +00:00
Richard Allen
1c8fa31c0d
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
2012-12-20 00:15:17 +00:00
James Canete
98677b1c72
Missed a file in the previous commit.
2012-12-18 06:21:47 +00:00
James Canete
78b4a3bb7a
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
2012-12-18 06:15:38 +00:00
Zack Middleton
26b1fcc471
Save all arguments from connect for reconnect command.
...
Remove unnecessary localhost check from reconnect command.
2012-12-16 19:20:08 +00:00
Zack Middleton
76584dbcec
Makefile fixes for OpenBSD by Jonathan Gray. ( #5728 )
2012-12-16 02:58:47 +00:00
Zack Middleton
8ef0f36a3f
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. ( #5449 )
2012-12-16 00:15:14 +00:00
Zack Middleton
aac23d6934
Fix reconnect command to work after leaving server. ( #5794 )
2012-12-15 23:33:02 +00:00
Zack Middleton
c5af65fe5f
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
...
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2012-12-15 21:55:07 +00:00
Zack Middleton
b943d506bf
Fix clients being able to reset their player state and respawn using donedl.
2012-12-15 08:08:46 +00:00
James Canete
3bb7138b84
Fix a couple files not ending with a newline.
2012-12-15 00:40:08 +00:00
James Canete
082ecc4d6c
Only declare var_SampleToView in lightall shader when it is actually used.
2012-12-15 00:39:17 +00:00
Zack Middleton
d79ea2e5cd
- Allow changing cl_voip without restarting.
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- Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
2012-12-14 07:32:07 +00:00
Zack Middleton
50475fc37b
Fix server ignoring client move commands if voip data is included.
2012-12-13 23:54:58 +00:00
Zack Middleton
7786f95c06
Fix writting voip data in demos (broke in r2102).
2012-12-13 05:25:50 +00:00
James Canete
f4a0a78b43
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813 .
2012-12-10 22:35:57 +00:00
Zack Middleton
8424865879
Have NSIS uninstaller delete rend2.
2012-12-09 01:05:25 +00:00
Zack Middleton
2e99ae093e
- Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
2012-12-09 01:01:13 +00:00
Zack Middleton
a1270177c1
Include Rend2 renderer in NSIS installer.
2012-12-09 00:53:52 +00:00
Zack Middleton
8e28ff954c
- Include Rend2 renderer in MacOSX bundle
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- Include OpenGL1 and Rend2 renderers in MacOSX UB
2012-12-09 00:25:47 +00:00
James Canete
b356dac903
From /dev/humancontroller: Typo.
2012-12-06 21:53:52 +00:00
James Canete
374c551404
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
2012-12-06 01:55:45 +00:00
James Canete
736e1d5170
Oops, fix line endings in new files in previous commit
2012-12-04 03:05:34 +00:00
James Canete
edb414b34a
#5808 - Include and use .glsl in source (rend2)
2012-12-04 01:56:52 +00:00
Thilo Schulz
6b811ada7a
Add length check here as well, thanks Ensiform
2012-12-03 17:58:55 +00:00
Zack Middleton
311acbe263
In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message).
2012-12-01 23:17:14 +00:00