Fix #5849 - broken snapvector inverts player speed

Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
This commit is contained in:
Mark 2013-01-09 23:15:21 -06:00 committed by Zack Middleton
parent daa9619913
commit a99a214589

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@ -55,8 +55,8 @@ void qsnapvectorsse(vec3_t vec)
#define QROUNDX87(src) \
"flds " src "\n" \
"fistps " src "\n" \
"filds " src "\n" \
"fistpl " src "\n" \
"fildl " src "\n" \
"fstps " src "\n"
void qsnapvectorx87(vec3_t vec)