Timothee "TTimo" Besset
99e8d5c211
Remove some old quake2 support code that is not being used in this new implementation of q2/q2w support. Set the BSP monitoring pref to off since q2wmap does not support it atm.
2013-09-22 16:07:47 -05:00
Timothee "TTimo" Besset
69db7ec003
cleanup
2013-09-22 15:53:34 -05:00
Timothee "TTimo" Besset
1ea5782efb
only show the engine directory for Q2 and Q2W installs
2013-09-14 17:14:25 -05:00
Timothee "TTimo" Besset
fcc637e9de
code needs fixing to compile/work on windows. put in #ifdef for now
2013-09-14 15:47:10 -05:00
jdolan
9760c8c243
Poor-man's BSP monitoring on UNIX: capture stdout and stderr for legacy BSP tools, and append to the Radiant console.
2013-09-14 10:06:39 -04:00
jdolan
10569d4e0c
Attempt to resolve prefix_win32 support on Windows. Support for m_strHomeGame was previously conditionalized for Linux and Mac only. Also, try to fix a few OS-specific path issues by using G_DIR_SEPARATOR.
2013-09-13 10:07:17 -04:00
jdolan
e3d0f74cdc
Rather than trod on X11 keysyms, just check the meta keys in addition to the alt keys in Sys_AltDown. This way, if someone has a working X11 on Mac and they prefer to actually use their Alt keys, they can. The rest of us can use Cmd.
2013-09-12 12:16:43 -04:00
jdolan
16625f0e7f
Use Cmd instead of the (broken) Alt keys on Mac.
2013-09-11 20:50:43 -04:00
Timothee Besset
64332fb43d
misc - having a look at brush primitives stuff
2013-09-08 13:28:08 +01:00
Timothee "TTimo" Besset
5aa744b026
misc fixes, reviewed the urt q3map2 code
2013-09-07 17:39:31 -05:00
TTimo
666847b0ce
switch to xp compatible compiler toolchain, add/fix an archive and upload script for the VM builder
2013-08-24 22:50:12 +00:00
Timothee "TTimo" Besset
61aa13c1f9
fix another edge case in the floating texture window management
2013-08-24 08:17:05 -05:00
Timothee "TTimo" Besset
f2ab6576c6
Merge branch 'master' of https://github.com/TTimo/GtkRadiant.git
2013-08-24 08:01:05 -05:00
Christian Ratzenhofer
32aee4bd50
Add support for RTCW to the game setup dialog
2013-08-21 12:40:08 +02:00
Timothee "TTimo" Besset
a7ef4116ff
Disable T key to hide group dialog. Would have to check that no textbox is active, pita. Just use Escape.
2013-08-09 22:59:23 -05:00
Timothee "TTimo" Besset
21445bdc19
Merge pull request #211 from QBall147/master
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Get rid of the rest of those gtk deprecated warnings for gtk-spin-button, also added 'Always caulk a new brush' to preferences
2013-07-30 08:06:54 -07:00
Chris Brooke
949547b125
Added a toggle button to the main toolbar for creating Structural/Detail brushes
2013-07-26 22:25:56 +01:00
Chris Brooke
449340a95e
Added 'Always use Caulk for new brushes' to preferences
2013-07-25 23:55:21 +01:00
Chris Brooke
60a0f49052
some more gtk spin-button cleanup ( Preferences / Surface Inspector / Patch Inspector / Arbitrary Rotation / gtkGenSurf plugin )
2013-07-22 03:06:06 +01:00
Walter Julius Hennecke
1777877774
Fix STVEF game support install routine
2013-07-21 13:20:00 +02:00
Chris Brooke
3d1b78ed2f
fix for broken bsp menu (broken by increasing MAX_TEXTUREDIRS to 1024)
2013-07-19 07:08:28 +01:00
jdolan
6ad5f6bfdc
Added default_scale for Q2 and Q2W.
2013-07-09 11:58:32 -04:00
Timothee "TTimo" Besset
0389190dce
Merge branch 'master' of https://github.com/jdolan/GtkRadiant.git
2013-07-07 14:13:17 -05:00
jdolan
dc575b2e2f
Fix uninitialized variable warnings and really retarded syntax (which I think might have had unintended side effects.) Clipper tool works in all 3 view types.
2013-07-07 09:47:03 -04:00
jdolan
abfecbecfa
Comment out unused variable. This one looks like we could potentially need it again someday, so I'll not delete it.
2013-07-07 09:39:35 -04:00
jdolan
8184ba89d4
Remove unused static function ResizeImage. I'm not sure why we would want this in qgl.c to begin with.
2013-07-07 09:37:47 -04:00
jdolan
14b0178515
set no_patch=true for UFO:AI as well.
2013-07-07 09:33:44 -04:00
jdolan
128d4669c5
set no_patch=true for Quake2 and Quake2World.
2013-07-07 09:33:19 -04:00
jdolan
6b3915d8f2
Fully conditionalize the prefab path preference. Fixes the last compiler warning in preferences.cpp.
2013-07-07 09:28:31 -04:00
jdolan
23e78ebdf4
Fix another char cast.
2013-07-07 09:24:23 -04:00
jdolan
c8fb5b9b5b
Remove unused variable. Fix char cast. Finish conditionalizing of splash_screen. Addresses all of the compiler warnings for main.cpp.
2013-07-07 09:22:34 -04:00
Timothee Besset
4867115b1d
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-07 14:21:03 +01:00
jdolan
576823a4e3
Fix another char cast in gtkmisc.cpp.
2013-07-07 09:16:00 -04:00
jdolan
fad4aff018
Use newer, simpler API to set window icon, and update window icon with current branding (affects Mac / Linux only).
2013-07-07 09:12:25 -04:00
jdolan
2bd349d6c6
Fix char cast compiler warning and print more descriptive error message when loading of pixmap fails.
2013-07-07 09:11:42 -04:00
Timothee "TTimo" Besset
c93f7a1ecc
cosmetic - this code isn't used anyway, surface inspector logic has moved to a plugin?
2013-07-07 08:08:38 -05:00
jdolan
e485edc236
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-07 01:57:35 -04:00
jdolan
fa738a6f22
Add new game preferences variable for executables path. This allows games whose binaries live outside of the engine / data path to be resolved in .proj templates and the like. The executables path can be set via the game preferences dialog.
...
This changeset also cleans up the game preferences dialog and especially the game configuration dialog by adding frames and fixing padding where necessary.
Lastly, this changeset simplifies the prefix / prefix_win32 code to work like the rest of the conditionalized template attributes (via macro).
Oh, I almost forgot, the CGameInstall::Run() method is a bit less ugly now too. It's still very ugly.
2013-07-07 01:56:38 -04:00
jdolan
5a73ff3997
Reset prop to NULL before re-testing it. Also conditionalize .game generation.
2013-07-06 20:37:50 -04:00
Timothee "TTimo" Besset
6326d84195
bump the number of texture directories, 128 -> 1024. issue #186
2013-07-06 18:38:39 -05:00
Timothee "TTimo" Besset
e82eb1e37e
In addition to Esc key, the ViewEntityInfo and ViewTextures keys will now hide the floating dialog again
2013-07-06 17:24:05 -05:00
Timothee "TTimo" Besset
d7fde9f5da
Fix issue #192 - flip the notebook page when hiding the dialog, forces the texture window to redraw correctly on next show
2013-07-06 16:48:47 -05:00
Timothee "TTimo" Besset
1c1fa7173a
cosmetic
2013-07-06 16:03:25 -05:00
Timothee "TTimo" Besset
5df79a9c62
tweak the GL widget font (for windows mostly)
2013-07-05 15:55:09 -05:00
jdolan
31ad3cbdeb
#196 Workaround to get internal clipboard working on Mac. Even if retrieving the selection from the OS fails, if we still have something in the local clipboard buffer, use it. This at least restores the standard copy-paste workflow within the editor. @TTimo please review.
2013-07-04 22:40:41 -04:00
jdolan
b992d051fb
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-04 20:33:01 -04:00
jdolan
8a8c460048
Add light_spot to the list of recognized light classes.
2013-07-04 20:32:30 -04:00
Timothee "TTimo" Besset
06582069d5
Merge pull request #188 from UberGames/STVEFSupport
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STVEF support
2013-06-30 09:35:25 -07:00
jdolan
217e3b51ad
Fix Q2Pack path name in generated .game file.
2013-06-29 11:04:49 -04:00
jdolan
83333305cd
Remove support for --libgl and Q3R_LIBGL. We should instead rely on GDK_GL_LIBGL_PATH, as GtkGlExt does and we must agree with it.
2013-06-29 10:17:08 -04:00