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bump the number of texture directories, 128 -> 1024. issue #186
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@ -688,8 +688,7 @@ extern qboolean g_bShowAllShaders;
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//
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// texwindow.cpp
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//
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//++timo TODO: we can probably raise the MAX_TEXTUREDIRS limit?
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#define MAX_TEXTUREDIRS 256
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#define MAX_TEXTUREDIRS 1024
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extern CPtrArray g_lstSkinCache;
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qtexture_t *QERApp_LoadTextureRGBA( unsigned char* pPixels, int nWidth, int nHeight );
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