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Add support for RTCW to the game setup dialog
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parent
21445bdc19
commit
32aee4bd50
3 changed files with 27 additions and 1 deletions
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@ -28,7 +28,7 @@ class Config:
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# platforms for which to assemble a setup
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self.setup_platforms = [ 'local', 'x86', 'x64', 'win32' ]
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# paks to assemble in the setup
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self.setup_packs = [ 'Q3Pack', 'UrTPack', 'ETPack', 'QLPack', 'Q2Pack', 'Q2WPack', 'JAPack', 'STVEFPack' ]
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self.setup_packs = [ 'Q3Pack', 'UrTPack', 'ETPack', 'QLPack', 'Q2Pack', 'Q2WPack', 'JAPack', 'STVEFPack', 'WolfPack' ]
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def __repr__( self ):
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return 'config: target=%s config=%s' % ( self.target_selected, self.config_selected )
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@ -3432,6 +3432,9 @@ void CGameInstall::BuildDialog() {
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case GAME_STVEF:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Star Trek - Voyager: Elite Force" ) );
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break;
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case GAME_WOLF:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Return To Castle Wolfenstein" ) );
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break;
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}
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iGame++;
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}
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@ -3580,6 +3583,10 @@ void CGameInstall::Run() {
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gamePack = STVEF_PACK;
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gameFilePath += STVEF_GAME;
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break;
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case GAME_WOLF:
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gamePack = WOLF_PACK;
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gameFilePath += WOLF_GAME;
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break;
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default:
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Error( "Invalid game selected: %d", m_availGames[ m_nComboSelect ] );
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}
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@ -3738,6 +3745,19 @@ void CGameInstall::Run() {
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}
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break;
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}
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case GAME_WOLF: {
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fprintf( fg, " prefix=\".wolf\"\n" );
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fprintf( fg, " basegame=\"main\"\n" );
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// Hardcoded fix for "missing" shaderlist in gamepack
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Str dest = m_strEngine.GetBuffer();
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dest += "/main/scripts/shaderlist.txt";
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if( CheckFile( dest.GetBuffer() ) != PATH_FILE ) {
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Str source = gameInstallPath.GetBuffer();
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source += "main/scripts/default_shaderlist.txt";
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radCopyFile( source.GetBuffer(), dest.GetBuffer() );
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}
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break;
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}
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}
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fprintf( fg, "/>\n" );
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fclose( fg );
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@ -3796,6 +3816,9 @@ void CGameInstall::ScanGames() {
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if ( stricmp( dirname, STVEF_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_STVEF;
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}
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if ( stricmp( dirname, WOLF_PACK ) == 0) {
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m_availGames[ iGame++ ] = GAME_WOLF;
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}
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}
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Sys_Printf( "No installable games found in: %s\n",
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pakPaths.GetBuffer() );
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@ -215,6 +215,7 @@ void Dump();
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#define ET_GAME "et.game"
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#define QL_GAME "ql.game"
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#define STVEF_GAME "stvef.game"
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#define WOLF_GAME "wolf.game"
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#define Q3_PACK "Q3Pack"
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#define URT_PACK "UrTPack"
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@ -229,6 +230,7 @@ void Dump();
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#define ET_PACK "ETPack"
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#define QL_PACK "QLPack"
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#define STVEF_PACK "STVEFPack"
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#define WOLF_PACK "WolfPack"
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class CGameInstall : public Dialog {
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public:
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@ -256,6 +258,7 @@ enum gameType_e {
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GAME_ET,
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GAME_QL,
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GAME_STVEF,
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GAME_WOLF,
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GAME_COUNT
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};
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