Commit graph

505 commits

Author SHA1 Message Date
Jay Dolan
398e89f87f Remove game-conditionalized filter addition. Same filters for everyone. 2020-11-11 12:28:59 -05:00
Jay Dolan
fcf9d433b1 Introduce idTech2 material filters for Quake2 and Quetoo, introduce sky filter as well. 2020-11-10 12:29:07 -05:00
Jay Dolan
d4cbed3cbf Documentation fixes for FilterAdd 2020-11-10 10:46:59 -05:00
Jay Dolan
5c78413a45 Parens for operator priority. 2020-11-10 10:46:43 -05:00
Jay Dolan
91365cefe6 Don't set shader flags on idTech2 faces.
QER_ surface flags should not be set on idTech2 faces.
2020-11-02 22:55:22 -05:00
Jay Dolan
c064a1c0a4 Fix string comparison fail for key "model" 2020-11-02 17:43:23 -05:00
Jeffrey N. Johnson
bffc262c23 Fixes 485 2019-11-02 11:16:22 -07:00
Jay Dolan
64f12998e9 Use Gtk theme default text color for console.
Use the theme's default text color for normal text output. For folks using dark Gtk themes, the black text was unreadable.
2019-02-23 11:15:33 -05:00
cagelight
fe69635c09 fix struct/detail toggle toolbar icon 2018-04-29 16:40:32 -04:00
Timothee "TTimo" Besset
31040b90b5
Merge pull request #606 from Pan7/nocstr
Use Str instead of CString
2018-03-24 16:56:04 -04:00
Timothee "TTimo" Besset
bd0e7dba6b
Merge pull request #604 from Pan7/neglight
Allow negative light values
2018-03-24 16:55:36 -04:00
Timothee "TTimo" Besset
84fede3f53
Merge pull request #601 from Pan7/clearCombo
Clear Surface Property combobox on update
2018-03-24 16:54:59 -04:00
Jay Dolan
d7f0d04051 Fix "Wdith" typeo in preferences dialog. 2018-03-16 13:36:51 -04:00
Pan
44420e0fe6 Use Str instead of CString 2018-02-28 10:11:53 +01:00
Pan
615801f77a Allow negative light values 2018-02-25 17:03:47 +01:00
Pan
a1a5a423f2 Clear Surface Property combobox on update 2018-02-25 00:09:11 +01:00
Pan
9f52d441d9 Disable cubic clipping by default 2018-02-03 18:46:47 +01:00
Thomas Debesse
a88505ebe3 unvanquished "src" mod for unvanquished mapping from source 2018-01-31 19:51:19 +01:00
Timothee Besset
b0d239fd81 Merge branch 'master' of github.com:TTimo/GtkRadiant 2018-01-27 15:14:51 -06:00
Timothee Besset
0ea61635b6 Load .MAP as well, in addition to .. .map 2018-01-27 15:14:42 -06:00
Timothee "TTimo" Besset
a2bdc7ca43
Merge pull request #563 from illwieckz/emptydir
do not list empty shader/texture directories
2018-01-27 14:24:08 -06:00
Timothee "TTimo" Besset
88b992a9eb
Merge pull request #562 from illwieckz/notex
always provide notex
2018-01-27 14:18:24 -06:00
Timothee "TTimo" Besset
beaf72c754
Merge pull request #585 from illwieckz/fixurl
allow to open https:// urls
2018-01-27 14:14:56 -06:00
Timothee "TTimo" Besset
1dfec8f7a8
Merge pull request #588 from Pan7/eangle
Angle pointer by entity definition
2018-01-27 14:08:55 -06:00
Pan
784e2de4e3 angle pointer by entity definition 2018-01-27 00:54:01 +01:00
Thomas Debesse
0fd04ccf85 always provide notex
This adds a special VFS providing textures/radiant/notex and shadernotex.

This way, game packs does not have to provide them using the hardcoded
textures/radiant/[shader]notex path (some games prefer other prefixes).

It also allows GtkRadiant to not crash at startup when a wrong game
path is set.

It would also prevents radiant to fail where it tries to load these
textures on very early stage when the whole VFS is not yet loaded,
for example on pk3dir scenario.

The notex and shadernotex textures come from Unvanquished's tex-common
package and are distributed under public domain-like CC0 1.0 Universal license: https://creativecommons.org/publicdomain/zero/1.0/

See: https://github.com/UnvanquishedAssets/tex-common_src.dpkdir/blob/master/about/tex-common.txt
2018-01-23 00:18:45 +01:00
Thomas Debesse
574dd47394 allow to open https:// urls 2018-01-22 20:06:02 +01:00
Timothee Besset
67fa177673 cleanup more offsetof usage 2018-01-22 08:43:48 -06:00
Timothee "TTimo" Besset
c0a5da84f0
Merge pull request #535 from illwieckz/unvanquished
initial unvanquished support
2018-01-21 15:09:53 -06:00
Timothee "TTimo" Besset
ac48f23d4d
Merge pull request #575 from illwieckz/shaderlists
load shaderlist.txt from more than one VFS, fix #573
2018-01-21 15:01:50 -06:00
Timothee Besset
e08d6b6429 Visual Studio 2017. Fixed q3map2_urt 64 bit compilation also. 2018-01-21 14:47:06 -06:00
Thomas Debesse
ec946f83d6 shaderlists 2018-01-07 21:20:52 +01:00
neumond
cfaa83f3b1 Unvanquished appears in menu 2018-01-07 21:16:53 +01:00
Thomas Debesse
88805013d4 print hidden empty shader/texture dirs on console <3 @Pan7 2018-01-07 05:31:42 +01:00
Thomas Debesse
b1c4fb1304 make “hide empty directories” an option 2017-09-03 20:16:53 +02:00
Thomas Debesse
8051dd88ca avoid to misread an unbracketed for loop 2017-09-02 04:38:00 +02:00
Thomas Debesse
bdecace973 add more well known preview/gloss/normal suffixes 2017-09-02 04:38:00 +02:00
Thomas Debesse
67647ac470 do not list empty texture dir 2017-09-02 04:38:00 +02:00
Thomas Debesse
a9e54ea54f move texture name validation outside of texture listing 2017-09-02 04:38:00 +02:00
Thomas Debesse
39ec17cfd9 move texture listing outside of texture showing 2017-09-02 04:38:00 +02:00
Thomas Debesse
41ed9c2ce5 do not list empty shader dir 2017-09-02 04:37:58 +02:00
Thomas Debesse
38b0faf0da preproc: more unknown architecture error 2017-08-31 00:45:30 +02:00
Thomas Debesse
9d7cc6cd17 preproc: FreeBSD game names are like Linux ones 2017-08-31 00:45:29 +02:00
Thomas Debesse
3e859fb81e preproc: FreeBSD also has LibGL.so 2017-08-30 14:20:01 +00:00
Thomas Debesse
a3773852a4 preproc: add a FreeBSD condition everytime there is Linux or MacOS 2017-08-30 14:20:01 +00:00
Pan7
69972f9458 Merge branch 'master' of https://github.com/TTimo/GtkRadiant into fixTexCrash 2017-08-27 17:58:14 +02:00
Pan7
8896c609ed Fix a crash when enabling Texture Directory List 2017-08-27 17:57:19 +02:00
Pan7
c968f9c87a Explicit type instead auto 2017-08-26 01:39:24 +02:00
Jay Dolan
98c4cba5da Merge branch 'master' of https://github.com/TTimo/GtkRadiant 2017-08-22 07:57:14 -04:00
Timothee Besset
8ea7e52fa0 if CSG substracting with a (set of) brush(es) that are all caulk, new splits will be caulk 2017-08-20 16:38:02 -05:00