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https://github.com/TTimo/GtkRadiant.git
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Merge pull request #535 from illwieckz/unvanquished
initial unvanquished support
This commit is contained in:
commit
c0a5da84f0
7 changed files with 199 additions and 7 deletions
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@ -19,7 +19,7 @@ Useful links
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Supported games
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---------------
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GtkRadiant provides level editing support for [Quake](https://en.wikipedia.org/wiki/Quake_(video_game)), [Quake2](https://en.wikipedia.org/wiki/Quake_II), [Quake III Arena](https://ioquake3.org), [QuakeLive](https://www.quakelive.com), [Quetoo](http://quetoo.org), [Return to Castle Wolfenstein](https://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein), [Star Trek Voyager: Elite Force](https://en.wikipedia.org/wiki/Star_Trek:_Voyager_–_Elite_Force), [Star Wars Jedi Knight: Jedi Academy](https://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Jedi_Academy), [Urban Terror](http://urbanterror.info), [Wolfenstein: Enemy Territory](http://www.splashdamage.com/content/wolfenstein-enemy-territory-barracks).
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GtkRadiant provides level editing support for [Quake](https://en.wikipedia.org/wiki/Quake_(video_game)), [Quake2](https://en.wikipedia.org/wiki/Quake_II), [Quake III Arena](https://ioquake3.org), [QuakeLive](https://www.quakelive.com), [Quetoo](http://quetoo.org), [Return to Castle Wolfenstein](https://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein), [Star Trek Voyager: Elite Force](https://en.wikipedia.org/wiki/Star_Trek:_Voyager_–_Elite_Force), [Star Wars Jedi Knight: Jedi Academy](https://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Jedi_Academy), [Unvanquished](https://www.unvanquished.net), [Urban Terror](http://urbanterror.info), [Wolfenstein: Enemy Territory](http://www.splashdamage.com/content/wolfenstein-enemy-territory-barracks).
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How to build
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------------
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14
config.py
14
config.py
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@ -31,7 +31,7 @@ class Config:
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# platforms for which to assemble a setup
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self.setup_platforms = [ 'local', 'x86', 'x64', 'win32' ]
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# paks to assemble in the setup
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self.setup_packs = [ 'Q3Pack', 'UrTPack', 'ETPack', 'QLPack', 'Q2Pack', 'QuetooPack', 'JAPack', 'STVEFPack', 'WolfPack' ]
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self.setup_packs = [ 'Q3Pack', 'UrTPack', 'ETPack', 'QLPack', 'Q2Pack', 'QuetooPack', 'JAPack', 'STVEFPack', 'WolfPack', 'UnvanquishedPack' ]
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def __repr__( self ):
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return 'config: target=%s config=%s' % ( self.target_selected, self.config_selected )
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@ -262,10 +262,14 @@ class Config:
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def FetchGamePaks( self, path ):
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for pak in self.setup_packs:
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svnurl = 'svn://svn.icculus.org/gtkradiant-gamepacks/%s/trunk' % pak
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self.CheckoutOrUpdate( svnurl, os.path.join( path, 'installs', pak ) )
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def CopyTree( self, src, dst ):
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pak_path = os.path.join( path, 'installs', pak )
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if pak == 'UnvanquishedPack':
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svnurl = 'https://github.com/Unvanquished/unvanquished-mapeditor-support.git/trunk/build/gtkradiant/'
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else:
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svnurl = 'svn://svn.icculus.org/gtkradiant-gamepacks/%s/trunk' % pak
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self.CheckoutOrUpdate( svnurl, pak_path )
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def CopyTree( self, src, dst):
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for root, dirs, files in os.walk( src ):
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target_dir = os.path.join( dst, root[root.find( '/' )+1:] )
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print ( target_dir )
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@ -3479,6 +3479,9 @@ void CGameInstall::BuildDialog() {
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case GAME_WOLF:
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gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Return To Castle Wolfenstein" ) );
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break;
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case GAME_UNVANQUISHED:
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gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT( game_select_combo ), _( "Unvanquished" ) );
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break;
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}
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iGame++;
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}
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@ -3645,6 +3648,10 @@ void CGameInstall::Run() {
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gamePack = WOLF_PACK;
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gameFilePath += WOLF_GAME;
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break;
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case GAME_UNVANQUISHED:
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gamePack = UNVANQUISHED_PACK;
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gameFilePath += UNVANQUISHED_GAME;
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break;
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default:
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Error( "Invalid game selected: %d", m_availGames[ m_nComboSelect ] );
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}
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@ -3832,6 +3839,20 @@ void CGameInstall::Run() {
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}
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break;
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}
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case GAME_UNVANQUISHED: {
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fprintf( fg, " prefix=\".unvanquished\"\n" );
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fprintf( fg, " basegame=\"pkg\"\n" );
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// Hardcoded fix for "missing" shaderlist in gamepack
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Str dest = m_strEngine.GetBuffer();
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dest += "/pkg/scripts/shaderlist.txt";
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if( CheckFile( dest.GetBuffer() ) != PATH_FILE ) {
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Str source = gameInstallPath.GetBuffer();
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source += "pkg/scripts/default_shaderlist.txt";
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radCopyFile( source.GetBuffer(), dest.GetBuffer() );
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}
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break;
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}
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}
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fprintf( fg, "/>\n" );
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fclose( fg );
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@ -3896,6 +3917,9 @@ void CGameInstall::ScanGames() {
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if ( stricmp( dirname, Q1_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_Q1;
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}
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if ( stricmp( dirname, UNVANQUISHED_PACK ) == 0) {
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m_availGames[ iGame++ ] = GAME_UNVANQUISHED;
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}
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}
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Sys_Printf( "No installable games found in: %s\n",
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pakPaths.GetBuffer() );
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@ -217,6 +217,7 @@ void Dump();
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#define STVEF_GAME "stvef.game"
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#define WOLF_GAME "wolf.game"
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#define Q1_GAME "q1.game"
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#define UNVANQUISHED_GAME "unvanquished.game"
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#define Q3_PACK "Q3Pack"
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#define URT_PACK "UrTPack"
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@ -233,6 +234,7 @@ void Dump();
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#define STVEF_PACK "STVEFPack"
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#define WOLF_PACK "WolfPack"
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#define Q1_PACK "Q1Pack"
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#define UNVANQUISHED_PACK "UnvanquishedPack"
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class CGameInstall : public Dialog {
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public:
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@ -262,6 +264,7 @@ public:
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GAME_STVEF,
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GAME_WOLF,
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GAME_Q1,
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GAME_UNVANQUISHED,
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GAME_COUNT
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};
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160
tools/quake3/q3map2/game_unvanquished.h
Normal file
160
tools/quake3/q3map2/game_unvanquished.h
Normal file
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@ -0,0 +1,160 @@
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/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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----------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* Derived from Tremulous support by LinuxManMikeC */
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/* Updated to Unvanquished support by Neumond */
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/* marker */
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#ifndef GAME_UNVANQUISHED_H
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#define GAME_UNVANQUISHED_H
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/* -------------------------------------------------------------------------------
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content and surface flags - also uses defines from game_quake3.h
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------------------------------------------------------------------------------- */
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#define UNV_CONT_NOALIENBUILD 0x1000
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#define UNV_CONT_NOHUMANBUILD 0x2000
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#define UNV_CONT_NOBUILD 0x4000
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#define UNV_SURF_NOALIENBUILDSURFACE 0x80000
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#define UNV_SURF_NOHUMANBUILDSURFACE 0x100000
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#define UNV_SURF_NOBUILDSURFACE 0x200000
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/* -------------------------------------------------------------------------------
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game_t struct
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------------------------------------------------------------------------------- */
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{
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"unvanquished", /* -game x */
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"pkg", /* default base game data dir */
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".unvanquished", /* unix home sub-dir */
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"unvanquished", /* magic path word */
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"scripts", /* shader directory */
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1048575, /* max lightmapped surface verts */
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1048575, /* max surface verts */
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1048575, /* max surface indexes */
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qfalse, /* flares */
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"flareshader", /* default flare shader */
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qfalse, /* wolf lighting model? */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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LoadIBSPFile, /* bsp load function */
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WriteIBSPFile, /* bsp write function */
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{
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/* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
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/* default */
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{ "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
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/* ydnar */
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{ "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
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{ "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
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{ "skip", 0, 0, 0, 0, C_SKIP, 0 },
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/* compiler */
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{ "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
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{ "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
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{ "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
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{ "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
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{ "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
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{ "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 },
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{ "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 },
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{ "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
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{ "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
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{ "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
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{ "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
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/* game */
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{ "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },
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{ "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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{ "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
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{ "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
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{ "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
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{ "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
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{ "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
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{ "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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{ "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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{ "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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{ "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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{ "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
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{ "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },
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{ "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },
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{ "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
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{ "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
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{ "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
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{ "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
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{ "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
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{ "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
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{ "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
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{ "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
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{ "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
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/* unvanquished */
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{"noalienbuild", UNV_CONT_NOALIENBUILD, 0, 0, 0, 0, 0 },
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{"nohumanbuild", UNV_CONT_NOHUMANBUILD, 0, 0, 0, 0, 0 },
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{"nobuild", UNV_CONT_NOBUILD, 0, 0, 0, 0, 0 },
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{"noalienbuildsurface", 0, 0, UNV_SURF_NOALIENBUILDSURFACE, 0, 0, 0 },
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{"nohumanbuildsurface", 0, 0, UNV_SURF_NOHUMANBUILDSURFACE, 0, 0, 0 },
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{"nobuildsurface", 0, 0, UNV_SURF_NOBUILDSURFACE, 0, 0, 0 },
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/* null */
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{ NULL, 0, 0, 0, 0, 0, 0 }
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}
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}
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/* end marker */
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#endif
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@ -326,7 +326,6 @@ void InitPaths( int *argc, char **argv ){
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int i, j, k, len, len2;
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char temp[ MAX_OS_PATH ];
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/* note it */
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Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" );
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@ -1886,6 +1886,8 @@ Q_EXTERN game_t games[]
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#include "game_nexuiz.h" /* most be after game_quake3.h as they share defines! */
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,
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#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
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,
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#include "game_unvanquished.h" /* must be after game_quake3.h as they share defines! */
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,
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#include "game_tenebrae.h"
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,
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