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print hidden empty shader/texture dirs on console <3 @Pan7
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1 changed files with 8 additions and 0 deletions
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@ -685,6 +685,10 @@ void FillTextureList( GSList** pArray )
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{
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texdirs = g_slist_append( texdirs, g_strdup( (char *)p->data ) );
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}
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else
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{
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Sys_Printf( "Hiding empty texture dir: %s\n", g_strdup( (char *)p->data ) );
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}
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}
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vfsClearFileDirList( &texdirs_tmp );
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}
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@ -723,6 +727,10 @@ void FillTextureList( GSList** pArray )
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{
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texdirs = g_slist_prepend( texdirs, g_strdup( shaderfile ) );
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}
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else
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{
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Sys_Printf( "Hiding empty shader dir: %s\n", g_strdup ( shaderfile ) );
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}
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}
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free( l_shaderfiles->data );
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