ever since certain updates in that distribution. This fixes the q3map2 crash,
but no more optimizations.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@486 8a3a26a2-13c4-0310-b231-cf6edde360e5
- Added plugins/imagehl to list of modules built (both Windows and Linux).
Not really sure what this does, but it's the only module (as defined by
stuff in plugins/ or contrib/) that exists and isn't currently part of the
build.
- The code to disable desktop composition in Windows has been moved from start
of main() to an option in Preferences. The pref reads as follows:
"NVIDIA/Aero bug - disable Windows composition". It is enabled by default.
- Color themes controlled by "Misc" -> "Colors" -> "Themes" options are now
saved as soon as you select them. The color theme is no longer clobbered
when opening Preferences.
- The ATI broken driver (bug #802) pref has been reworded since it applies to
Intel cards as well. Before:
"ATI cards with broken drivers - bug #802". After:
"ATI and Intel cards w/ buggy drivers (disappearing polygons)".
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@479 8a3a26a2-13c4-0310-b231-cf6edde360e5
Problem was that the compile flags were overly aggressive and caused segfaults.
They included: -O3 -Winline -ffast-math -fno-unsafe-math-optimizations
-fno-strict-aliasing
Changed to: -O2 -fno-strict-aliasing
From my experience, -O3 is usually a bad idea.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@476 8a3a26a2-13c4-0310-b231-cf6edde360e5
Fixing plugins on both Linux and Windows. It's consistent now.
Fixing gl font on Windows.
Mostly, added lots of plugins.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@474 8a3a26a2-13c4-0310-b231-cf6edde360e5
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
to reduce the size of Windows Radiant builds by a factor of 2. JAPack
can still be used, but must either be installed manually after a build
is made, or it must be explicitly downloaded before the build.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@435 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit:
1. Reverts to using GtkR-deps-1.6-3.zip (instead of GtkR-deps-1.6-4.zip).
Some font-related DLLs are therefore no longer used with this patch.
2. Because of the above #1, now using the really old OpenGL font rendering
code on Windows systems. This is controlled via "#ifdef _WIN32" blocks.
Linux still uses the new and improved OpenGL font rendering.
Note that this old font rendering that Windows now uses (err, has used in the
past too) makes use of gdk_gl_font_use_pango_font(), which is really old
and crufty.
So, with this commit Radiant is fully working (modulo bugs) on Linux and
Windows, and OpenGL fonts work too.
I WOULD NOT SUGGEST MERGING THIS CHANGE INTO TRUNK. THE CORRECT APPROACH
IS TO INSTEAD FIX THE DLL LIBRARY DEPENDENCIES IN TRUNK. I AM ONLY COMMITTING
THIS SO THAT I CAN CONTINUE FIXING BUGS IN RADIANT IN THE MEANTIME.
There are still a zillion bugs on Windows. For example, I can't even save
a .map file at this point. That is my next task, to fix saving of .map files.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-temp-fixes@350 8a3a26a2-13c4-0310-b231-cf6edde360e5
So, this branch is now r344 with patch r346.
DO NOT MERGE THIS CHANGE INTO TRUNK!!!!
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-temp-fixes@349 8a3a26a2-13c4-0310-b231-cf6edde360e5
fixed/optimized a number of VC9 project settings
fixed sprintf being hijacked by intl.dll stuff
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@345 8a3a26a2-13c4-0310-b231-cf6edde360e5