95 lines
2.5 KiB
HTML
95 lines
2.5 KiB
HTML
<HTML>
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<HEAD>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=windows-1252">
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<TITLE>Anachronox Editing Documentation</TITLE>
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</HEAD>
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<BODY BGCOLOR="#000000" TEXT="#EFEFEF" LINK="#00FFFF" ALINK="#FFFFFF" VLINK="#05F3D0">
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<CENTER>
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<P>
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<FONT FACE="Helvetica">
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<FONT COLOR="#0055DD"><B>Tutorial 7: Roll</B>
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</FONT>
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</CENTER>
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<P>
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<HR>
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<BR>
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Get to the roll path right under 1 cubic.
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<P>
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Drop 3 nodes with CTRL. these are NOT 3D world Nodes, they exist only in time.
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<P>
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0:00 0:02 0:04 0:06 0:08
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<P>
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1 cubic 0-------------------------------0------------------------------0
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<P>
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-roll O-------0-------0-------0
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<P>
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-focus
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<P>
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-cmd
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<P>
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2 cubic 0--------------------------------------------------------------0
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<P>
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Move the first node to 0:00. 2nd node at 0:04, third Node to 0:08
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<P>
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0:00 0:02 0:04 0:06 0:08
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<P>
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1 cubic 0-------------------------------0------------------------------0
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<P>
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-roll 0-------------------------------0------------------------------0
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<P>
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-focus
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<P>
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-cmd
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<P>
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2 cubic 0--------------------------------------------------------------0
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<P>
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select the 2nd Roll node on the timeline (the node at 0:04)
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<P>
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the info box tells you what you can adjust.
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<P>
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hit '1'.
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<P>
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you can adjust the value here by moving the mouse up and down.
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<P>
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Notice the velocity graph. there is a line running through the center. positive number will make the graph go up. Look at the info box, under "VALUE".
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<P>
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Positive numbers = camera rotates Counter-clockwise.
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<P>
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Negative number = camera rotates Clockwise
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<P>
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Adjust the value to number like 5.
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<P>
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play this.
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<P>
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Now adjust the third node to a value of -15.
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<P>
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Play this.
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<P>
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Pretty cool, eh!?
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<P>
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Now, grab that second node and give it a value of 180. (Be careful with Super high values)
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<P>
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The velocity graph should look like a bell curve.
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<P>
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hit '3'
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<P>
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this adjusts the velocity around the node, but NOT the value. It’s just another little way to tweak the acceleration curve.
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<P>
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It's a little quirky. move the mouse up and down.
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<P>
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The best way to understand this is to just watch what happens to the roll value on the graph.
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<P>
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play it back to get an idea of what it is doing. This only seems to make sense by watching the Velocity Graph.
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<P>
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This is one of those things that just takes practice to fully understand.
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<P>
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NOTE: A Focus path would NEVER need a roll value!!
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<P>
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TRY THIS: Put any roll value to 180. (As in 180 degrees). The camera will turn completely upside down!!
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<P>
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save and take a break.
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<P> <P>
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</BODY>
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</HTML>
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