96 lines
2.5 KiB
HTML
96 lines
2.5 KiB
HTML
|
<HTML>
|
|||
|
<HEAD>
|
|||
|
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=windows-1252">
|
|||
|
<TITLE>Anachronox Editing Documentation</TITLE>
|
|||
|
</HEAD>
|
|||
|
<BODY BGCOLOR="#000000" TEXT="#EFEFEF" LINK="#00FFFF" ALINK="#FFFFFF" VLINK="#05F3D0">
|
|||
|
<CENTER>
|
|||
|
<P>
|
|||
|
<FONT FACE="Helvetica">
|
|||
|
|
|||
|
<FONT COLOR="#0055DD"><B>Tutorial 7: Roll</B>
|
|||
|
</FONT>
|
|||
|
</CENTER>
|
|||
|
<P>
|
|||
|
<HR>
|
|||
|
<BR>
|
|||
|
Get to the roll path right under 1 cubic.
|
|||
|
<P>
|
|||
|
Drop 3 nodes with CTRL. these are NOT 3D world Nodes, they exist only in time.
|
|||
|
<P>
|
|||
|
0:00 0:02 0:04 0:06 0:08
|
|||
|
<P>
|
|||
|
1 cubic 0-------------------------------0------------------------------0
|
|||
|
<P>
|
|||
|
-roll O-------0-------0-------0
|
|||
|
<P>
|
|||
|
-focus
|
|||
|
<P>
|
|||
|
-cmd
|
|||
|
<P>
|
|||
|
2 cubic 0--------------------------------------------------------------0
|
|||
|
<P>
|
|||
|
Move the first node to 0:00. 2nd node at 0:04, third Node to 0:08
|
|||
|
<P>
|
|||
|
0:00 0:02 0:04 0:06 0:08
|
|||
|
<P>
|
|||
|
1 cubic 0-------------------------------0------------------------------0
|
|||
|
<P>
|
|||
|
-roll 0-------------------------------0------------------------------0
|
|||
|
<P>
|
|||
|
-focus
|
|||
|
<P>
|
|||
|
-cmd
|
|||
|
<P>
|
|||
|
2 cubic 0--------------------------------------------------------------0
|
|||
|
<P>
|
|||
|
select the 2nd Roll node on the timeline (the node at 0:04)
|
|||
|
<P>
|
|||
|
the info box tells you what you can adjust.
|
|||
|
<P>
|
|||
|
hit '1'.
|
|||
|
<P>
|
|||
|
you can adjust the value here by moving the mouse up and down.
|
|||
|
<P>
|
|||
|
Notice the velocity graph. there is a line running through the center. positive number will make the graph go up. Look at the info box, under "VALUE".
|
|||
|
<P>
|
|||
|
Positive numbers = camera rotates Counter-clockwise.
|
|||
|
<P>
|
|||
|
Negative number = camera rotates Clockwise
|
|||
|
<P>
|
|||
|
Adjust the value to number like 5.
|
|||
|
<P>
|
|||
|
play this.
|
|||
|
<P>
|
|||
|
Now adjust the third node to a value of -15.
|
|||
|
<P>
|
|||
|
Play this.
|
|||
|
<P>
|
|||
|
Pretty cool, eh!?
|
|||
|
<P>
|
|||
|
Now, grab that second node and give it a value of 180. (Be careful with Super high values)
|
|||
|
<P>
|
|||
|
The velocity graph should look like a bell curve.
|
|||
|
<P>
|
|||
|
hit '3'
|
|||
|
<P>
|
|||
|
this adjusts the velocity around the node, but NOT the value. It<49>s just another little way to tweak the acceleration curve.
|
|||
|
<P>
|
|||
|
It's a little quirky. move the mouse up and down.
|
|||
|
<P>
|
|||
|
The best way to understand this is to just watch what happens to the roll value on the graph.
|
|||
|
<P>
|
|||
|
play it back to get an idea of what it is doing. This only seems to make sense by watching the Velocity Graph.
|
|||
|
<P>
|
|||
|
This is one of those things that just takes practice to fully understand.
|
|||
|
<P>
|
|||
|
NOTE: A Focus path would NEVER need a roll value!!
|
|||
|
<P>
|
|||
|
TRY THIS: Put any roll value to 180. (As in 180 degrees). The camera will turn completely upside down!!
|
|||
|
<P>
|
|||
|
save and take a break.
|
|||
|
|
|||
|
<P> <P>
|
|||
|
</BODY>
|
|||
|
</HTML>
|