as released 2002-01-21

This commit is contained in:
archive 2002-01-21 00:00:00 +00:00
commit 78c5b3e9a4
495 changed files with 60420 additions and 0 deletions

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-01 14:57:30
# Particle engine compiled: Tue Feb 27 16:09:26 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : shadow
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\anoxtextring
# generator constant particle rotation
genrotate : 0.25 : 0.25 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 4000 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x804000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 50.000004
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 448 : 0x00000000 : 0.01 : 0.01 : 1.01 : 1.01
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 4000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : highlight
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\anoxtextring
# generator constant particle rotation
genrotate : 0.25 : 0.25 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 4000 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFFC891
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 50.000004
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 416 : 0x00000000 : -0.01 : -0.01 : 0.99 : 0.99
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 4000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : base
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\anoxtextring
# generator constant particle rotation
genrotate : 0.25 : 0.25 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 4000 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFF8000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 50.000004
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 4000 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-19 22:25:18
# Particle engine compiled: Sat Feb 17 23:41:38 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0204
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 208 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x7F7F7F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.144000
radius : 272 : 0x00000000 : 5.057000
radius : 528 : 0x00000000 : 0.867000
radius : 832 : 0x00000000 : 5.057000
radius : 1136 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 20
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 432 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2016 : 0x00000000 : 25 : 63.333

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-04-23 17:30:19
# Particle engine compiled: Apr 21 2001 12:52:54
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 100 : 0x00000000 : 128
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 100 : 0x00000000 : 0x7F7F7F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 100 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-26 17:04:10
# Particle engine compiled: Thu Feb 22 20:05:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom texture
gentexture : particles\joey\cloudring
# generator constant particle rotation
genrotate : 0 : 0.03 : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 1488 : 0x00000000 : 193
alpha : 2976 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 592 : 0x00000000 : 0xFF0000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #2
# generator custom texture
gentexture : particles\joey\cloudring
# generator constant particle rotation
genrotate : -0.03 : 0.03 : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 1488 : 0x00000000 : 193
alpha : 2976 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 592 : 0x00000000 : 0x00FF00
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 1032 : 0x00000000 : 1 : 1 : 0 : 0
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #3
# generator custom texture
gentexture : particles\joey\cloudring
# generator constant particle rotation
genrotate : -0.03 : 0 : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 1488 : 0x00000000 : 193
alpha : 2976 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 592 : 0x00000000 : 0x0000FF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-23 19:46:48
# Particle engine compiled: Mar 21 2001 17:23:24
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom texture
gentexture : particles\hex_01
# generator constant particle rotation
genrotate : 1 : 1 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 3
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 100 : 0x00000000 : 128
alpha : 4192 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFF8000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
radius : 600 : 0x00000000 : 15.000001
radius : 4208 : 0x00000000 : 0.571000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 464 : 0x00000000 : 35.004
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 768 : 0x00000000 : 39 : 39
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1328 : 0x00000000 : 0 : 100
########
# generator : <description>
#------------:---------------
generator : Generator #2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 336 : 0x00000000 : 255
alpha : 3312 : 0x00000000 : 0
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 1040 : 0x00000000 : 19.324001
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1056 : 0x00000000 : 10
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 832 : 0x00000000 : 0.578 : 50.172

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-17 19:43:33
# Particle engine compiled: Sat Feb 17 15:14:15 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : blue rings
# generator air resistance
genresist : 3
# generator custom texture
gentexture : particles\ring_02
# generator constant particle rotation
genrotate : 8 : 10 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 496 : 0x00000000 : 0
alpha : 640 : 0x00000000 : 255
alpha : 1984 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 656 : 0x00000000 : 0x4A4A4A
color : 1584 : 0x00000000 : 0x04C8C8
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 560 : 0x00000000 : 0.000000
radius : 720 : 0x00000000 : 8.048000
radius : 1984 : 0x00000000 : 0.588000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 896 : 0x00000000 : 0 : 0 : 1.2 : 1.2
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1000 : 0x00000000 : 0
flow : 1000 : 0x00000000 : 40
flow : 1984 : 0x00000000 : 40
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 912 : 0x00000000 : 120 : 120
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 150
########
# generator : <description>
#------------:---------------
generator : red rings
# generator air resistance
genresist : 2
# generator custom texture
gentexture : particles\plus
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 592 : 0x00000000 : 0xFF0000
color : 832 : 0x00000000 : 0xFF0000
color : 1024 : 0x00000000 : 0xFFFF00
color : 1920 : 0x00000000 : 0xFF0000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 6.571000
radius : 972 : 0x00000000 : 2.441000
radius : 1028 : 0x00000000 : 7.697001
radius : 2000 : 0x00000000 : 0.188000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 528 : 0x00000000 : 0
flow : 528 : 0x00000000 : 500
flow : 608 : 0x00000000 : 500
flow : 608 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 768 : 0x00000000 : 60 : 60
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 80 : 80

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-17 19:17:21
# Particle engine compiled: Sat Feb 17 15:14:15 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : blue rings
# generator air resistance
genresist : 3
# generator custom texture
gentexture : particles\ring_02
# generator constant particle rotation
genrotate : -2 : 2 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 496 : 0x00000000 : 0
alpha : 640 : 0x00000000 : 255
alpha : 1984 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 656 : 0x00000000 : 0x4A4A4A
color : 1584 : 0x00000000 : 0x04C8C8
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 560 : 0x00000000 : 0.000000
radius : 720 : 0x00000000 : 8.048000
radius : 1984 : 0x00000000 : 0.588000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1000 : 0x00000000 : 0
flow : 1000 : 0x00000000 : 40
flow : 1984 : 0x00000000 : 40
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 912 : 0x00000000 : 120 : 120
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 150
########
# generator : <description>
#------------:---------------
generator : red rings
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 576 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 592 : 0x00000000 : 0xFF0000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 528 : 0x00000000 : 5.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 752 : 0x00000000 : 0
flow : 752 : 0x00000000 : 300
flow : 784 : 0x00000000 : 300
flow : 784 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 768 : 0x00000000 : 60 : 60
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1992 : 0x00000000 : 30 : 30

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-14 20:00:28
# Particle engine compiled: Tue Feb 13 19:05:42 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 352 : 0x00000000 : 0
alpha : 1000 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x7F7F7F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
radius : 600 : 0x00000000 : 15.000000
radius : 1000 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 20
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 25 : 50
########
# generator : <description>
#------------:---------------
generator : Generator #2
# generator air resistance
genresist : 2.5
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 304 : 0x00000000 : 255
alpha : 2224 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 480 : 0x00000000 : 0xB83F21
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.000000
radius : 224 : 0x00000000 : 14.009001
radius : 2192 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 0 : 0x00000000 : 0
flow : 256 : 0x00000000 : 46.929
flow : 768 : 0x00000000 : 46.929
flow : 1072 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 2512 : 0x00000000 : 0 : 16
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 0 : 0x00000000 : 166.412 : 249.618
initvel : 1536 : 0x00000000 : 33.282 : 105.394

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@ -0,0 +1,167 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-06-09 11:21:48
# Particle engine compiled: Jun 8 2001 23:53:18
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator constant acceleration vector
genaccel : 0 : 0 : 5
# generator constant particle rotation
genrotate : -0.3 : 0.3 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 1264 : 0x00000000 : 83
alpha : 1360 : 0x00000000 : 255
alpha : 1408 : 0x00000000 : 83
alpha : 2976 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 1200 : 0x00000000 : 0xFF0000
color : 1376 : 0x00000000 : 0xFFFFFF
color : 1488 : 0x00000000 : 0xFF2020
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 112 : 0x00000000 : 5.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 288 : 0x00000000 : 0 : 0 : 3 : 3
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 50
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1392 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #2
# generator custom texture
gentexture : particles\Magical_01.png
# generator constant particle rotation
genrotate : -2 : 2 : 1
# generator flicker and flicker flag
genflicker : 38 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 224 : 0x00000000 : 255
alpha : 448 : 0x00000000 : 69
alpha : 736 : 0x00000000 : 145
alpha : 992 : 0x00000000 : 7
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xFFFFFF
color : 256 : 0x00000000 : 0x95432F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 55.732002
radius : 528 : 0x00000000 : 14.857000
radius : 880 : 0x00000000 : 78.025002
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 704 : 0x00000000 : 5.851
########
# generator : <description>
#------------:---------------
generator : what heart?
# generator custom texture
gentexture : particles\fire2.png
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 160 : 0x00000000 : 255
alpha : 720 : 0x00000000 : 200
alpha : 896 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 400 : 0x00000000 : 0xFD5248
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 22.857000
radius : 128 : 0x00000000 : 34.286003
radius : 288 : 0x00000000 : 22.857000
radius : 432 : 0x00000000 : 50.000004
radius : 624 : 0x00000000 : 22.857000
radius : 944 : 0x00000000 : 7.894001
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 992 : 0x00000000 : 0 : 0

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@ -0,0 +1,323 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-06-09 20:06:12
# Particle engine compiled: Jun 9 2001 16:18:03
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator constant acceleration vector
genaccel : 0 : 0 : 5
# generator custom texture
gentexture : particles\flare_05.png
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 1264 : 0x00000000 : 83
alpha : 1360 : 0x00000000 : 255
alpha : 1408 : 0x00000000 : 83
alpha : 2976 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 1200 : 0x00000000 : 0xFFFF00
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 112 : 0x00000000 : 5.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 288 : 0x00000000 : 0 : 0 : 1 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 50
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1392 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : what heart?
# generator custom texture
gentexture : particles\fire2.png
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 160 : 0x00000000 : 255
alpha : 720 : 0x00000000 : 200
alpha : 896 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 400 : 0x00000000 : 0xFBEE4A
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 22.857000
radius : 128 : 0x00000000 : 34.286003
radius : 288 : 0x00000000 : 22.857000
radius : 432 : 0x00000000 : 50.000004
radius : 624 : 0x00000000 : 22.857000
radius : 944 : 0x00000000 : 7.894001
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 992 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\electric256
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xB6E972
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0 : 0 : 0.5 : 0.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #2
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\electric256
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xEFBD72
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0.5 : 0 : 1 : 0.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #3
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\electric256
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xEFF8C0
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0 : 0.5 : 0.5 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #4
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\electric256
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xB0A782
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0.5 : 0.5 : 1 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0

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@ -0,0 +1,73 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-03 16:34:16
# Particle engine compiled: Mar 2 2001 15:56:39
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator constant particle rotation
genrotate : 0.5 : 1 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 0 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 224 : 0x00000000 : 214
alpha : 5264 : 0x00000000 : 207
alpha : 5872 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x7F7F7F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.200000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 1744 : 0x00000000 : 0 : 0 : 1.8 : 1.8
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 200
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 992 : 0x00000000 : 178 : 180
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1952 : 0x00000000 : 2 : 4

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@ -0,0 +1,70 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-19 15:41:48
# Particle engine compiled: Sat Feb 17 23:41:38 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 3232 : 0x00000000 : 83
alpha : 7456 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xEBEBEB
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 33.496002
radius : 7488 : 0x00000000 : 99.743004
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 912 : 0x00000000 : 4
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 384 : 0x00000000 : 0 : 90
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 336 : 0x00000000 : 0 : 1

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-17 17:39:04
# Particle engine compiled: Sat Feb 17 15:14:15 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : spreading blue
# generator air resistance
genresist : 3
# generator custom texture
gentexture : particles\ring_02
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 304 : 0x00000000 : 214
alpha : 2624 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x3987C6
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.029000
radius : 2608 : 0x00000000 : 25.053001
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 624 : 0x00000000 : 0 : 0 : 1 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 10
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 592 : 0x00000000 : 90 : 90
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1936 : 0x00000000 : 25 : 155.556
########
# generator : <description>
#------------:---------------
generator : red tower
# generator custom texture
gentexture : particles\ring_02
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 192 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 544 : 0x00000000 : 0xFF3E3E
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.000000
radius : 1984 : 0x00000000 : 10.000000
radius : 4992 : 0x00000000 : 3.429000
radius : 7424 : 0x00000000 : 9.714001
radius : 19776 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 400 : 0x00000000 : 1
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 432 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 560 : 0x00000000 : 5 : 5

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@ -0,0 +1,250 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-18 16:17:00
# Particle engine compiled: Sat Feb 17 23:41:38 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Letter J
# generator custom texture
gentexture : particles\joey\textjoey
# generator constant particle rotation
genrotate : -1 : 1 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 368 : 0x00000000 : 255
alpha : 5440 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFEDEE4
color : 5552 : 0x00000000 : 0xAE0023
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 6.000000
radius : 5008 : 0x00000000 : 0.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 928 : 0x00000000 : 0 : 0 : 0.5 : 0.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 5
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1040 : 0x00000000 : 175 : 180
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 15 : 20
########
# generator : <description>
#------------:---------------
generator : Letter O
# generator custom texture
gentexture : particles\joey\textjoey
# generator constant particle rotation
genrotate : -1 : 1 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 368 : 0x00000000 : 255
alpha : 5440 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xDAFEDB
color : 5536 : 0x00000000 : 0x0BC705
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 6.000000
radius : 5040 : 0x00000000 : 0.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 928 : 0x00000000 : 0.5 : 0 : 1 : 0.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 5
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1040 : 0x00000000 : 175 : 180
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 15 : 20
########
# generator : <description>
#------------:---------------
generator : Letter E
# generator custom texture
gentexture : particles\joey\textjoey
# generator constant particle rotation
genrotate : -1 : 1 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 368 : 0x00000000 : 255
alpha : 5440 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xDFDFFF
color : 5536 : 0x00000000 : 0x0409BD
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 6.000000
radius : 5024 : 0x00000000 : 0.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 928 : 0x00000000 : 0 : 0.5 : 0.5 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 5
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1040 : 0x00000000 : 175 : 180
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 15 : 20
########
# generator : <description>
#------------:---------------
generator : Letter Y
# generator custom texture
gentexture : particles\joey\textjoey
# generator constant particle rotation
genrotate : -1 : 1 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 368 : 0x00000000 : 255
alpha : 5440 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFBFEDA
color : 5536 : 0x00000000 : 0xBCC606
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 6.000000
radius : 5024 : 0x00000000 : 0.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 928 : 0x00000000 : 0.5 : 0.5 : 1 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 5
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1040 : 0x00000000 : 175 : 180
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 15 : 20

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@ -0,0 +1,76 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-18 00:20:21
# Particle engine compiled: Sat Feb 17 23:41:38 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom texture
gentexture : particles\joey\textjoey
# generator constant particle rotation
genrotate : -1 : 1 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 368 : 0x00000000 : 255
alpha : 5440 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xB3B3FF
color : 5536 : 0x00000000 : 0x111E95
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 6.000000
radius : 6016 : 0x00000000 : 0.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 928 : 0x00000000 : 0 : 0.5 : 0.5 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 5
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1040 : 0x00000000 : 175 : 180
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 15 : 20

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@ -0,0 +1,205 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-26 18:20:57
# Particle engine compiled: Thu Feb 22 20:05:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : red
# generator constant acceleration vector
genaccel : 0 : 0 : -386
# generator custom texture
gentexture : particles\star_01
# generator constant particle rotation
genrotate : -1 : 1 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 416 : 0x00000000 : 255
alpha : 2416 : 0x00000000 : 255
alpha : 2880 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFF0000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.000000
radius : 416 : 0x00000000 : 2.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 512 : 0x00000000 : 50
flow : 512 : 0x00000000 : 0
flow : 3024 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1120 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 960 : 0x00000000 : 300 : 300
########
# generator : <description>
#------------:---------------
generator : white
# generator constant acceleration vector
genaccel : 0 : 0 : -386
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\star_01
# generator time variation of particles
genvartime : 2.000000
# generator constant particle rotation
genrotate : -1 : 1 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 416 : 0x00000000 : 255
alpha : 4288 : 0x00000000 : 255
alpha : 4880 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 96 : 0x00000000 : 0xFFFFFF
color : 432 : 0x00000000 : 0x000000
color : 560 : 0x00000000 : 0xFFFFFF
color : 1040 : 0x00000000 : 0x000000
color : 1200 : 0x00000000 : 0xFFFFFF
color : 1680 : 0x00000000 : 0x000000
color : 1792 : 0x00000000 : 0xFFFFFF
color : 2336 : 0x00000000 : 0x000000
color : 2432 : 0x00000000 : 0xFFFFFF
color : 3088 : 0x00000000 : 0x000000
color : 3264 : 0x00000000 : 0xFFFFFF
color : 3904 : 0x00000000 : 0x000000
color : 3984 : 0x00000000 : 0xFFFFFF
color : 4672 : 0x00000000 : 0x000000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.000000
radius : 416 : 0x00000000 : 2.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 512 : 0x00000000 : 50
flow : 512 : 0x00000000 : 0
flow : 3024 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1120 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 960 : 0x00000000 : 300 : 300
########
# generator : <description>
#------------:---------------
generator : blue
# generator constant acceleration vector
genaccel : 0 : 0 : -386
# generator custom texture
gentexture : particles\star_01
# generator constant particle rotation
genrotate : -1 : 1 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 416 : 0x00000000 : 255
alpha : 2320 : 0x00000000 : 255
alpha : 2880 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x0000FF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.000000
radius : 416 : 0x00000000 : 2.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 512 : 0x00000000 : 50
flow : 512 : 0x00000000 : 0
flow : 3024 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1120 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 960 : 0x00000000 : 300 : 300

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@ -0,0 +1,74 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-18 15:34:30
# Particle engine compiled: Sat Feb 17 23:41:38 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator constant acceleration vector
genaccel : 0 : 0 : -300
# generator custom texture
gentexture : particles\star_01
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 416 : 0x00000000 : 255
alpha : 2416 : 0x00000000 : 255
alpha : 2880 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 416 : 0x00000000 : 2.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 512 : 0x00000000 : 50
flow : 512 : 0x00000000 : 0
flow : 3024 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1120 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 960 : 0x00000000 : 300 : 300

View file

@ -0,0 +1,106 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-18 15:52:57
# Particle engine compiled: Sat Feb 17 23:41:38 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : spikes
# generator custom texture
gentexture : particles\flare_02
# generator spawn volume flags (x:y:z)
genvol : 1 : 0 : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 240 : 0x00000000 : 255
alpha : 800 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFFFF00
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 5.943000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 704 : 0x00000000 : 90.958
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 960 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : dots
# generator custom texture
gentexture : particles\flare_02
# generator spawn volume flags (x:y:z)
genvol : 1 : 0 : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 116 : 0x00000000 : 255
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.000000
radius : 148 : 0x00000000 : 2.109000
radius : 392 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 240 : 0x00000000 : 98.12
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 176 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 160 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-23 18:46:56
# Particle engine compiled: Thu Feb 22 20:05:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : anoxtext
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\anoxtextring
# generator constant particle rotation
genrotate : 0.1 : 0.1 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 2500 : 0x00000000 : 0
alpha : 5000 : 0x00000000 : 255
alpha : 7500 : 0x00000000 : 0
alpha : 10000 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 2500 : 0x00000000 : 0x408080
color : 2500 : 0x00000000 : 0xFF0080
color : 7500 : 0x00000000 : 0xFF0080
color : 7500 : 0x00000000 : 0x408080
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 10000 : 0x00000000 : 25.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 10000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : radar sweep
# generator custom texture
gentexture : particles\joey\radar64
# generator constant particle rotation
genrotate : -1 : -1 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 200 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0x00FF00
color : 500 : 0x00000000 : 0xFF0000
color : 1000 : 0x00000000 : 0x00FF00
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 500 : 0x00000000 : 25.579000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1000 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-23 18:46:24
# Particle engine compiled: Thu Feb 22 20:05:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : anoxtext
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\anoxtextring
# generator constant particle rotation
genrotate : 0.1 : 0.1 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 2500 : 0x00000000 : 0
alpha : 5000 : 0x00000000 : 255
alpha : 7500 : 0x00000000 : 0
alpha : 10000 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 2500 : 0x00000000 : 0x408080
color : 2500 : 0x00000000 : 0xFF0080
color : 7500 : 0x00000000 : 0xFF0080
color : 7500 : 0x00000000 : 0x408080
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 10000 : 0x00000000 : 25.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 10000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : radar sweep
# generator custom texture
gentexture : particles\joey\radar64
# generator constant particle rotation
genrotate : -1 : -1 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 200 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0x00FF00
color : 500 : 0x00000000 : 0xFF0000
color : 1000 : 0x00000000 : 0x00FF00
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 500 : 0x00000000 : 25.579000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-23 18:49:19
# Particle engine compiled: Thu Feb 22 20:05:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : anoxtext
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\joey\anoxtextblur
# generator constant particle rotation
genrotate : 0.1 : 0.1 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 2500 : 0x00000000 : 0
alpha : 5000 : 0x00000000 : 255
alpha : 7500 : 0x00000000 : 0
alpha : 10000 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 5000 : 0x00000000 : 0x000000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 25.000002
radius : 10000 : 0x00000000 : 25.000002
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 10000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : logoflash
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\anoxparticlelogo
# generator constant particle rotation
genrotate : -2 : 2 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 207
alpha : 1152 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 336 : 0x00000000 : 0x000000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 10.857000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1056 : 0x00000000 : 3
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 592 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 528 : 0x00000000 : 5 : 5

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-20 13:29:52
# Particle engine compiled: Sat Feb 17 23:41:38 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : anoxtext
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\joey\anoxtextblur
# generator constant particle rotation
genrotate : 0.1 : 0.1 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 2496 : 0x00000000 : 0
alpha : 5024 : 0x00000000 : 255
alpha : 7520 : 0x00000000 : 0
alpha : 10000 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 4192 : 0x00000000 : 0x000000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 25.000002
radius : 9760 : 0x00000000 : 25.000002
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
burst:0:0:1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 10000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : logoflash
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\anoxparticlelogo
# generator constant particle rotation
genrotate : -2 : 2 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 172
alpha : 560 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 336 : 0x00000000 : 0x000000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 10.857000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1056 : 0x00000000 : 3
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 592 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 528 : 0x00000000 : 5 : 5

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-26 15:59:13
# Particle engine compiled: Thu Feb 22 20:05:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : anoxtext
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\anoxtextring
# generator constant particle rotation
genrotate : 0.5 : 0.5 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 500 : 0x00000000 : 128
alpha : 500 : 0x00000000 : 255
alpha : 750 : 0x00000000 : 128
alpha : 750 : 0x00000000 : 255
alpha : 1250 : 0x00000000 : 128
alpha : 1250 : 0x00000000 : 255
alpha : 2000 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0xFFFFFF
color : 500 : 0x00000000 : 0xFFFFFF
color : 500 : 0x00000000 : 0x00BFBF
color : 1250 : 0x00000000 : 0x00BFBF
color : 1250 : 0x00000000 : 0x0000FF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
radius : 500 : 0x00000000 : 15.000000
radius : 500 : 0x00000000 : 30.000000
radius : 750 : 0x00000000 : 15.000000
radius : 750 : 0x00000000 : 30.000000
radius : 1250 : 0x00000000 : 15.000000
radius : 1250 : 0x00000000 : 25.000000
radius : 2000 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : radar sweep
# generator custom texture
gentexture : particles\joey\radar64
# generator constant particle rotation
genrotate : -1 : -1 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 200 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0x00FF00
color : 500 : 0x00000000 : 0xFF0000
color : 1000 : 0x00000000 : 0x00FF00
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 500 : 0x00000000 : 25.579000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1000 : 0x00000000 : 0 : 0

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@ -0,0 +1,128 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-26 15:59:13
# Particle engine compiled: Thu Feb 22 20:05:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : anoxtext
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\anoxtextring
# generator constant particle rotation
genrotate : 0.5 : 0.5 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 500 : 0x00000000 : 128
alpha : 500 : 0x00000000 : 255
alpha : 750 : 0x00000000 : 128
alpha : 750 : 0x00000000 : 255
alpha : 1250 : 0x00000000 : 128
alpha : 1250 : 0x00000000 : 255
alpha : 2000 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0xFFFFFF
color : 500 : 0x00000000 : 0xFFFFFF
color : 500 : 0x00000000 : 0x00BFBF
color : 1250 : 0x00000000 : 0x00BFBF
color : 1250 : 0x00000000 : 0x0000FF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 25.000000
radius : 500 : 0x00000000 : 10.000000
radius : 500 : 0x00000000 : 20.000000
radius : 750 : 0x00000000 : 10.000000
radius : 750 : 0x00000000 : 20.000000
radius : 1250 : 0x00000000 : 10.000000
radius : 1250 : 0x00000000 : 15.000000
radius : 2000 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : radar sweep
# generator custom texture
gentexture : particles\joey\radar64
# generator constant particle rotation
genrotate : -1 : -1 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 200 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0x00FF00
color : 500 : 0x00000000 : 0xFF0000
color : 1000 : 0x00000000 : 0x00FF00
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 500 : 0x00000000 : 25.579000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1000 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-26 16:28:17
# Particle engine compiled: Thu Feb 22 20:05:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : anoxtext
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\joey\anoxtextblur
# generator constant particle rotation
genrotate : 0.5 : 0.5 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 500 : 0x00000000 : 128
alpha : 500 : 0x00000000 : 255
alpha : 750 : 0x00000000 : 128
alpha : 750 : 0x00000000 : 255
alpha : 1250 : 0x00000000 : 128
alpha : 1250 : 0x00000000 : 255
alpha : 2000 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 5000 : 0x00000000 : 0x000000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
radius : 500 : 0x00000000 : 15.000000
radius : 500 : 0x00000000 : 30.000000
radius : 750 : 0x00000000 : 15.000000
radius : 750 : 0x00000000 : 30.000000
radius : 1250 : 0x00000000 : 15.000000
radius : 1250 : 0x00000000 : 25.000000
radius : 2000 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : logoflash
# generator air resistance
genresist : 5
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\anoxlogo_glow
# generator constant particle rotation
genrotate : -4 : 4 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 207
alpha : 728 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 336 : 0x00000000 : 0xFFFF00
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 5.000000
radius : 728 : 0x00000000 : 11.485001
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
burst : 500 : 0x00000000 : 1
burst : 750 : 0x00000000 : 1
burst : 1250 : 0x00000000 : 1
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 592 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 200 : 200

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-26 16:28:17
# Particle engine compiled: Thu Feb 22 20:05:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : anoxtext
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\joey\anoxtextblur
# generator constant particle rotation
genrotate : 0.5 : 0.5 : 0
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 500 : 0x00000000 : 128
alpha : 500 : 0x00000000 : 255
alpha : 750 : 0x00000000 : 128
alpha : 750 : 0x00000000 : 255
alpha : 1250 : 0x00000000 : 128
alpha : 1250 : 0x00000000 : 255
alpha : 2000 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 5000 : 0x00000000 : 0x000000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 25.000000
radius : 500 : 0x00000000 : 10.000000
radius : 500 : 0x00000000 : 20.000000
radius : 750 : 0x00000000 : 10.000000
radius : 750 : 0x00000000 : 20.000000
radius : 1250 : 0x00000000 : 10.000000
radius : 1250 : 0x00000000 : 15.000000
radius : 2000 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : logoflash
# generator air resistance
genresist : 5
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\anoxlogo_glow
# generator constant particle rotation
genrotate : -4 : 4 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 207
alpha : 728 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 336 : 0x00000000 : 0xFFFF00
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 5.000000
radius : 728 : 0x00000000 : 11.485001
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
burst : 500 : 0x00000000 : 1
burst : 750 : 0x00000000 : 1
burst : 1250 : 0x00000000 : 1
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 592 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 200 : 200

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-02 20:36:49
# Particle engine compiled: Mar 2 2001 15:56:39
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\electric256
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0 : 0 : 0.5 : 0.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #2
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\electric256
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xC1DCF7
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0.5 : 0 : 1 : 0.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #3
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\electric256
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xC1DCF7
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0 : 0.5 : 0.5 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #4
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\electric256
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0.5 : 0.5 : 1 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0

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@ -0,0 +1,222 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-11 16:35:10
# Particle engine compiled: Mar 2 2001 15:56:39
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\lightning_01
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0 : 0 : 0.5 : 0.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #2
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\lightning_01
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xC1DCF7
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0.5 : 0 : 1 : 0.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #3
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\lightning_01
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xC1DCF7
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0 : 0.5 : 0.5 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #4
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\lightning_01
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 35.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 176 : 0x00000000 : 0.5 : 0.5 : 1 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0

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@ -0,0 +1,104 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-06-06 15:08:41
# Particle engine compiled: Jun 5 2001 17:32:50
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator follows entity
genfollow : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 224 : 0x00000000 : 255
alpha : 1952 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 1.000000
radius : 2000 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 3
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #2
# generator follows entity
genfollow : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 992 : 0x00000000 : 48
alpha : 1952 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 5.000000
radius : 2000 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 3
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-12 16:32:33
# Particle engine compiled: Sun Feb 11 17:32:05 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator air resistance
genresist : 5
# generator constant acceleration vector
genaccel : 0 : 0 : -30
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\num1234
# generator time variation of particles
genvartime : 2.210000
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 100 : 0x00000000 : 255
alpha : 3248 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x10B1EF
color : 2336 : 0x00000000 : 0x45006A
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 3.023000
radius : 592 : 0x00000000 : 10.202001
radius : 3168 : 0x00000000 : 21.916000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 608 : 0x00000000 : 0 : 0 : 0.5 : 0.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 176 : 0x00000000 : 117.489
flow : 176 : 0x00000000 : 0
flow : 1792 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 544 : 0x00000000 : 0 : 14
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 640 : 0x00000000 : 248.913 : 294.765
initvel : 2000 : 0x00000000 : 25 : 50

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-12 16:33:10
# Particle engine compiled: Sun Feb 11 17:32:05 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator air resistance
genresist : 5
# generator constant acceleration vector
genaccel : 0 : 0 : -30
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\num1234
# generator time variation of particles
genvartime : 2.210000
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 100 : 0x00000000 : 255
alpha : 3248 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xF2800D
color : 2336 : 0x00000000 : 0x61120A
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 3.023000
radius : 592 : 0x00000000 : 10.202001
radius : 3168 : 0x00000000 : 21.916000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 608 : 0x00000000 : 0.5 : 0 : 1 : 0.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 176 : 0x00000000 : 117.489
flow : 176 : 0x00000000 : 0
flow : 1792 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 544 : 0x00000000 : 0 : 14
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 640 : 0x00000000 : 248.913 : 294.765
initvel : 2000 : 0x00000000 : 25 : 50

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-14 11:32:46
# Particle engine compiled: Tue Feb 13 19:05:42 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator air resistance
genresist : 5
# generator constant acceleration vector
genaccel : 0 : 0 : -30
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\num1234
# generator time variation of particles
genvartime : 2.210000
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 100 : 0x00000000 : 255
alpha : 3248 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x57F30C
color : 2336 : 0x00000000 : 0x624E09
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 3.023000
radius : 592 : 0x00000000 : 10.202001
radius : 3168 : 0x00000000 : 21.916000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 608 : 0x00000000 : 0 : 0.5 : 0.5 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 176 : 0x00000000 : 117.489
flow : 176 : 0x00000000 : 0
flow : 1792 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 544 : 0x00000000 : 0 : 14
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 640 : 0x00000000 : 248.913 : 294.765
initvel : 2000 : 0x00000000 : 25 : 50

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-14 11:24:39
# Particle engine compiled: Tue Feb 13 19:05:42 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator air resistance
genresist : 5
# generator constant acceleration vector
genaccel : 0 : 0 : -30
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\joey\num1234
# generator time variation of particles
genvartime : 2.210000
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 100 : 0x00000000 : 255
alpha : 3248 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xF20DC5
color : 2336 : 0x00000000 : 0x62091B
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 3.023000
radius : 592 : 0x00000000 : 10.202001
radius : 3168 : 0x00000000 : 21.916000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 608 : 0x00000000 : 0.5 : 0.5 : 1 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 176 : 0x00000000 : 117.489
flow : 176 : 0x00000000 : 0
flow : 1792 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 544 : 0x00000000 : 0 : 14
angle : 1536 : 0x00000000 : 98 : 125
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 640 : 0x00000000 : 248.913 : 294.765
initvel : 2000 : 0x00000000 : 25 : 50

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-12 16:01:22
# Particle engine compiled: Sun Feb 11 17:32:05 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator air resistance
genresist : 5
# generator constant acceleration vector
genaccel : 0 : 0 : -30
# generator time variation of particles
genvartime : 2.210000
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 100 : 0x00000000 : 255
alpha : 3248 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x10B1EF
color : 2336 : 0x00000000 : 0x45006A
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 3.023000
radius : 592 : 0x00000000 : 10.202001
radius : 3168 : 0x00000000 : 21.916000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 176 : 0x00000000 : 117.489
flow : 176 : 0x00000000 : 0
flow : 1792 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 512 : 0x00000000 : 0 : 26
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 640 : 0x00000000 : 248.913 : 294.765
initvel : 2000 : 0x00000000 : 25 : 50

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-02 06:23:42
# Particle engine compiled: Mar 2 2001 06:08:33
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator air resistance
genresist : 2
# generator constant acceleration vector
genaccel : 0 : 0 : -386
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\joey\joeyrain
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 3
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 0 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 272 : 0x00000000 : 255
alpha : 1344 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 640 : 0x00000000 : 0x408080
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 248 : 0x00000000 : 1.500000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 200
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 992 : 0x00000000 : 180 : 180
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1984 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-02 05:24:26
# Particle engine compiled: Mar 1 2001 23:41:01
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 0 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 320 : 0x00000000 : 0x408080
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 248 : 0x00000000 : 1.143000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 200
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 992 : 0x00000000 : 180 : 180
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1984 : 0x00000000 : 400 : 400

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-02 05:57:09
# Particle engine compiled: Mar 1 2001 23:41:01
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator z-buffer control : zwrite : zfunc
gendepth : 0 : 0x0203
# generator custom texture
gentexture : particles\ring_01
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 0 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 90
alpha : 164 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 164 : 0x00000000 : 0xC0C0C0
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.000000
radius : 160 : 0x00000000 : 4.927000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 200
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1984 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-16 17:45:19
# Particle engine compiled: Thu Feb 15 11:38:14 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator constant particle rotation
genrotate : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 208 : 0x00000000 : 255
alpha : 2912 : 0x00000000 : 152
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x5F5F5F
color : 2464 : 0x00000000 : 0xFF0080
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 32 : 0x00000000 : 16.164001
radius : 2896 : 0x00000000 : 2.286000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 480 : 0x00000000 : 0 : 0 : 2 : 2
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1264 : 0x00000000 : 25
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 640 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 48 : 0x00000000 : 0 : 15
initvel : 1968 : 0x00000000 : 15 : 15
initvel : 3984 : 0x00000000 : 30 : 30
initvel : 6000 : 0x00000000 : 15 : 15
initvel : 7984 : 0x00000000 : 0 : 15

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-16 21:47:55
# Particle engine compiled: Thu Feb 15 11:38:14 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : spiral arm
# generator custom texture
gentexture : particles\joey\spiraldecoring
# generator constant particle rotation
genrotate : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 320 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 320 : 0x00000000 : 0x333333
color : 896 : 0x00000000 : 0x141464
color : 2464 : 0x00000000 : 0x326363
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 32 : 0x00000000 : 20.000000
radius : 3968 : 0x00000000 : 0.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 480 : 0x00000000 : 0 : 0 : 1.5 : 1.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 0 : 0x00000000 : 20
flow : 3000 : 0x00000000 : 70
flow : 6000 : 0x00000000 : 20
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 3000 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 0 : 0x00000000 : 5 : 5
initvel : 3000 : 0x00000000 : 30 : 30
initvel : 6000 : 0x00000000 : 5 : 5
########
# generator : <description>
#------------:---------------
generator : center burst
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 3296 : 0x00000000 : 255
alpha : 5024 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 1152 : 0x00000000 : 0xFF0080
color : 3280 : 0x00000000 : 0xFF0080
color : 3728 : 0x00000000 : 0xFF93C9
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 3344 : 0x00000000 : 25.100000
radius : 5024 : 0x00000000 : 2.151000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2870 : 0x00000000 : 0
flow : 2870 : 0x00000000 : 10
flow : 2970 : 0x00000000 : 10
flow : 2970 : 0x00000000 : 0
flow : 6000 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 3136 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 3072 : 0x00000000 : 30 : 30

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-16 21:42:16
# Particle engine compiled: Thu Feb 15 11:38:14 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : spiral arm
# generator custom texture
gentexture : particles\joey\spiraldecoring
# generator constant particle rotation
genrotate : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 320 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 320 : 0x00000000 : 0x333333
color : 896 : 0x00000000 : 0x141464
color : 2464 : 0x00000000 : 0x326363
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 32 : 0x00000000 : 20.000000
radius : 3968 : 0x00000000 : 0.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 480 : 0x00000000 : 0 : 0 : 1.5 : 1.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 0 : 0x00000000 : 20
flow : 3000 : 0x00000000 : 70
flow : 6000 : 0x00000000 : 20
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 3000 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 0 : 0x00000000 : 5 : 5
initvel : 3000 : 0x00000000 : 30 : 30
initvel : 6000 : 0x00000000 : 5 : 5
########
# generator : <description>
#------------:---------------
generator : center burst
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 3296 : 0x00000000 : 255
alpha : 5024 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 1152 : 0x00000000 : 0xFF0080
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 3344 : 0x00000000 : 25.100000
radius : 4976 : 0x00000000 : 39.932003
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2800 : 0x00000000 : 0
flow : 2800 : 0x00000000 : 10
flow : 2900 : 0x00000000 : 10
flow : 2900 : 0x00000000 : 0
flow : 6000 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 3136 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 3072 : 0x00000000 : 30 : 30

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-20 20:48:45
# Particle engine compiled: Tue Feb 20 20:40:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Letter J
# generator custom texture
gentexture : particles\joey\textjoey
# generator constant particle rotation
genrotate : -1 : 1 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 1 : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 368 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFEDEE4
color : 1008 : 0x00000000 : 0xAE0023
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 6.000000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 928 : 0x00000000 : 0 : 0 : 0.5 : 0.5
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1504 : 0x00000000 : 30.75
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1040 : 0x00000000 : 175 : 180
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-06-04 10:06:21
# Particle engine compiled: Jun 4 2001 02:48:35
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator follows entity
genfollow : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 241
alpha : 480 : 0x00000000 : 0
alpha : 992 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x01FED8
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.000000
radius : 464 : 0x00000000 : 9.580001
radius : 960 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1952 : 0x00000000 : 5.1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #2
# generator air resistance
genresist : 4
# generator constant acceleration vector
genaccel : 0 : 0 : -386
# generator flicker and flicker flag
genflicker : 47 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0x05E7E7
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.971000
radius : 176 : 0x00000000 : 0.029000
radius : 320 : 0x00000000 : 1.029000
radius : 448 : 0x00000000 : 0.059000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1088 : 0x00000000 : 40.431
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1168 : 0x00000000 : 50 : 50

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-05-15 14:50:58
# Particle engine compiled: May 11 2001 17:04:02
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : models\Boots\boots2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 2000 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2096 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-23 16:42:03
# Particle engine compiled: Thu Feb 22 20:05:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom texture
gentexture : particles\joey\anoxparticlelogo
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 1000 : 0x00000000 : 0x7F7F7F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 55
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0x000000
color : 1000 : 0x00000000 : 0x2D0016
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 576 : 0x00000000 : 40.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 10
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1000 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-23 16:38:20
# Particle engine compiled: Thu Feb 22 20:05:39 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom texture
gentexture : particles\joey\anoxparticlelogo
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 1000 : 0x00000000 : 0x7F7F7F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1000 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Generator #2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 992 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 176 : 0x00000000 : 0xFFFFFF
color : 720 : 0x00000000 : 0xFF0080
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 736 : 0x00000000 : 5.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1000 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-02 15:39:03
# Particle engine compiled: Mar 2 2001 15:25:26
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator flicker and flicker flag
genflicker : 88 : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 100 : 0x00000000 : 128
alpha : 1000 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x7F7F7F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
radius : 600 : 0x00000000 : 15.000000
radius : 1000 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 20
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 25 : 50

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-02 20:09:35
# Particle engine compiled: Mar 2 2001 15:56:39
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom texture
gentexture : particles\flare_03
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator spawn volume flags (x:y:z)
genvol : 1 : 1 : 1 : 0
# generator flicker and flicker flag
genflicker : 94 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 496 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 5.000000
radius : 464 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 320 : 0x00000000 : 30
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1040 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-04-18 19:49:24
# Particle engine compiled: Apr 16 2001 11:40:45
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom texture
gentexture : particles\Line_03
# generator time variation of particles
genvartime : 0.330000
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 4
# generator flicker and flicker flag
genflicker : 1 : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 192 : 0x00000000 : 234
alpha : 464 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0x00FFFF
color : 368 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 48 : 0x00000000 : 50.000004
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 8
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1984 : 0x00000000 : 0 : 180
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-07 15:59:09
# Particle engine compiled: Wed Feb 7 14:11:26 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator air resistance
genresist : 5
# generator constant acceleration vector
genaccel : 0 : 0 : 500
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles/test/bubbletest
# generator time variation of particles
genvartime : 0.500000
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 128 : 0x00000000 : 188
alpha : 669 : 0x00000000 : 188
alpha : 796 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 670 : 0x00000000 : 0x585858
color : 675 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 10.000000
radius : 672 : 0x00000000 : 10.000000
radius : 797 : 0x00000000 : 26.000002
# texture of particle and texture coordinates (floats)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 0 : 0x00000000 : 0 : 0 : 0.5 : 0.5
texture : 46 : 0x00000000 : 0.5 : 0 : 1 : 0.5
texture : 98 : 0x00000000 : 0 : 0.5 : 0.5 : 1
texture : 148 : 0x00000000 : 0 : 0 : 0.5 : 0.5
texture : 202 : 0x00000000 : 0.5 : 0 : 1 : 0.5
texture : 256 : 0x00000000 : 0 : 0.5 : 0.5 : 1
texture : 310 : 0x00000000 : 0 : 0 : 0.5 : 0.5
texture : 368 : 0x00000000 : 0.5 : 0 : 1 : 0.5
texture : 426 : 0x00000000 : 0 : 0.5 : 0.5 : 1
texture : 488 : 0x00000000 : 0 : 0 : 0.5 : 0.5
texture : 546 : 0x00000000 : 0.5 : 0 : 1 : 0.5
texture : 604 : 0x00000000 : 0 : 0.5 : 0.5 : 1
texture : 672 : 0x00000000 : 0.5 : 0.5 : 1 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 30
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1520 : 0x00000000 : 0 : 134
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1840 : 0x00000000 : 250.002 : 580.65

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-06-03 15:29:13
# Particle engine compiled: Jun 3 2001 00:03:00
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator looping control
genloop : 0 : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 2432 : 0x00000000 : 0
alpha : 2432 : 0x00000000 : 255
alpha : 2784 : 0x00000000 : 255
alpha : 2784 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x7F7F7F
color : 2384 : 0x00000000 : 0xFFFFFF
color : 2384 : 0x00000000 : 0x3FD200
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 640 : 0x00000000 : 10.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 10
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 672 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1136 : 0x00000000 : 48.222 : 48.222

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-15 21:22:42
# Particle engine compiled: Thu Feb 15 11:38:14 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 2144 : 0x00000000 : 255
alpha : 2384 : 0x00000000 : 0
alpha : 2528 : 0x00000000 : 255
alpha : 2716 : 0x00000000 : 255
alpha : 2784 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x7F7F7F
color : 2384 : 0x00000000 : 0xFFFFFF
color : 2384 : 0x00000000 : 0x00FF00
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 2392 : 0x00000000 : 3.457000
radius : 2792 : 0x00000000 : 16.971001
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1984 : 0x00000000 : 275
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 640 : 0x00000000 : 0 : 180
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1136 : 0x00000000 : 48.222 : 48.222

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-06 16:22:56
# Particle engine compiled: Mar 6 2001 09:50:07
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 2432 : 0x00000000 : 0
alpha : 2432 : 0x00000000 : 255
alpha : 2784 : 0x00000000 : 255
alpha : 2784 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x7F7F7F
color : 2384 : 0x00000000 : 0xFFFFFF
color : 2384 : 0x00000000 : 0x00FF00
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 640 : 0x00000000 : 10.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1552 : 0x00000000 : 0
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 672 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1136 : 0x00000000 : 48.222 : 48.222
########
# generator : <description>
#------------:---------------
generator : Generator #2
# generator air resistance
genresist : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 27264 : 0x00000000 : 255
alpha : 29696 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0xFFFF00
color : 29568 : 0x00000000 : 0xFF0000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 1248 : 0x00000000 : 2.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1216 : 0x00000000 : 20
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 672 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1136 : 0x00000000 : 90 : 90

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-07 14:12:51
# Particle engine compiled: Wed Feb 7 14:11:26 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator time variation of particles
genvartime : 0.990000
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 208 : 0x00000000 : 255
alpha : 2224 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x953811
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.000000
radius : 288 : 0x00000000 : 23.132002
radius : 704 : 0x00000000 : 19.941002
radius : 2208 : 0x00000000 : 0.714000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1968 : 0x00000000 : 19.2
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 944 : 0x00000000 : 0 : 17
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1952 : 0x00000000 : 37.778 : 50

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-01 15:26:16
# Particle engine compiled: Fri Jan 26 19:35:18 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator air resistance
genresist : 1
# generator constant acceleration vector
genaccel : 0 : 0 : -30
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 560 : 0x00000000 : 255
alpha : 960 : 0x00000000 : 231
alpha : 1200 : 0x00000000 : 85
alpha : 1280 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0xFF0080
color : 1264 : 0x00000000 : 0x007500
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 8.000000
radius : 576 : 0x00000000 : 20.000000
radius : 1248 : 0x00000000 : 0.072000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1408 : 0x00000000 : 50
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 0 : 0x00000000 : 51 : 63
angle : 2640 : 0x00000000 : 49 : 60
angle : 3088 : 0x00000000 : 20 : 31
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1120 : 0x00000000 : 48.659 : 100.267

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@ -0,0 +1,123 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-02 14:57:35
# Particle engine compiled: Fri Jan 26 19:35:18 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : flame
# generator air resistance
genresist : 3
# generator constant acceleration vector
genaccel : 0 : 0 : 10
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 128 : 0x00000000 : 255
alpha : 1000 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0x934900
color : 528 : 0x00000000 : 0x2F1717
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 24.800001
radius : 400 : 0x00000000 : 10.629001
radius : 1000 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1968 : 0x00000000 : 15
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 976 : 0x00000000 : 0 : 14
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2016 : 0x00000000 : 136.487 : 198.127
########
# generator : <description>
#------------:---------------
generator : smoke
# generator air resistance
genresist : 2
# generator constant acceleration vector
genaccel : 20 : 0 : 20
# generator custom blending commands
genblend : 0x0302 : 0x0303
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 208 : 0x00000000 : 0
alpha : 560 : 0x00000000 : 85
alpha : 1984 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 496 : 0x00000000 : 0x000000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 672 : 0x00000000 : 12.993001
radius : 1952 : 0x00000000 : 23.906002
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1504 : 0x00000000 : 12.174
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1248 : 0x00000000 : 0 : 6
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1600 : 0x00000000 : 166.536 : 197.214

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-05 13:10:33
# Particle engine compiled: Mon Feb 5 01:01:30 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom texture
gentexture : test
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 256 : 0x00000000 : 255
alpha : 1824 : 0x00000000 : 255
alpha : 2096 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x7F7F7F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
# texture of particle and texture coordinates (integers)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 0 : 0x00000000 : 0 : 0 : 0.5 : 0.5
texture : 1000 : 0x00000000 : 0.5 : 0.5 : 1 : 1
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 5
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 25 : 50

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-06 09:15:11
# Particle engine compiled: Mar 2 2001 15:56:39
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator constant acceleration vector
genaccel : 0 : 0 : 30
# generator external flow modifier
genflowmod : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 288 : 0x00000000 : 255
alpha : 976 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x404040
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 1.274000
radius : 976 : 0x00000000 : 2.123000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1936 : 0x00000000 : 100
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1952 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-06 09:36:36
# Particle engine compiled: Mar 2 2001 15:56:39
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom texture
gentexture : particles\ring_02
# generator external flow modifier
genflowmod : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 288 : 0x00000000 : 255
alpha : 976 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x0B5300
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.239000
radius : 976 : 0x00000000 : 4.145000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1936 : 0x00000000 : 50
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1952 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-06 09:36:46
# Particle engine compiled: Mar 2 2001 15:56:39
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom texture
gentexture : particles\ring_02
# generator external flow modifier
genflowmod : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 288 : 0x00000000 : 255
alpha : 976 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x530000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 0.239000
radius : 976 : 0x00000000 : 4.145000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1936 : 0x00000000 : 50
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1952 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-03-27 17:07:55
# Particle engine compiled: Mar 27 2001 17:00:42
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator custom texture
gentexture : particles\Line_02
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 4
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 224 : 0x00000000 : 255
alpha : 1984 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x7F7F7F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 20.000000
radius : 600 : 0x00000000 : 15.000001
radius : 2016 : 0x00000000 : 0.571000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 20
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1424 : 0x00000000 : 4 : 20
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1456 : 0x00000000 : 25 : 154.444

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-04-02 16:22:05
# Particle engine compiled: Apr 1 2001 16:24:05
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Light
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 165
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0x0000FF
color : 0 : 0x00000000 : 0xFF8080
color : 50 : 0x00000000 : 0xFF0000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 10.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 50 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 101 : 0x00000000 : 0 : 0
########
# generator : <description>
#------------:---------------
generator : Flare
# generator custom texture
gentexture : particles\Line_01
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 120
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 0 : 0x00000000 : 0x0000FF
color : 0 : 0x00000000 : 0xFFFFFF
color : 50 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 15.000001
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 50 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 101 : 0x00000000 : 0 : 0

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-04-02 17:44:33
# Particle engine compiled: Apr 1 2001 16:24:05
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Flaire
# generator custom texture
gentexture : particles\flare_01
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 221
alpha : 1392 : 0x00000000 : 207
alpha : 3024 : 0x00000000 : 207
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 1 : 0x00000000 : 0xFFF86F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 1 : 0x00000000 : 48.862003
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2992 : 0x00000000 : 1
########
# generator : <description>
#------------:---------------
generator : Generator #2
# generator custom texture
gentexture : particles\flare_01
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 1000 : 0x00000000 : 0xFFEAAA
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 50.050003
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1000 : 0x00000000 : 0.533 : 0.533
########
# generator : <description>
#------------:---------------
generator : Generator #3
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 1000 : 0x00000000 : 0xFFF1D5
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 8.948000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 1
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1000 : 0x00000000 : 0.533 : 0.533
########
# generator : <description>
#------------:---------------
generator : twaests
# generator constant particle rotation
genrotate : 0 : 0 : 1
# generator normal type (0=screen, 1=up, 2=dir)
gennorm : 2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 221
alpha : 1392 : 0x00000000 : 207
alpha : 3024 : 0x00000000 : 207
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 1 : 0x00000000 : 0xFFF86F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 1 : 0x00000000 : 5.000000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2992 : 0x00000000 : 30
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 640 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 640 : 0x00000000 : 30 : 30

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-04-09 22:57:03
# Particle engine compiled: Apr 9 2001 21:16:47
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator randomized looping
genrandloop : 100 : 1000
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 112 : 0x00000000 : 255
alpha : 432 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x7F7F7F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 7.641000
radius : 480 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 35
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 24320 : 0x00000000 : 68.131 : 180.346
########
# generator : <description>
#------------:---------------
generator : Generator #2
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 112 : 0x00000000 : 255
alpha : 432 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x31E916
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 7.641000
radius : 480 : 0x00000000 : 0.000000
#-----------
# Spew Data
#-----------
# manual particle emission control (integer > 1 )
# burst : <time> : <flags> : <value>
#----------:----------:------------:----------
burst : 0 : 0x00000000 : 35
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 24320 : 0x00000000 : 68.131 : 180.346

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-13 19:07:05
# Particle engine compiled: Tue Feb 13 19:05:42 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator constant acceleration vector
genaccel : 0 : 0 : -500
# generator custom blending commands
genblend : 0x0302 : 0x0303
# generator custom texture
gentexture : particles\shell_casing_01
# generator constant particle rotation
genrotate : -2 : 2 : 1
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 255
alpha : 1952 : 0x00000000 : 255
alpha : 2416 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0xFFFFFF
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 9.714001
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1488 : 0x00000000 : 43.243
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 992 : 0x00000000 : 0 : 20
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1376 : 0x00000000 : 182.222 : 256.633

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-16 16:55:38
# Particle engine compiled: Thu Feb 15 11:38:14 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator constant particle rotation
genrotate : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 208 : 0x00000000 : 255
alpha : 2912 : 0x00000000 : 152
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x5F5F5F
color : 2464 : 0x00000000 : 0xFF0080
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 31.429001
radius : 2896 : 0x00000000 : 2.286000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 480 : 0x00000000 : 0 : 0 : 2 : 2
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1264 : 0x00000000 : 19.763
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 640 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 704 : 0x00000000 : 50 : 50

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-16 16:59:53
# Particle engine compiled: Thu Feb 15 11:38:14 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator constant particle rotation
genrotate : 1 : 1 : 0
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 208 : 0x00000000 : 255
alpha : 2912 : 0x00000000 : 152
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x5F5F5F
color : 2464 : 0x00000000 : 0xFF0080
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 31.429001
radius : 2896 : 0x00000000 : 2.286000
# texture of particle and texture coordinates (float)
# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
#----------:----------:------------:---------------------------
texture : 480 : 0x00000000 : 0 : 0 : 2 : 2
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1264 : 0x00000000 : 19.763
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 640 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 0 : 0x00000000 : 38.889 : 50

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APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-02 15:27:36
# Particle engine compiled: Fri Jan 26 19:35:18 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : Generator #1
# generator air resistance
genresist : 3
# generator constant acceleration vector
genaccel : 0 : 0 : -500
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 100 : 0x00000000 : 255
alpha : 2560 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 112 : 0x00000000 : 0xFF8000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 70.857002
radius : 880 : 0x00000000 : 30.857002
radius : 2576 : 0x00000000 : 1.143000
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1072 : 0x00000000 : 34.099
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1424 : 0x00000000 : 417.364 : 552.394
########
# generator : <description>
#------------:---------------
generator : poop
# generator air resistance
genresist : 3
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 768 : 0x00000000 : 255
alpha : 2448 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 448 : 0x00000000 : 0x0000FF
color : 1008 : 0x00000000 : 0xFFFFFF
color : 1840 : 0x00000000 : 0xFF0000
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 432 : 0x00000000 : 20.276001
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 1472 : 0x00000000 : 20.372
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 624 : 0x00000000 : 80 : 92
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 1408 : 0x00000000 : 691.23 : 1728.08

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@ -0,0 +1,101 @@
APD1
# Anachronox Particle Definition File
# First four characters in file must not be changed!
# This file was generated: 2001-02-28 21:40:47
# Particle engine compiled: Tue Feb 27 16:09:26 2001
#
# Comment lines begin with the '#' character.
# Value of "time" is always integral milliseconds from start of script.
#
# Most integer values can be entered in three ways:
# - If first character is '0' and seoncd character is not 'x' or 'X',
# then it is assumed to be in octal (base 8).
# - If first character is '0' and second character IS 'x' or 'X',
# then it is assumed to be hexadecimal (base 16).
# - Otherwise it is treated as a normal base 10 number.
# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
########
# generator : <description>
#------------:---------------
generator : thrust
# generator air resistance
genresist : 4
# generator external flow modifier
genflowmod : 4
#---------------
# Particle Data
#---------------
# alpha of particle (integer from 0-255 or 0x00-0xFF)
# alpha : <time> : <flags> : <value>
#----------:----------:------------:------------
alpha : 0 : 0x00000000 : 0
alpha : 112 : 0x00000000 : 255
alpha : 2064 : 0x00000000 : 0
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 500 : 0x00000000 : 0x7F7F7F
# radius of particle in world units (float)
# radius : <time> : <flags> : <value>
#----------:----------:------------:----------
radius : 0 : 0x00000000 : 7.494000
radius : 2064 : 0x00000000 : 29.143002
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 2000 : 0x00000000 : 0.325
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 1792 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 2000 : 0x00000000 : 400 : 400
########
# generator : <description>
#------------:---------------
generator : marker
#---------------
# Particle Data
#---------------
# rgb color of particle in web order (hex)
# color : <time> : <flags> : <0xRRGGBB>
#----------:----------:------------:------------
color : 1296 : 0x00000000 : 0xFFFF00
#-----------
# Spew Data
#-----------
# rate of continuous particle emission per second (float >= 0)
# flow : <time> : <flags> : <value>
#----------:----------:------------:----------
flow : 608 : 0x00000000 : 20
# range of angle values on sphere for emission (degrees 0.0 to 180.0)
# angle : <time> : <flags> : <mindeg> : <maxdeg>
#----------:----------:------------:----------:----------
angle : 384 : 0x00000000 : 0 : 0
# initial velocity range of particles (float values)
# initvel : <time> : <flags> : <minvel> : <maxvel>
#----------:----------:------------:----------:----------
initvel : 272 : 0x00000000 : 0 : 0

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