222 lines
7.7 KiB
Text
222 lines
7.7 KiB
Text
APD1
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# Anachronox Particle Definition File
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# First four characters in file must not be changed!
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# This file was generated: 2001-03-11 16:35:10
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# Particle engine compiled: Mar 2 2001 15:56:39
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#
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# Comment lines begin with the '#' character.
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# Value of "time" is always integral milliseconds from start of script.
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#
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# Most integer values can be entered in three ways:
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# - If first character is '0' and seoncd character is not 'x' or 'X',
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# then it is assumed to be in octal (base 8).
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# - If first character is '0' and second character IS 'x' or 'X',
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# then it is assumed to be hexadecimal (base 16).
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# - Otherwise it is treated as a normal base 10 number.
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# Example: 0x100 (base 16), 291 (base 10), and 0443 (base 8) are the same.
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########
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# generator : <description>
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#------------:---------------
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generator : Generator #1
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# generator z-buffer control : zwrite : zfunc
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gendepth : 0 : 0x0203
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# generator custom texture
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gentexture : particles\lightning_01
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# generator normal type (0=screen, 1=up, 2=dir)
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gennorm : 2
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# generator flicker and flicker flag
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genflicker : 94 : 0
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#---------------
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# Particle Data
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#---------------
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# alpha of particle (integer from 0-255 or 0x00-0xFF)
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# alpha : <time> : <flags> : <value>
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#----------:----------:------------:------------
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alpha : 0 : 0x00000000 : 255
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# rgb color of particle in web order (hex)
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# color : <time> : <flags> : <0xRRGGBB>
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#----------:----------:------------:------------
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color : 112 : 0x00000000 : 0xFFFFFF
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# radius of particle in world units (float)
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# radius : <time> : <flags> : <value>
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#----------:----------:------------:----------
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radius : 0 : 0x00000000 : 35.000000
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# texture of particle and texture coordinates (float)
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# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
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#----------:----------:------------:---------------------------
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texture : 176 : 0x00000000 : 0 : 0 : 0.5 : 0.5
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#-----------
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# Spew Data
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#-----------
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# rate of continuous particle emission per second (float >= 0)
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# flow : <time> : <flags> : <value>
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#----------:----------:------------:----------
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flow : 320 : 0x00000000 : 5
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# initial velocity range of particles (float values)
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# initvel : <time> : <flags> : <minvel> : <maxvel>
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#----------:----------:------------:----------:----------
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initvel : 1040 : 0x00000000 : 0 : 0
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########
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# generator : <description>
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#------------:---------------
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generator : Generator #2
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# generator z-buffer control : zwrite : zfunc
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gendepth : 0 : 0x0203
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# generator custom texture
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gentexture : particles\lightning_01
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# generator normal type (0=screen, 1=up, 2=dir)
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gennorm : 2
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# generator flicker and flicker flag
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genflicker : 94 : 0
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#---------------
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# Particle Data
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#---------------
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# alpha of particle (integer from 0-255 or 0x00-0xFF)
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# alpha : <time> : <flags> : <value>
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#----------:----------:------------:------------
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alpha : 0 : 0x00000000 : 255
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# rgb color of particle in web order (hex)
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# color : <time> : <flags> : <0xRRGGBB>
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#----------:----------:------------:------------
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color : 112 : 0x00000000 : 0xC1DCF7
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# radius of particle in world units (float)
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# radius : <time> : <flags> : <value>
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#----------:----------:------------:----------
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radius : 0 : 0x00000000 : 35.000000
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# texture of particle and texture coordinates (float)
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# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
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#----------:----------:------------:---------------------------
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texture : 176 : 0x00000000 : 0.5 : 0 : 1 : 0.5
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#-----------
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# Spew Data
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#-----------
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# rate of continuous particle emission per second (float >= 0)
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# flow : <time> : <flags> : <value>
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#----------:----------:------------:----------
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flow : 320 : 0x00000000 : 5
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# initial velocity range of particles (float values)
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# initvel : <time> : <flags> : <minvel> : <maxvel>
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#----------:----------:------------:----------:----------
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initvel : 1040 : 0x00000000 : 0 : 0
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########
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# generator : <description>
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#------------:---------------
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generator : Generator #3
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# generator z-buffer control : zwrite : zfunc
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gendepth : 0 : 0x0203
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# generator custom texture
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gentexture : particles\lightning_01
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# generator normal type (0=screen, 1=up, 2=dir)
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gennorm : 2
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# generator flicker and flicker flag
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genflicker : 94 : 0
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#---------------
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# Particle Data
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#---------------
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# alpha of particle (integer from 0-255 or 0x00-0xFF)
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# alpha : <time> : <flags> : <value>
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#----------:----------:------------:------------
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alpha : 0 : 0x00000000 : 255
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# rgb color of particle in web order (hex)
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# color : <time> : <flags> : <0xRRGGBB>
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#----------:----------:------------:------------
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color : 112 : 0x00000000 : 0xC1DCF7
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# radius of particle in world units (float)
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# radius : <time> : <flags> : <value>
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#----------:----------:------------:----------
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radius : 0 : 0x00000000 : 35.000000
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# texture of particle and texture coordinates (float)
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# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
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#----------:----------:------------:---------------------------
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texture : 176 : 0x00000000 : 0 : 0.5 : 0.5 : 1
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#-----------
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# Spew Data
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#-----------
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# rate of continuous particle emission per second (float >= 0)
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# flow : <time> : <flags> : <value>
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#----------:----------:------------:----------
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flow : 320 : 0x00000000 : 5
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# initial velocity range of particles (float values)
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# initvel : <time> : <flags> : <minvel> : <maxvel>
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#----------:----------:------------:----------:----------
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initvel : 1040 : 0x00000000 : 0 : 0
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########
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# generator : <description>
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#------------:---------------
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generator : Generator #4
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# generator z-buffer control : zwrite : zfunc
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gendepth : 0 : 0x0203
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# generator custom texture
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gentexture : particles\lightning_01
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# generator normal type (0=screen, 1=up, 2=dir)
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gennorm : 2
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# generator flicker and flicker flag
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genflicker : 94 : 0
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#---------------
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# Particle Data
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#---------------
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# alpha of particle (integer from 0-255 or 0x00-0xFF)
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# alpha : <time> : <flags> : <value>
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#----------:----------:------------:------------
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alpha : 0 : 0x00000000 : 255
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# rgb color of particle in web order (hex)
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# color : <time> : <flags> : <0xRRGGBB>
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#----------:----------:------------:------------
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color : 112 : 0x00000000 : 0xFFFFFF
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# radius of particle in world units (float)
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# radius : <time> : <flags> : <value>
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#----------:----------:------------:----------
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radius : 0 : 0x00000000 : 35.000000
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# texture of particle and texture coordinates (float)
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# texture : <time> : <flags> : <s1> : <t1> : <s2> : <t2>
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#----------:----------:------------:---------------------------
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texture : 176 : 0x00000000 : 0.5 : 0.5 : 1 : 1
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#-----------
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# Spew Data
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#-----------
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# rate of continuous particle emission per second (float >= 0)
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# flow : <time> : <flags> : <value>
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#----------:----------:------------:----------
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flow : 320 : 0x00000000 : 5
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# initial velocity range of particles (float values)
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# initvel : <time> : <flags> : <minvel> : <maxvel>
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#----------:----------:------------:----------:----------
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initvel : 1040 : 0x00000000 : 0 : 0
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