anachronox-sdk/docs/planet/24.html

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<TITLE>Anachronox Editing Documentation</TITLE>
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<FONT COLOR="#0055DD"><B>Tutorial 24: Dialogue on Entites</B>
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Lets get boots talking. BUT FIRST<53> Do you remember what I said about timing of dialogue and ALT_DELETE and ALT-INSERT? Go read tutorial 13 (JAKE?????)
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Here we go<BR>
Anox gets actors talking by using .scn files.<BR>
PLAYDIALOGUE=[path.scn]<BR>
Ex.<BR>
playdialogue=dialog/stiletto/stiletto_scene58_l3.scn<BR>
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Newscript<BR>
Put character_stiletto on a path<BR>
At 1.0 put a cmd node<BR>
playdialogue=dialog/stiletto/stiletto_scene58_l3.scn<BR>
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Play this and look at her mouth
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It<EFBFBD>s just that simple.
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If you don<6F>t want to know more, skip to the next tutorial.
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a .scn file is a simple text file that point to the .mp3 of dialogue and the .lip file.
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A .scn file should look like this<BR>
??? JAKE?!?!<BR>
???
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I<EFBFBD>m pretty sure U know what an .mp3 is.<BR>
A .lip file is generated by a program called Magpie.
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A brief explanation of magpie. Magpie will take an actors speech(.wav/.mp3) file and convert that to a list of phonemes. Phonemes being mouth positions. Which there are 9 mouth positions.
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mapgpie will take Boots line, <20>let<65>s get some breakfast.<2E> And spit out a .lip file (which is .txt readable) that has all the positions needed to make that statement.
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A .lip file must begin with [mouth] NOT [new channel] which magpie does. So edit that in a text editor.
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