Tutorial 24: Dialogue on Entites



Lets get boots talking. BUT FIRST… Do you remember what I said about timing of dialogue and ALT_DELETE and ALT-INSERT? Go read tutorial 13 (JAKE?????)

Here we go
Anox gets actors talking by using .scn files.
PLAYDIALOGUE=[path.scn]
Ex.
playdialogue=dialog/stiletto/stiletto_scene58_l3.scn

Newscript
Put character_stiletto on a path
At 1.0 put a cmd node
playdialogue=dialog/stiletto/stiletto_scene58_l3.scn

Play this and look at her mouth

It’s just that simple.

If you don’t want to know more, skip to the next tutorial.

a .scn file is a simple text file that point to the .mp3 of dialogue and the .lip file.

A .scn file should look like this
??? JAKE?!?!
???

I’m pretty sure U know what an .mp3 is.
A .lip file is generated by a program called Magpie.

A brief explanation of magpie. Magpie will take an actors speech(.wav/.mp3) file and convert that to a list of phonemes. Phonemes being mouth positions. Which there are 9 mouth positions.

mapgpie will take Boots line, “let’s get some breakfast.” And spit out a .lip file (which is .txt readable) that has all the positions needed to make that statement.

A .lip file must begin with [mouth] NOT [new channel] which magpie does. So edit that in a text editor.