quake3/q3radiant/EpairsWrapper.h
2005-08-19 00:00:00 +00:00

63 lines
No EOL
2.2 KiB
C++
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//-----------------------------------------------------------------------------
//
// $LogFile$
// $Revision: 1.1.1.4 $
// $Author: ttimo $
// $Date: 2000/01/18 00:17:10 $
// $Log: EpairsWrapper.h,v $
// Revision 1.1.1.4 2000/01/18 00:17:10 ttimo
// merging in for RC
//
// Revision 1.3 2000/01/17 23:53:41 TBesset
// ready for merge in sourceforge (RC candidate)
//
// Revision 1.1.1.3 1999/12/29 18:31:25 TBesset
// Q3Radiant public version
//
// DESCRIPTION:
// virtual class to allow plugin operations on entities epairs
// this is the internal header for our implementation
#ifndef _EPAIRSWRAPPER_H_
#define _EPAIRSWRAPPER_H_
class CEpairsWrapper : public IEpair
{
public:
int refCount;
entity_t *m_pEnt;
virtual void IncRef() { refCount++; }
virtual void DecRef() { refCount--; if (refCount <= 0) delete this; }
CEpairsWrapper() { refCount = 0; }
CEpairsWrapper( entity_t* ep ) { refCount = 0; m_pEnt = ep; }
virtual ~CEpairsWrapper() { }
virtual void GetVectorForKey( char* key, vec3_t vec );
virtual float FloatForKey( char *key );
virtual char* ValueForKey( char *key );
virtual void SetKeyValue( char *key, char *value );
virtual void GetEntityOrigin( vec3_t vec );
virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs );
};
#endif