/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //----------------------------------------------------------------------------- // // $LogFile$ // $Revision: 1.1.1.4 $ // $Author: ttimo $ // $Date: 2000/01/18 00:17:10 $ // $Log: EpairsWrapper.h,v $ // Revision 1.1.1.4 2000/01/18 00:17:10 ttimo // merging in for RC // // Revision 1.3 2000/01/17 23:53:41 TBesset // ready for merge in sourceforge (RC candidate) // // Revision 1.1.1.3 1999/12/29 18:31:25 TBesset // Q3Radiant public version // // DESCRIPTION: // virtual class to allow plugin operations on entities epairs // this is the internal header for our implementation #ifndef _EPAIRSWRAPPER_H_ #define _EPAIRSWRAPPER_H_ class CEpairsWrapper : public IEpair { public: int refCount; entity_t *m_pEnt; virtual void IncRef() { refCount++; } virtual void DecRef() { refCount--; if (refCount <= 0) delete this; } CEpairsWrapper() { refCount = 0; } CEpairsWrapper( entity_t* ep ) { refCount = 0; m_pEnt = ep; } virtual ~CEpairsWrapper() { } virtual void GetVectorForKey( char* key, vec3_t vec ); virtual float FloatForKey( char *key ); virtual char* ValueForKey( char *key ); virtual void SetKeyValue( char *key, char *value ); virtual void GetEntityOrigin( vec3_t vec ); virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs ); }; #endif