63 lines
2.2 KiB
C
63 lines
2.2 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//-----------------------------------------------------------------------------
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//
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// $LogFile$
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// $Revision: 1.1.1.4 $
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// $Author: ttimo $
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// $Date: 2000/01/18 00:17:10 $
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// $Log: EpairsWrapper.h,v $
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// Revision 1.1.1.4 2000/01/18 00:17:10 ttimo
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// merging in for RC
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//
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// Revision 1.3 2000/01/17 23:53:41 TBesset
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// ready for merge in sourceforge (RC candidate)
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//
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// Revision 1.1.1.3 1999/12/29 18:31:25 TBesset
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// Q3Radiant public version
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//
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// DESCRIPTION:
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// virtual class to allow plugin operations on entities epairs
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// this is the internal header for our implementation
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#ifndef _EPAIRSWRAPPER_H_
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#define _EPAIRSWRAPPER_H_
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class CEpairsWrapper : public IEpair
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{
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public:
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int refCount;
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entity_t *m_pEnt;
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virtual void IncRef() { refCount++; }
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virtual void DecRef() { refCount--; if (refCount <= 0) delete this; }
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CEpairsWrapper() { refCount = 0; }
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CEpairsWrapper( entity_t* ep ) { refCount = 0; m_pEnt = ep; }
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virtual ~CEpairsWrapper() { }
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virtual void GetVectorForKey( char* key, vec3_t vec );
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virtual float FloatForKey( char *key );
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virtual char* ValueForKey( char *key );
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virtual void SetKeyValue( char *key, char *value );
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virtual void GetEntityOrigin( vec3_t vec );
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virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs );
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};
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#endif
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