doom3-bfg/neo/renderer/OpenGL
Robert Beckebans cd3ed5a927 Sacrificed texture bias option for shadows option. fixes #109
We can't add new graphics options without altering the original Flash menu
files which we don't have. I disabled the r_lodBias functionality which
can make the game look worse by adding a bias to the texture lookup
functions which cause choosing texture mip maps that are smaller than the
original image size in every view even though we want the first mip map
level 0 which is the best quality.
2014-05-15 23:46:53 +02:00
..
gl_backend.cpp
gl_GraphicsAPIWrapper.cpp Because I can :) 2014-05-10 14:40:01 +02:00
gl_Image.cpp Sacrificed texture bias option for shadows option. fixes #109 2014-05-15 23:46:53 +02:00