doom3-bfg/neo/cm
Davide Beatrici d88fa4f694 cm/CollisionModel: Initialize "material" and "id" fields in "contactInfo_t"
The Dark Mod only does it in idCollisionModelManagerLocal::ContentsTrm().

Prey only initializes "id", in idCollisionModelManagerLocal::Translation().
2022-03-18 03:11:35 +01:00
..
CollisionModel.h Use idMapFile instead of CM for brush origin offsets 2021-09-11 17:43:50 +02:00
CollisionModel_contacts.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
CollisionModel_contents.cpp cm/CollisionModel: Initialize "material" and "id" fields in "contactInfo_t" 2022-03-18 03:11:35 +01:00
CollisionModel_debug.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
CollisionModel_files.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
CollisionModel_load.cpp Cleanup and Astyle 2021-09-11 18:02:16 +02:00
CollisionModel_local.h Use idMapFile instead of CM for brush origin offsets 2021-09-11 17:43:50 +02:00
CollisionModel_rotate.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
CollisionModel_trace.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
CollisionModel_translate.cpp cm/CollisionModel: Initialize "material" and "id" fields in "contactInfo_t" 2022-03-18 03:11:35 +01:00