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The Dark Mod only does it in idCollisionModelManagerLocal::ContentsTrm(). Prey only initializes "id", in idCollisionModelManagerLocal::Translation(). |
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.. | ||
CollisionModel.h | ||
CollisionModel_contacts.cpp | ||
CollisionModel_contents.cpp | ||
CollisionModel_debug.cpp | ||
CollisionModel_files.cpp | ||
CollisionModel_load.cpp | ||
CollisionModel_local.h | ||
CollisionModel_rotate.cpp | ||
CollisionModel_trace.cpp | ||
CollisionModel_translate.cpp |