doom3-bfg/neo
Codes4Fun 3241d08740 Added UpdateStereo3DMode function.
This is to consolidate how we update the glConfig.stereo3Dmode, and to
update it before initializing the framebuffers so that they are
initially allocated correctly and avoid framebuffers getting reallocated
later.
2016-10-24 15:58:43 -07:00
..
aas Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
amplitude Replace malloc.h by stdlib.h 2013-03-16 01:38:53 +01:00
cm Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
cmake Bink support on Linux with CMake 2014-04-05 17:38:42 +02:00
d3xp Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
framework Fix playDemo running as fast as possible (like timeDemo). 2016-07-16 11:24:06 +10:00
idlib GCC compile fixes under Kubuntu 15.10 2016-07-03 22:56:29 +02:00
libs Merge branch 'flash-tools' 2016-07-03 15:11:43 +02:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Added UpdateStereo3DMode function. 2016-10-24 15:58:43 -07:00
sound Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
swf GCC compile fixes under Kubuntu 15.10 2016-07-03 22:56:29 +02:00
sys Astyle 2016-05-10 09:55:37 +02:00
tools/compilers Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
ui Fixed various warnings from clang 2012-12-23 06:40:47 +01:00
astyle-code.bat Screen Space Global Illumination first step 2016-01-09 22:24:57 +01:00
astyle-code.sh Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle-options.ini Added Artistic Style 2.02.1 C++ beautifier. 2012-11-28 16:36:17 +01:00
astyle.exe Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86_64 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-mingw-debug.bat Added Doom 3 GCC compile options. 2012-12-03 14:21:45 +01:00
cmake-eclipse-mingw-release.bat Added neo/cmake-eclipse-mingw-release.bat 2012-12-03 17:30:42 +01:00
cmake-linux-debug.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-linux-release.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-vs2010-32bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2010-64bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2012-32bit-openal.bat Added CMake batch file for OpenAL 2013-06-01 15:15:18 +02:00
cmake-vs2012-32bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2012-64bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2013-32bit-openal.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2013-32bit.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2013-64bit.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2015-32bit-windows10.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
cmake-vs2015-32bit.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
cmake-vs2015-64bit-windows10.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
cmake-vs2015-64bit.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
CMakeLists.txt Merge branch 'flash-tools' 2016-07-03 15:11:43 +02:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00