doom3-bfg/neo/renderer
2016-07-03 15:33:01 +02:00
..
Color Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DXT Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
jobs Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
OpenGL Merge branch 'SSGI' into HDR-linearRGB 2016-01-11 19:35:34 +01:00
SMAA Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
BinaryImage.cpp Improved modding support and loading of custom models/anims 2015-02-25 15:45:16 +01:00
BinaryImage.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BinaryImageData.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BoundsTrack.cpp Because I can :) 2014-05-10 14:40:01 +02:00
BoundsTrack.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BufferObject.cpp glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11. 2014-09-27 10:56:34 +02:00
BufferObject.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Cinematic.cpp Patch from Debian #803857 to support ffmpeg 2.9 2015-11-07 12:02:59 -05:00
Cinematic.h Replaced ( void ) with () 2014-08-02 14:48:04 +02:00
Font.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Font.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Framebuffer.cpp Fixed rendering of mirrors 2016-01-18 23:21:53 +01:00
Framebuffer.h Fixed rendering of mirrors 2016-01-18 23:21:53 +01:00
GLMatrix.cpp SSAO experiment 2016-01-02 19:28:49 +01:00
GLMatrix.h SSAO experiment 2016-01-02 19:28:49 +01:00
GLState.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
GraphicsAPIWrapper.h 64 bit HDR with adaptive tone mapping ported from XreaL 2015-12-20 12:28:46 +01:00
GuiModel.cpp Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork 2014-04-05 15:41:19 +02:00
GuiModel.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Image.h Framework for hierarchical depth buffer optimization 2016-01-09 13:38:49 +01:00
Image_files.cpp Astyle 2014-11-09 11:15:35 +01:00
Image_intrinsic.cpp Fixed rendering of mirrors 2016-01-18 23:21:53 +01:00
Image_load.cpp Merge branch 'SSGI' into HDR-linearRGB 2016-01-11 19:35:34 +01:00
Image_process.cpp astyle and other wonderbar stuff! 2014-08-25 15:25:54 +02:00
Image_program.cpp Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
ImageManager.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ImageOpts.h Framework for hierarchical depth buffer optimization 2016-01-09 13:38:49 +01:00
Interaction.cpp Removed black triangles when half-lambert is enabled 2015-12-30 12:46:45 +01:00
Interaction.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Material.cpp Merged some SS2 shadow mapping performance improvements 2016-07-02 11:24:22 +02:00
Material.h Merged some SS2 shadow mapping performance improvements 2016-07-02 11:24:22 +02:00
Model.cpp Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model.h Save rendermodels as OBJ if postLoadExportModels is set 2016-03-16 23:18:47 +01:00
Model_ase.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ase.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_beam.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ColladaHelper.h Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_ColladaParser.cpp Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_ColladaParser.h Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_liquid.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_local.h Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_lwo.cpp Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_lwo.h Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_ma.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ma.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md3.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_md3.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md5.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
Model_prt.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_sprite.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ModelDecal.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
ModelDecal.h increase max_decals and deffered decals, shotgun now has full impacts 2016-06-26 21:05:41 -04:00
ModelManager.cpp Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
ModelManager.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ModelOverlay.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
ModelOverlay.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderContext.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderEntity.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderLog.cpp Screen Space Global Illumination first step 2016-01-09 22:24:57 +01:00
RenderLog.h Bugfix 2016-01-09 20:17:09 +01:00
RenderProgs.cpp Always render 2D GUIs in sRGB color space 2016-01-18 22:21:32 +01:00
RenderProgs.h Always render 2D GUIs in sRGB color space 2016-01-18 22:21:32 +01:00
RenderProgs_embedded.h Added missing BRDF.inc to renderprogs manifest. #286 2016-01-20 19:31:48 +01:00
RenderProgs_GLSL.cpp Always render 2D GUIs in sRGB color space 2016-01-18 22:21:32 +01:00
RenderSystem.cpp Merge branch 'SMAA' into HDR-linearRGB 2015-12-30 13:32:05 +01:00
RenderSystem.h Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future) 2015-12-30 12:07:24 +01:00
RenderSystem_init.cpp envShot cleanup 2016-07-02 11:24:22 +02:00
RenderWorld.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderWorld_defs.cpp Removed dangerous and obsolete memset 2014-05-10 16:03:28 +02:00
RenderWorld_demo.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld_load.cpp Save rendermodels as OBJ if postLoadExportModels is set 2016-03-16 23:18:47 +01:00
RenderWorld_local.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderWorld_portals.cpp Because I can :) 2014-05-10 14:40:01 +02:00
ResolutionScale.cpp Because I can :) 2014-05-10 14:40:01 +02:00
ResolutionScale.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ScreenRect.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ScreenRect.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_backend_draw.cpp Fullscreen effects always need to be in sRGB. close #292 2016-02-02 23:12:53 +01:00
tr_backend_rendertools.cpp Merge remote-tracking branch 'RBDOOM-3-BFG/master' 2015-02-15 11:17:42 +01:00
tr_frontend_addlights.cpp Renamed Flash GUI development cvars to postLoadFlash* 2016-07-03 15:33:01 +02:00
tr_frontend_addmodels.cpp Merged some SS2 shadow mapping performance improvements 2016-07-02 11:24:22 +02:00
tr_frontend_deform.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_frontend_guisurf.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_frontend_main.cpp SSAO experiment 2016-01-02 19:28:49 +01:00
tr_frontend_subview.cpp Because I can :) 2014-05-10 14:40:01 +02:00
tr_local.h Added r_exposure and tweaked lighting 2016-01-14 00:59:41 +01:00
tr_trace.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_trisurf.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
VertexCache.cpp glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11. 2014-09-27 10:56:34 +02:00
VertexCache.h Increase vertex memory for custom model content 2015-10-09 09:50:57 -04:00