doom3-bfg/neo/renderer
Codes4Fun 3241d08740 Added UpdateStereo3DMode function.
This is to consolidate how we update the glConfig.stereo3Dmode, and to
update it before initializing the framebuffers so that they are
initially allocated correctly and avoid framebuffers getting reallocated
later.
2016-10-24 15:58:43 -07:00
..
Color Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DXT Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
jobs Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
OpenGL Merge branch 'SSGI' into HDR-linearRGB 2016-01-11 19:35:34 +01:00
SMAA Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
BinaryImage.cpp Improved modding support and loading of custom models/anims 2015-02-25 15:45:16 +01:00
BinaryImage.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BinaryImageData.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BoundsTrack.cpp Because I can :) 2014-05-10 14:40:01 +02:00
BoundsTrack.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BufferObject.cpp glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11. 2014-09-27 10:56:34 +02:00
BufferObject.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Cinematic.cpp Patch from Debian #803857 to support ffmpeg 2.9 2015-11-07 12:02:59 -05:00
Cinematic.h Replaced ( void ) with () 2014-08-02 14:48:04 +02:00
Font.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Font.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Framebuffer.cpp Fix for Stereoscopic 3D modes. 2016-10-23 18:55:16 -07:00
Framebuffer.h Fixed rendering of mirrors 2016-01-18 23:21:53 +01:00
GLMatrix.cpp SSAO experiment 2016-01-02 19:28:49 +01:00
GLMatrix.h SSAO experiment 2016-01-02 19:28:49 +01:00
GLState.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
GraphicsAPIWrapper.h 64 bit HDR with adaptive tone mapping ported from XreaL 2015-12-20 12:28:46 +01:00
GuiModel.cpp Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork 2014-04-05 15:41:19 +02:00
GuiModel.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Image.h Framework for hierarchical depth buffer optimization 2016-01-09 13:38:49 +01:00
Image_files.cpp Astyle 2014-11-09 11:15:35 +01:00
Image_intrinsic.cpp Added UpdateStereo3DMode function. 2016-10-24 15:58:43 -07:00
Image_load.cpp Merge branch 'SSGI' into HDR-linearRGB 2016-01-11 19:35:34 +01:00
Image_process.cpp astyle and other wonderbar stuff! 2014-08-25 15:25:54 +02:00
Image_program.cpp Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
ImageManager.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ImageOpts.h Framework for hierarchical depth buffer optimization 2016-01-09 13:38:49 +01:00
Interaction.cpp Removed black triangles when half-lambert is enabled 2015-12-30 12:46:45 +01:00
Interaction.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Material.cpp Merged some SS2 shadow mapping performance improvements 2016-07-02 11:24:22 +02:00
Material.h Merged some SS2 shadow mapping performance improvements 2016-07-02 11:24:22 +02:00
Model.cpp Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
Model.h Save rendermodels as OBJ if postLoadExportModels is set 2016-03-16 23:18:47 +01:00
Model_ase.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ase.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_beam.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ColladaHelper.h Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_ColladaParser.cpp Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_ColladaParser.h Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_liquid.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_local.h Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Model_lwo.cpp Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_lwo.h Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_ma.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ma.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md3.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_md3.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md5.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
Model_prt.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_sprite.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ModelDecal.cpp Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
ModelDecal.h Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
ModelManager.cpp Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
ModelManager.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ModelOverlay.cpp Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
ModelOverlay.h Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
RenderContext.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderEntity.cpp Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
RenderLog.cpp Screen Space Global Illumination first step 2016-01-09 22:24:57 +01:00
RenderLog.h Bugfix 2016-01-09 20:17:09 +01:00
RenderProgs.cpp Always render 2D GUIs in sRGB color space 2016-01-18 22:21:32 +01:00
RenderProgs.h Always render 2D GUIs in sRGB color space 2016-01-18 22:21:32 +01:00
RenderProgs_embedded.h Regenerate RenderProgs_embedded.h 2016-10-14 21:32:57 -04:00
RenderProgs_GLSL.cpp Always render 2D GUIs in sRGB color space 2016-01-18 22:21:32 +01:00
RenderSystem.cpp Added UpdateStereo3DMode function. 2016-10-24 15:58:43 -07:00
RenderSystem.h Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
RenderSystem_init.cpp Added UpdateStereo3DMode function. 2016-10-24 15:58:43 -07:00
RenderWorld.cpp Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
RenderWorld.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderWorld_defs.cpp Removed dangerous and obsolete memset 2014-05-10 16:03:28 +02:00
RenderWorld_demo.cpp Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
RenderWorld_load.cpp Save rendermodels as OBJ if postLoadExportModels is set 2016-03-16 23:18:47 +01:00
RenderWorld_local.h Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
RenderWorld_portals.cpp Because I can :) 2014-05-10 14:40:01 +02:00
ResolutionScale.cpp Because I can :) 2014-05-10 14:40:01 +02:00
ResolutionScale.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ScreenRect.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ScreenRect.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_backend_draw.cpp Fix for Stereoscopic 3D modes. 2016-10-23 18:55:16 -07:00
tr_backend_rendertools.cpp Merge remote-tracking branch 'RBDOOM-3-BFG/master' 2015-02-15 11:17:42 +01:00
tr_frontend_addlights.cpp Renamed Flash GUI development cvars to postLoadFlash* 2016-07-03 15:33:01 +02:00
tr_frontend_addmodels.cpp Merged some SS2 shadow mapping performance improvements 2016-07-02 11:24:22 +02:00
tr_frontend_deform.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_frontend_guisurf.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_frontend_main.cpp SSAO experiment 2016-01-02 19:28:49 +01:00
tr_frontend_subview.cpp Because I can :) 2014-05-10 14:40:01 +02:00
tr_local.h Added UpdateStereo3DMode function. 2016-10-24 15:58:43 -07:00
tr_trace.cpp Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
tr_trisurf.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
VertexCache.cpp glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11. 2014-09-27 10:56:34 +02:00
VertexCache.h Increase vertex memory for custom model content 2015-10-09 09:50:57 -04:00