doom3-bfg/neo/renderer/OpenGL
2022-03-06 08:34:02 +01:00
..
BufferObject_GL.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Framebuffer_GL.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Image_GL.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
RenderBackend_GL.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
RenderDebug_GL.cpp Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd 2022-03-02 20:49:26 -05:00
RenderProgs_GL.cpp Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00