Commit graph

28 commits

Author SHA1 Message Date
Robert Beckebans
c035a5b867 Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support 2024-06-18 20:33:11 +02:00
Robert Beckebans
4c9c242808 Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
Robert Beckebans
9f305c2399 Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Robert Beckebans
37127cde0e Merge branch 'master' into 635-nvrhi4 2022-11-18 16:51:40 +01:00
Robert Beckebans
ad78435446 Merge branch '721-gltf2-cameras' into 705-gltf2-import-options 2022-11-11 17:00:47 +01:00
Robert Beckebans
6689d60b74 Passed idImportOptions along the animations loader code 2022-11-11 16:59:36 +01:00
Robert Beckebans
6cbb205ece Hook idImportOptions into idRenderModel*::InitFromFile() 2022-11-11 16:59:36 +01:00
HarrievG
3d366ba386 [!] Fixed runtime reloading for gltf models
[!] Fixed timestamp check for static models
2022-11-11 13:11:21 +01:00
Robert Beckebans
374897f750 Merge branch '679-gltf-map-support2' into 679-gltf-map-support 2022-07-02 12:55:10 +02:00
Robert Beckebans
ffd18bf9d4 Fixed duplication of glTF models 2022-06-26 13:24:55 +02:00
Robert Beckebans
535e56f580 It's compiling! 2022-02-21 19:56:21 +01:00
Admer
2f58f2b0c2 Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Robert Beckebans
447d11b1ee Run astyle 2021-05-20 08:10:50 +02:00
ErickMx
b60f3907fc Fixed loading empty ASE Models 2021-05-20 00:21:13 -05:00
Robert Beckebans
0c5a6bf301 Added OBJ model support based on IcedTech 1 2021-02-14 16:42:01 +01:00
Robert Beckebans
19e207b893 Exporting to OBJ also supports .md5mesh now 2021-02-10 17:42:51 +01:00
Robert Beckebans
e7e2786b76 Only enable MikkTSpace for new assets 2020-12-21 17:30:47 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Jonathan Young
ca0527f9a6 Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
Robert Beckebans
7296fd83b5 Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Robert Beckebans
c664c9e940 Save rendermodels as OBJ if postLoadExportModels is set 2016-03-16 23:18:47 +01:00
Robert Beckebans
06d0434f32 Improved modding support and loading of custom models/anims 2015-02-25 15:45:16 +01:00
Andreas Bergmeier
a7b258ac2b Fix multiple compiler warnings and properly handle st_lwPolygon::surf for 64bit.
Changed surf member to now be a union of a intptr_t index and a lwSurface*.
Index member has to be signed to prevent overflow (by assigning a possibly negative short).
For most platforms, sizeof(int*) should be the same as sizeof(lwSurface*), though this might still be a race condition.
2014-02-17 14:22:01 +01:00
Robert Beckebans
dd9b8a8710 Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Daniel Gibson
9eeea7adf3 Fix tons of compiler warnings
mostly -Wreorder, use const char* instead of char* for "static strings",
fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
2012-12-11 23:57:05 +01:00
Robert Beckebans
f55a763ca4 Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Brian Harris
5016f605b8 Initial commit 2012-11-26 12:58:24 -06:00