Robert Beckebans
c035a5b867
Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support
2024-06-18 20:33:11 +02:00
Robert Beckebans
4c9c242808
Killed hard to maintain renderdemo code
2024-03-22 09:01:23 +01:00
Robert Beckebans
9f305c2399
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
Robert Beckebans
37127cde0e
Merge branch 'master' into 635-nvrhi4
2022-11-18 16:51:40 +01:00
Robert Beckebans
ad78435446
Merge branch '721-gltf2-cameras' into 705-gltf2-import-options
2022-11-11 17:00:47 +01:00
Robert Beckebans
6689d60b74
Passed idImportOptions along the animations loader code
2022-11-11 16:59:36 +01:00
Robert Beckebans
6cbb205ece
Hook idImportOptions into idRenderModel*::InitFromFile()
2022-11-11 16:59:36 +01:00
HarrievG
3d366ba386
[!] Fixed runtime reloading for gltf models
...
[!] Fixed timestamp check for static models
2022-11-11 13:11:21 +01:00
Robert Beckebans
374897f750
Merge branch '679-gltf-map-support2' into 679-gltf-map-support
2022-07-02 12:55:10 +02:00
Robert Beckebans
ffd18bf9d4
Fixed duplication of glTF models
2022-06-26 13:24:55 +02:00
Robert Beckebans
535e56f580
It's compiling!
2022-02-21 19:56:21 +01:00
Admer
2f58f2b0c2
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
Robert Beckebans
447d11b1ee
Run astyle
2021-05-20 08:10:50 +02:00
ErickMx
b60f3907fc
Fixed loading empty ASE Models
2021-05-20 00:21:13 -05:00
Robert Beckebans
0c5a6bf301
Added OBJ model support based on IcedTech 1
2021-02-14 16:42:01 +01:00
Robert Beckebans
19e207b893
Exporting to OBJ also supports .md5mesh now
2021-02-10 17:42:51 +01:00
Robert Beckebans
e7e2786b76
Only enable MikkTSpace for new assets
2020-12-21 17:30:47 +01:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Robert Beckebans
736ccadcb3
Started to move files so it can be compared to vkdoom3
2017-09-03 10:22:36 +02:00
Jonathan Young
ca0527f9a6
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
Robert Beckebans
7296fd83b5
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
Robert Beckebans
c664c9e940
Save rendermodels as OBJ if postLoadExportModels is set
2016-03-16 23:18:47 +01:00
Robert Beckebans
06d0434f32
Improved modding support and loading of custom models/anims
2015-02-25 15:45:16 +01:00
Andreas Bergmeier
a7b258ac2b
Fix multiple compiler warnings and properly handle st_lwPolygon::surf for 64bit.
...
Changed surf member to now be a union of a intptr_t index and a lwSurface*.
Index member has to be signed to prevent overflow (by assigning a possibly negative short).
For most platforms, sizeof(int*) should be the same as sizeof(lwSurface*), though this might still be a race condition.
2014-02-17 14:22:01 +01:00
Robert Beckebans
dd9b8a8710
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Daniel Gibson
9eeea7adf3
Fix tons of compiler warnings
...
mostly -Wreorder, use const char* instead of char* for "static strings",
fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
2012-12-11 23:57:05 +01:00
Robert Beckebans
f55a763ca4
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Brian Harris
5016f605b8
Initial commit
2012-11-26 12:58:24 -06:00