Commit graph

967 commits

Author SHA1 Message Date
Robert Beckebans
9f83e84f6f Added bilateral blur to SSAO 2016-01-02 23:59:44 +01:00
Robert Beckebans
e555e83119 SSAO experiment 2016-01-02 19:28:49 +01:00
Robert Beckebans
08c7b35fd1 Normals-only G-Buffer for screen space effects 2015-12-31 18:11:34 +01:00
Robert Beckebans
5e7e59cfe6 Updated embedded shaders 2015-12-31 13:05:51 +01:00
Robert Beckebans
ba8097a90e Revert "Enables muzzle flashes"
This reverts commit 7a2f275c17.
2015-12-31 12:34:29 +01:00
Robert Beckebans
1f81d427fa Merge branch 'SMAA' 2015-12-31 12:27:26 +01:00
Robert Beckebans
0a6430d093 Updated README with FFmpeg 2.9 instructions 2015-12-31 12:25:12 +01:00
Robert Beckebans
81af36c09f Merge pull request #246 from y2keeth/master
world muzzle flash lights enabled
2015-12-31 12:12:26 +01:00
Robert Beckebans
a3c2be7235 Fixed ambient light so muzzleflash doesn't look like shit in Ultimate BFG 2015-12-31 12:11:11 +01:00
Robert Beckebans
5846953302 Fixed missing multiSamples initialization for OpenGL. #276 2015-12-30 19:28:14 +01:00
Robert Beckebans
2e0fd4ac4a Misc fixes 2015-12-30 14:28:37 +01:00
Robert Beckebans
523410e8cf Merge branch 'SMAA' into HDR-linearRGB 2015-12-30 13:32:05 +01:00
Robert Beckebans
090fbf0030 Updated readme 2015-12-30 13:09:15 +01:00
Robert Beckebans
ebc3f34650 Removed black triangles when half-lambert is enabled 2015-12-30 12:46:45 +01:00
Robert Beckebans
e1195615a3 Added SMAA shaders to renderprogs manifest 2015-12-30 12:22:05 +01:00
Robert Beckebans
e2e4295556 Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future) 2015-12-30 12:07:24 +01:00
Robert Beckebans
a74956208e Lighting in linear RGB. One step closer to PBR 2015-12-30 11:01:57 +01:00
Robert Beckebans
195f8082b8 Merge branch 'SMAA' into HDR-linearRGB
Conflicts:
	base/renderprogs/global.inc
	neo/renderer/RenderProgs_GLSL.cpp
	neo/renderer/RenderProgs_embedded.h
2015-12-30 10:08:25 +01:00
Robert Beckebans
cae1397d78 Disabled SWF Image channelScale export 2015-12-29 11:47:45 +01:00
Robert Beckebans
08f28edfb0 Disabled HDR MSAA support in favor of SMAA 2015-12-28 23:44:22 +01:00
Robert Beckebans
c4316b14a4 Reenabled filmic post effects 2015-12-28 23:33:39 +01:00
Robert Beckebans
127b2ed5e8 Finally, Crytek's SMAA works at leat in SMAA 1x mode 2015-12-28 23:22:58 +01:00
Robert Beckebans
0b5d931e1e SMAA debugging 2015-12-28 21:36:25 +01:00
Robert Beckebans
3bb28ab144 SMAA neighborhood blending shader 2015-12-28 13:34:39 +01:00
Robert Beckebans
794f9ae5e1 SMAA blending weight calculation shader 2015-12-28 11:42:11 +01:00
Robert Beckebans
43b0cb2415 SMAA edge detection shader 2015-12-27 17:45:41 +01:00
Robert Beckebans
e332dd07d6 SMAA step one 2015-12-26 16:11:47 +01:00
Robert Beckebans
65589354c5 Added unmodified SMAA shader 2015-12-26 15:30:07 +01:00
Robert Beckebans
e8c8aa4795 Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
Robert Beckebans
6aa87784a3 Tweaked HDR/ambient 2015-12-25 12:03:59 +01:00
Robert Beckebans
a501209c8b Updated shaders. Merry Christmas :) 2015-12-24 18:49:25 +01:00
Robert Beckebans
ad0ff8ec8d Tweaked HDR/ambient 2015-12-24 18:47:16 +01:00
Robert Beckebans
5556231d71 Tweaked HDR parameters 2015-12-24 18:47:16 +01:00
Robert Beckebans
6c4ebf6a75 Added ambient pass to make game less dark 2015-12-24 18:47:16 +01:00
Robert Beckebans
5ed5b81161 Updated readme and release notes 2015-12-24 14:18:05 +01:00
Robert Beckebans
29d4a75401 Updated embedded shaders 2015-12-24 13:08:16 +01:00
Robert Beckebans
da7eedf04d Added filmic post process effects 2015-12-23 13:53:21 +01:00
Robert Beckebans
a38bfe949e Fixed renderprogs _manifest.lua 2015-12-22 18:03:44 +01:00
Robert Beckebans
5e2f7375ac Tweaked chromatic burning bloom 2015-12-22 17:53:18 +01:00
Robert Beckebans
3738e59283 Embedded shaders 2015-12-21 14:46:28 +01:00
Robert Beckebans
79f1071322 listImages bugfixes 2015-12-21 14:28:30 +01:00
Robert Beckebans
f7fc5b59ab Misc linear RGB experiments 2015-12-21 14:12:03 +01:00
Robert Beckebans
b3dc4c99fb listImages bugfixes 2015-12-21 13:27:53 +01:00
Robert Beckebans
a378e73823 Merge remote-tracking branch 'RBDOOM-3-BFG/gamma-correction' into HDR-linearRGB
Conflicts:
	base/renderprogs/global.inc
	neo/renderer/tr_local.h
2015-12-21 13:27:12 +01:00
Robert Beckebans
51cac2394f Merge branch 'master' into gamma-correction 2015-12-21 13:00:52 +01:00
Robert Beckebans
f64b7b80d4 HDR framebuffer resize bugfix 2015-12-21 12:11:56 +01:00
Robert Beckebans
2d8a0b3536 Tweaked tone mapping and implemented r_hdrDebug view 2015-12-21 11:39:19 +01:00
Robert Beckebans
b746c06bef Added missing renderprogs 2015-12-20 21:52:38 +01:00
Robert Beckebans
d1841c49ed Merge pull request #260 from DanielGibson/rb_readme_steamcmd
README: Replace download_depot instructions with SteamCMD instructions
2015-12-20 12:32:30 +01:00
Robert Beckebans
37005ba506 64 bit HDR with adaptive tone mapping ported from XreaL 2015-12-20 12:28:46 +01:00