Robert Beckebans
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abff7d850c
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Merge branch 'master' into 635-nvrhi3
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2022-09-25 13:48:54 +02:00 |
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Robert Beckebans
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d36cbec34b
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Make sound files in base/music/* automatically loop
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2022-09-25 13:31:56 +02:00 |
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Robert Beckebans
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7e4694aa3e
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Merged Ogg Vorbis support from DNF id Tech 4 branch
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2022-09-10 14:01:35 +02:00 |
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Robert Beckebans
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007c601c58
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Merge branch '679-gltf-map-support2' into 679-gltf-map-support-nvrhi
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2022-09-04 13:43:31 +02:00 |
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Robert Beckebans
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b775de0e99
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Merge branch 'master' into 679-gltf-map-support2
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2022-09-04 13:41:47 +02:00 |
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Robert Beckebans
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374897f750
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Merge branch '679-gltf-map-support2' into 679-gltf-map-support
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2022-07-02 12:55:10 +02:00 |
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Robert Beckebans
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fd6c589da0
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
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Robert Beckebans
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e86a8d1734
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Crash fix when closing the engine
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2022-06-07 22:04:43 +02:00 |
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CodeLikeCXK
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8520b23a56
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Add windows arm support (without optimization). To do list: implement Neon
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2022-04-28 18:48:17 +08:00 |
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Robert Beckebans
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a18d2609ce
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Merge branch 'master' into 635-nvrhi1
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2022-03-30 12:08:40 +02:00 |
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Stephen Saunders
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308d0138cb
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sound/OpenAL/AL_CinematicAudio.cpp: Zero out music buffer on shutdown
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2022-03-23 23:17:06 +01:00 |
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Davide Beatrici
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229496cffb
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sound/OpenAL/AL_CinematicAudio.cpp: Remove address check against array
neo/sound/OpenAL/AL_CinematicAudio.cpp:246:6: warning: address of array 'this->alMusicBuffercin' will always evaluate to 'true' [-Wpointer-bool-conversion]
if( alMusicBuffercin )
~~ ^~~~~~~~~~~~~~~~
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2022-03-15 09:30:57 +01:00 |
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Robert Beckebans
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fd7802dfb4
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
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Robert Beckebans
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2ce90cf97b
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Applied Astyle
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2022-03-06 08:59:13 +01:00 |
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Stephen Saunders
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69be2f1e05
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Enabled RoQ & ffmpeg decoders in testVideo cmd, fixed RoQ looping with ffmpeg decoder
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2022-02-26 18:51:01 -05:00 |
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Stephen Saunders
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f24d7ecc16
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Fix XAudio2 and OpenAL errors on shutdown, improve cinematic audio queue mgmt
(cherry picked from commit 4bfdf622f94b52eae52faece058c0e3d6139551e)
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2022-02-22 20:16:31 -05:00 |
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Stephen Saunders
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22cd420513
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More cinematic audio memory mgmt fixes, support cinematic audio looping
(cherry picked from commit bb0b260baa187d2dd88ef2a631e7b7f163095b10)
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2022-02-22 19:52:24 -05:00 |
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Stephen Saunders
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922f9eddef
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Cinematic Video and Audio memory management fixes
(cherry picked from commit 40a9190283d30180a3b7e4ab9b77f3c3728dad4f)
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2022-02-18 14:01:53 -05:00 |
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Robert Beckebans
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c23709c2db
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Formatted code with Astyle
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2022-02-12 12:55:46 +01:00 |
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Stephen Saunders
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d0d3917ba1
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Simplify ffmpeg audio code, sync ffmpeg audio frames to video, enable Bink cinematic audio, ensure audio buffers are released
(cherry picked from commit 62853bfc0307d1507903f0454bd062f387f775e2)
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2022-02-10 10:40:30 -05:00 |
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Stephen Saunders
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846c00c885
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Fix XAudio2 cinematic audio and restore Windows build
(cherry picked from commit f09a3083e220f1a715816e097e0e5342ca48456d)
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2022-02-05 21:08:27 -05:00 |
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Stephen Saunders
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3be85d9c4b
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ffmpeg 5 compatibility plus cinematic audio playback on OpenAL & XAudio2
(cherry picked from commit bcb683e8e6ba6cb23acac2f1121c6e3eece1ed01)
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2022-02-05 21:08:11 -05:00 |
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Admer
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2f58f2b0c2
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
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Stephen Saunders
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1d35964f82
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Fix openal-soft includes on macOS; fix default sysroot for cmd line builds
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2021-06-10 12:01:22 -04:00 |
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raynorpat
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e574c50526
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Add define wrappers for classic Doom in sound/OpenAL/AL_SoundHardware.cpp, similar to XAudio2
Also add MSVC 2019 Win10 OpenAL CMake batch file
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2021-05-25 18:38:49 -04:00 |
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Robert Beckebans
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72cf7cef86
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Smaller potential crashfixes from SS2 engine
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2020-12-23 21:02:38 +01:00 |
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Robert Beckebans
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4a6af2d609
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
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Jonathan Young
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ca0527f9a6
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
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Robert Beckebans
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223548d148
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astyled pull requests
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2015-06-24 11:28:31 +02:00 |
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Pete Lewis
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87c08c30cb
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Use the default audio device in Win8/XAudio2
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2015-06-23 11:56:27 -07:00 |
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Daniel Gibson
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90b1ff0b65
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Format Code with AStyle 2.05.1
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2015-02-09 00:29:57 +01:00 |
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Robert Beckebans
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0f52880767
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Astyle
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2014-11-09 11:15:35 +01:00 |
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palmalcheg
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27387e664b
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cmake definition on winrt detection, log device info
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2014-10-27 22:20:20 +02:00 |
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palmalcheg
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aab81a225f
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sound for WinRT
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2014-10-27 04:39:10 +02:00 |
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Pat Raynor
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d2ebebca35
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Fix classic doom define logic in XAudio2 sound backend
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2014-08-01 02:37:00 -04:00 |
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Robert Beckebans
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05248cce6d
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AStyle
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2014-05-20 09:29:08 +02:00 |
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Radegast
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812fb78d52
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Initial OS X support. #87
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2014-05-18 23:14:28 +01:00 |
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Robert Beckebans
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a315630d7d
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Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
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2014-02-23 15:19:11 +01:00 |
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Andreas Bergmeier
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beed9b7b4c
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Correct initialization order of idSoundVoice_OpenAL constructor.
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2014-02-17 15:54:00 +01:00 |
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Felix Rueegg
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ad2a82ebb2
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Added OpenAL support for doomclassic
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2013-11-13 18:20:39 +01:00 |
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Robert Beckebans
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bdfc2aadb1
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Allow slow-motion sound effect for OpenAL sounds
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2013-05-24 18:55:56 +02:00 |
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Daniel Gibson
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4040a3a9ef
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shut up compiler warnings
and a small comment
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2013-03-16 14:32:47 +01:00 |
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Robert Beckebans
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83b3439e87
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Disabled unused OpenAL code requiring the AL_SOFT_buffer_samples extension
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2013-01-08 18:08:24 +01:00 |
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Robert Beckebans
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5234e4cd77
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Cleaned up OpenAL code. Updated README.txt
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2013-01-06 17:47:40 +01:00 |
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Robert Beckebans
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4884cc5793
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Fixed OpenAL bug when deleting the OpenAL buffers that caused the game to hang.
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2013-01-06 13:03:56 +01:00 |
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Robert Beckebans
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699e0e39f5
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Fixed problems in the ADPCM decoder. Sound is working.
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2013-01-05 19:00:22 +01:00 |
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Robert Beckebans
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5bef3a327f
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Added MS ADPCM decoder from SDL2
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2013-01-05 17:02:48 +01:00 |
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Robert Beckebans
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b55d668c5c
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Merge branch 'master' into openal
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2013-01-05 00:13:51 +01:00 |
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Robert Beckebans
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a2fe079600
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
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Robert Beckebans
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0cf039bfdb
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Changed project to use the DirectX10 SDK on Windows 8
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2013-01-04 22:51:30 +01:00 |
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