Commit graph

48 commits

Author SHA1 Message Date
Robert Beckebans
007c601c58 Merge branch '679-gltf-map-support2' into 679-gltf-map-support-nvrhi 2022-09-04 13:43:31 +02:00
GoGo de Sica
c2b2598ced
Fix include in OpenGL RenderBackend 2022-07-04 00:55:57 +02:00
Robert Beckebans
19f38c9a83 Renderer can load the test_box.map 2022-03-09 21:31:40 +01:00
Robert Beckebans
219033e26a Fixed black screen after reloadImages #621 2022-03-06 10:10:18 +01:00
Robert Beckebans
f1668b7db8 Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Robert Beckebans
16a21fdeb8 NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
Robert Beckebans
c23709c2db Formatted code with Astyle 2022-02-12 12:55:46 +01:00
Stephen Saunders
a6675c1689 Improve GPU Vendor detection for OpenGL renderer
(cherry picked from commit 5556575dc7620a2f25e91ad65306d335dc03588c)
2022-01-07 01:28:16 -05:00
Stephen Saunders
1b865406c0 Add support for Apple GPUs (e.g. M1) and fill-in gfxInfo data for Vulkan renderer
(cherry picked from commit 22f38cef0bbc3997c24990b5ee0f16c05e10de53)
2022-01-07 01:27:45 -05:00
Robert Beckebans
79b28779b7 Astyle cleanup 2021-09-28 09:58:48 +02:00
Stephen Saunders
45b9850546 Disable detailed GUI timestamps only when 3D timestamps are active 2021-09-23 10:21:03 -04:00
Stephen Saunders
f75701a9ab Fix overwrite of RC_DRAW_VIEW_3D timestamps by RC_DRAW_VIEW_GUI rendering pass 2021-09-22 17:40:11 -04:00
Admer
2f58f2b0c2 Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Robert Beckebans
5b0a3a8ac8 Merge branch '545-irradiance-light-grid' 2021-04-29 16:33:10 +02:00
Robert Beckebans
0964c02bcf Ran Astyle 2021-04-29 15:20:45 +02:00
Stephen Saunders
0aae6f0902 macOS support for OpenGL and MoltenVK, demo recording/playback improvements 2021-04-19 14:32:52 -04:00
Robert Beckebans
03c5e0273b Small bugfixes and r_useHDR 1 is now fixed for OpenGL 2021-04-18 21:20:29 +02:00
Robert Beckebans
2b28723751 Render environment probes to HDRA16F target 2021-03-14 15:59:02 +01:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
eeff8100e0 Merge branch 'master' into PBR2 2020-07-14 18:40:48 +02:00
Robert Beckebans
74bfdfef73 Extended OpenGL Debug Callback 2020-07-14 18:35:00 +02:00
Robert Beckebans
804c16d0a4 First step at generating multiple env probes 2020-05-16 17:40:30 +02:00
Robert Beckebans
50eb5b4537 Moved generic ImGui drawing to idGuiModel::EmitImGui 2020-05-09 17:38:00 +02:00
Robert Beckebans
f9a1c5ff36 Added high performance timer queries for OpenGL 2020-05-09 16:48:55 +02:00
Robert Beckebans
faefaa4669 Updated idRenderLog to support RenderDoc and Nvidia's Nsight 2020-05-03 13:39:38 +02:00
Robert Beckebans
c5bfbf5457 Fixed last commit ... 2020-04-26 10:41:09 +02:00
Robert Beckebans
605944924a Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering 2020-04-26 10:38:28 +02:00
Tobias Frost
bd9edf3166 Fix some include paths that caused build failures while Debian packaging. 2020-03-31 12:17:26 +02:00
Robert Beckebans
0ac1c237d9 Fixed OpenGL build 2020-03-22 16:56:04 +01:00
Robert Beckebans
fa3df4e2d2 Fixed OpenGL backend, Added r_usePBR to toggle Image Based Lighting 2019-11-22 18:25:33 +01:00
Robert Beckebans
f6701427dd Added stencil zfail optimization aka Carmack's Reverse 2019-11-19 21:02:47 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
ab5b233e8e Fixed dynamic shadows on Vulkan. Enabled PBR GGX for interaction shaders 2019-11-11 20:07:33 +01:00
Robert Beckebans
23414ee58d Merge vkDOOM3 stencil PSO creation 2019-11-08 18:12:37 +01:00
Robert Beckebans
d333370637 Fixed problems with newest ImGui version 2019-10-28 23:45:13 +01:00
Robert Beckebans
4605ae32bd Moved OpenGL specific ImGui code to GL renderer backend 2019-10-28 20:06:10 +01:00
Robert Beckebans
5ec3ab6b18 Replaced GL_Cull with the new GL state bits 2018-11-01 16:30:05 +01:00
Robert Beckebans
644cab3d15 Started to move GL specific GLSL stuff to RenderProgs_GL.cpp 2018-10-13 14:42:30 +02:00
Robert Beckebans
a8ae629fcf Merged more renderer backend code from vkneo 2018-10-06 17:21:49 +02:00
Robert Beckebans
f180da6f63 Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
Robert Beckebans
bca006b8fc Moved OpenGL initialization to GL backend 2018-10-03 22:05:30 +02:00
Robert Beckebans
3d9f9b75db Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Robert Beckebans
d115d84980 Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
Robert Beckebans
b3637e8fde Moved tr_backend_rendertools.cpp 2017-09-10 13:43:28 +02:00
Robert Beckebans
a6169afac6 More render backend refactoring. Fixed image stuff 2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be More renderer backend refactoring. DOES NOT COMPILE 2017-09-09 14:57:48 +02:00
Robert Beckebans
a5b5840ca7 Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE 2017-09-03 23:17:44 +02:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Renamed from neo/renderer/OpenGL/gl_backend.cpp (Browse further)