Robert Beckebans
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ca6b434a63
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Fixed r_skipShadows and removed r_logFile
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2022-04-02 12:33:58 +02:00 |
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Robert Beckebans
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0d9d13d6f0
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Fixed shadow plopping effects and reeanbled vogel disk sampling
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2022-04-02 11:57:33 +02:00 |
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Robert Beckebans
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51db69a19f
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Use slower but more stable bin 2d packing for now
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2022-04-01 19:54:09 +02:00 |
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Robert Beckebans
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b9ceae755e
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Fixed missing graphics state updates if the viewport changes
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2022-04-01 19:19:25 +02:00 |
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Robert Beckebans
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45b75aa623
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Bumped r_shadowMapAtlasSize to 16384
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2022-04-01 17:38:52 +02:00 |
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Robert Beckebans
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f6fd593c72
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Added faster Quad Tree for rectangle packing
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2022-04-01 17:10:53 +02:00 |
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Robert Beckebans
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d6a43278db
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Don't use atlas for interactions that didn't fit into the atlas
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2022-04-01 13:55:34 +02:00 |
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Robert Beckebans
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98368669fa
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Shadowmap atlas is working if there are not too many lights
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2022-03-31 22:45:29 +02:00 |
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Robert Beckebans
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c0e4082651
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Use shadow atlas for interaction rendering
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2022-03-31 22:07:05 +02:00 |
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Robert Beckebans
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63fe4a167a
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Sort and render shadows into shadowmap atlas
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2022-03-31 18:42:52 +02:00 |
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Robert Beckebans
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52545c8230
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Shadow atlas preparations
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2022-03-30 12:19:06 +02:00 |
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Robert Beckebans
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77a73a2cd2
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Fixed compile and runtime problems
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2022-03-30 12:09:22 +02:00 |
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Robert Beckebans
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a18d2609ce
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Merge branch 'master' into 635-nvrhi1
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2022-03-30 12:08:40 +02:00 |
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Robert Beckebans
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b4077053bb
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Added missing TonemapPass.h/cpp files
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2022-03-29 15:26:16 +02:00 |
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Robert Beckebans
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144ce1dab9
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Disabled FullscreenFXManager::Process() post processing effects #647
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2022-03-29 15:25:25 +02:00 |
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Robert Beckebans
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cf128e42c8
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Fixed total frame GPU time query
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2022-03-24 19:28:10 +01:00 |
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Robert Beckebans
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4e776840d9
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Implemented NVRHI timer queries
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2022-03-24 18:22:41 +01:00 |
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Robert Beckebans
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ff29a5dbd4
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Perf: Only write constant buffer if it has changed
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2022-03-23 21:13:06 +01:00 |
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Robert Beckebans
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62429d8f46
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Optimized perf by fixing several issues with the GPU<->CPU syncing
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2022-03-23 20:22:05 +01:00 |
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Robert Beckebans
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d4f1d99bd7
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Some work on GPU Skinning and Vulkan debugging
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2022-03-22 20:46:44 +01:00 |
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Robert Beckebans
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fe80d08eb0
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Fixed crash with NVRHI context
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2022-03-22 12:05:11 +01:00 |
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Robert Beckebans
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51d317543c
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
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Robert Beckebans
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ccd5086d20
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Attempt to implement DrawStencilShadowPass
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2022-03-16 17:43:55 +01:00 |
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Robert Beckebans
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51294e6549
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Small vertex cache cleanup
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2022-03-16 15:24:08 +01:00 |
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Robert Beckebans
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00612732d4
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Fixed mirrors
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2022-03-16 13:32:19 +01:00 |
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Robert Beckebans
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24853acc45
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GL_State cleanup. Fixed most GUI rendering problems
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2022-03-16 12:20:58 +01:00 |
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Robert Beckebans
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0eb9b97471
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Trying to use default samplers for all unknown material stages
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2022-03-15 18:57:47 +01:00 |
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Robert Beckebans
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07bef6e114
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Fixed linear RGB -> sRGB gamma ramp after tone mapping
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2022-03-15 16:58:07 +01:00 |
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Robert Beckebans
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91ae3aa3ed
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Sync NVRHI branch by SP
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2022-03-15 11:41:56 +01:00 |
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Robert Beckebans
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c336da5ffd
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Optimized ShadowMapPass
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2022-03-14 19:20:23 +01:00 |
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Robert Beckebans
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69a27458a0
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Fixed Imgui rendering
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2022-03-14 16:34:38 +01:00 |
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Robert Beckebans
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274766f5d5
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Mars City 1 works, disabled Binding/Sample Caches
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2022-03-14 14:00:42 +01:00 |
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Robert Beckebans
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59349e88f3
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Removed obsolete samplers from lightgrid/envprobe shaders
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2022-03-14 10:47:20 +01:00 |
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Robert Beckebans
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851e8179bb
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Fixed binding layout for bumpyenvironment shaders
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2022-03-14 10:03:13 +01:00 |
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Robert Beckebans
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fd7802dfb4
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
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Robert Beckebans
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827bb275d6
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Fixed cascaded shadowmap rendering
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2022-03-12 11:38:21 +01:00 |
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Robert Beckebans
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21ce622907
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Run garbage collection between render passes
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2022-03-12 11:28:55 +01:00 |
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Robert Beckebans
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52d20500d7
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Outcommented unused renderpasses
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2022-03-12 10:14:05 +01:00 |
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Robert Beckebans
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8f97eb6973
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Removed obsolete RBDoom 1.1 ambient_light shader
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2022-03-11 18:18:02 +01:00 |
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Robert Beckebans
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f1a499093f
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Only add valid entries to the binding sets
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2022-03-11 18:17:31 +01:00 |
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Robert Beckebans
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a63c5ba5f1
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Got point light shadowmaps working
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2022-03-11 12:56:07 +01:00 |
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Robert Beckebans
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67a0768560
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Fixed sRGB and screen size problems with the DX12 device manager
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2022-03-11 11:44:07 +01:00 |
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Robert Beckebans
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fc0e8e7c07
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Use RGB565 -> RBGA8 loading hack like on Apple
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2022-03-10 20:26:29 +01:00 |
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Robert Beckebans
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01a86e2b3d
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Fixed flash light shadow maps
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2022-03-10 20:20:48 +01:00 |
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Robert Beckebans
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529d91f611
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Some spot light shadowmap debugging
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2022-03-10 19:42:59 +01:00 |
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Robert Beckebans
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9cb65c4fcf
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Don't reload intrinsic images
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2022-03-10 19:42:06 +01:00 |
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Robert Beckebans
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19f38c9a83
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Renderer can load the test_box.map
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2022-03-09 21:31:40 +01:00 |
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Robert Beckebans
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6ae1f07e95
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
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Robert Beckebans
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5b98d387ce
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Fixed compiling of the Vulkan backend
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2022-03-06 10:26:37 +01:00 |
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Robert Beckebans
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219033e26a
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Fixed black screen after reloadImages #621
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2022-03-06 10:10:18 +01:00 |
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