Commit graph

632 commits

Author SHA1 Message Date
Robert Beckebans
ca6b434a63 Fixed r_skipShadows and removed r_logFile 2022-04-02 12:33:58 +02:00
Robert Beckebans
0d9d13d6f0 Fixed shadow plopping effects and reeanbled vogel disk sampling 2022-04-02 11:57:33 +02:00
Robert Beckebans
51db69a19f Use slower but more stable bin 2d packing for now 2022-04-01 19:54:09 +02:00
Robert Beckebans
b9ceae755e Fixed missing graphics state updates if the viewport changes 2022-04-01 19:19:25 +02:00
Robert Beckebans
45b75aa623 Bumped r_shadowMapAtlasSize to 16384 2022-04-01 17:38:52 +02:00
Robert Beckebans
f6fd593c72 Added faster Quad Tree for rectangle packing 2022-04-01 17:10:53 +02:00
Robert Beckebans
d6a43278db Don't use atlas for interactions that didn't fit into the atlas 2022-04-01 13:55:34 +02:00
Robert Beckebans
98368669fa Shadowmap atlas is working if there are not too many lights 2022-03-31 22:45:29 +02:00
Robert Beckebans
c0e4082651 Use shadow atlas for interaction rendering 2022-03-31 22:07:05 +02:00
Robert Beckebans
63fe4a167a Sort and render shadows into shadowmap atlas 2022-03-31 18:42:52 +02:00
Robert Beckebans
52545c8230 Shadow atlas preparations 2022-03-30 12:19:06 +02:00
Robert Beckebans
77a73a2cd2 Fixed compile and runtime problems 2022-03-30 12:09:22 +02:00
Robert Beckebans
a18d2609ce Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
Robert Beckebans
b4077053bb Added missing TonemapPass.h/cpp files 2022-03-29 15:26:16 +02:00
Robert Beckebans
144ce1dab9 Disabled FullscreenFXManager::Process() post processing effects #647 2022-03-29 15:25:25 +02:00
Robert Beckebans
cf128e42c8 Fixed total frame GPU time query 2022-03-24 19:28:10 +01:00
Robert Beckebans
4e776840d9 Implemented NVRHI timer queries 2022-03-24 18:22:41 +01:00
Robert Beckebans
ff29a5dbd4 Perf: Only write constant buffer if it has changed 2022-03-23 21:13:06 +01:00
Robert Beckebans
62429d8f46 Optimized perf by fixing several issues with the GPU<->CPU syncing 2022-03-23 20:22:05 +01:00
Robert Beckebans
d4f1d99bd7 Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
Robert Beckebans
fe80d08eb0 Fixed crash with NVRHI context 2022-03-22 12:05:11 +01:00
Robert Beckebans
51d317543c Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
Robert Beckebans
ccd5086d20 Attempt to implement DrawStencilShadowPass 2022-03-16 17:43:55 +01:00
Robert Beckebans
51294e6549 Small vertex cache cleanup 2022-03-16 15:24:08 +01:00
Robert Beckebans
00612732d4 Fixed mirrors 2022-03-16 13:32:19 +01:00
Robert Beckebans
24853acc45 GL_State cleanup. Fixed most GUI rendering problems 2022-03-16 12:20:58 +01:00
Robert Beckebans
0eb9b97471 Trying to use default samplers for all unknown material stages 2022-03-15 18:57:47 +01:00
Robert Beckebans
07bef6e114 Fixed linear RGB -> sRGB gamma ramp after tone mapping 2022-03-15 16:58:07 +01:00
Robert Beckebans
91ae3aa3ed Sync NVRHI branch by SP 2022-03-15 11:41:56 +01:00
Robert Beckebans
c336da5ffd Optimized ShadowMapPass 2022-03-14 19:20:23 +01:00
Robert Beckebans
69a27458a0 Fixed Imgui rendering 2022-03-14 16:34:38 +01:00
Robert Beckebans
274766f5d5 Mars City 1 works, disabled Binding/Sample Caches 2022-03-14 14:00:42 +01:00
Robert Beckebans
59349e88f3 Removed obsolete samplers from lightgrid/envprobe shaders 2022-03-14 10:47:20 +01:00
Robert Beckebans
851e8179bb Fixed binding layout for bumpyenvironment shaders 2022-03-14 10:03:13 +01:00
Robert Beckebans
fd7802dfb4 Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
Robert Beckebans
827bb275d6 Fixed cascaded shadowmap rendering 2022-03-12 11:38:21 +01:00
Robert Beckebans
21ce622907 Run garbage collection between render passes 2022-03-12 11:28:55 +01:00
Robert Beckebans
52d20500d7 Outcommented unused renderpasses 2022-03-12 10:14:05 +01:00
Robert Beckebans
8f97eb6973 Removed obsolete RBDoom 1.1 ambient_light shader 2022-03-11 18:18:02 +01:00
Robert Beckebans
f1a499093f Only add valid entries to the binding sets 2022-03-11 18:17:31 +01:00
Robert Beckebans
a63c5ba5f1 Got point light shadowmaps working 2022-03-11 12:56:07 +01:00
Robert Beckebans
67a0768560 Fixed sRGB and screen size problems with the DX12 device manager 2022-03-11 11:44:07 +01:00
Robert Beckebans
fc0e8e7c07 Use RGB565 -> RBGA8 loading hack like on Apple 2022-03-10 20:26:29 +01:00
Robert Beckebans
01a86e2b3d Fixed flash light shadow maps 2022-03-10 20:20:48 +01:00
Robert Beckebans
529d91f611 Some spot light shadowmap debugging 2022-03-10 19:42:59 +01:00
Robert Beckebans
9cb65c4fcf Don't reload intrinsic images 2022-03-10 19:42:06 +01:00
Robert Beckebans
19f38c9a83 Renderer can load the test_box.map 2022-03-09 21:31:40 +01:00
Robert Beckebans
6ae1f07e95 Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
Robert Beckebans
5b98d387ce Fixed compiling of the Vulkan backend 2022-03-06 10:26:37 +01:00
Robert Beckebans
219033e26a Fixed black screen after reloadImages #621 2022-03-06 10:10:18 +01:00