Commit graph

1291 commits

Author SHA1 Message Date
Robert Beckebans
26faa5797a r_showLightGrid 2 shows how light grid interpolation works 2021-04-14 12:55:46 +02:00
Robert Beckebans
f1e54f249b Splitted light grid up into multiple for each BSP area 2021-04-13 19:53:02 +02:00
Robert Beckebans
99c7d58dc6 Compute irradiance for each light grid point 2021-04-13 17:51:16 +02:00
Robert Beckebans
6decaa2293 Started to bring back the Quake 3 lightgrid as irradiance cache 2021-04-13 15:50:46 +02:00
Robert Beckebans
09c9f254c8 Generated new default ambient cube with smooth SH lighting 2021-04-10 17:26:51 +02:00
Robert Beckebans
7d2f35ab9a Only do parallax correction test for local cubemaps 2021-04-10 17:23:04 +02:00
Robert Beckebans
69f17a61fd Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2021-04-10 16:55:57 +02:00
Robert Beckebans
d8188cf90b Fixed problems with Mesa GLSL compiler 2021-04-10 16:55:54 +02:00
Robert Beckebans
2f8ae72431 Fixed Linux build issues. Tested with Clang 2021-04-10 09:53:52 +02:00
Robert Beckebans
5d26aaddb3 Added parallax correction for local cubemaps 2021-04-09 22:28:09 +02:00
Robert Beckebans
c40ab1e7e8 Fixed irradiance fireflies using spherical harmonics 2021-04-08 18:36:23 +02:00
Robert Beckebans
4a3ba04317 Simplified R_MakeAmbientMap 2021-04-08 12:41:40 +02:00
Robert Beckebans
ee4085b388 Added spherical harmonics math 2021-04-08 12:06:14 +02:00
Robert Beckebans
36105c277c Added missing shaders from last commit 2021-04-07 10:04:39 +02:00
Robert Beckebans
5854242d7b Moved D3 gloss -> roughness hack to function 2021-04-06 14:27:46 +02:00
Robert Beckebans
7c3ff6466b Minor cleanup 2021-04-01 14:23:47 +02:00
Robert Beckebans
8f82bb0fb9 Added invertGreen( normalmap.png ) material keyword 2021-03-27 22:17:05 +01:00
Robert Beckebans
9ce36e420a Support angles keyword again for TrenchBroom 2021-03-27 18:36:50 +01:00
Robert Beckebans
8ad90449d6 Added batch scripts 2021-03-27 14:01:54 +01:00
Robert Beckebans
97656fb9cf Defaulted r_forceAmbient to 0.4 2021-03-26 18:40:02 +01:00
Robert Beckebans
39facaa1ac Vulkan can handle FMT_R11G11B10F textures 2021-03-26 17:39:04 +01:00
Robert Beckebans
9fae3ccdb2 Vulkan backend compiles again 2021-03-26 13:35:05 +01:00
Robert Beckebans
d9112cd381 Merge branch '497-envprobe-rendertarget' 2021-03-26 11:20:53 +01:00
Robert Beckebans
1f796a1f08 Embedded default HDR light probe data 2021-03-26 10:49:16 +01:00
Robert Beckebans
d5a4dda542 Added console command makeImageHeader 2021-03-26 10:13:42 +01:00
Robert Beckebans
5bbca6f98c Use id Tech 5 multithreading for generateEnvironmentProbes 2021-03-23 21:53:21 +01:00
Robert Beckebans
6a05d30af0 Added F1 binding for devtools.cfg 2021-03-23 21:51:39 +01:00
Robert Beckebans
81905fb735 Delete temporary scene captures after processing 2021-03-23 10:00:38 +01:00
Robert Beckebans
8c397e9463 Bugfixed and flipped environment probe glReadPixels output 2021-03-23 09:36:39 +01:00
Robert Beckebans
2391ba1b43 Implemented GGX Split Sum approximation using a 2D atlas trick 2021-03-22 20:45:25 +01:00
Robert Beckebans
779534626f Added LoadEXR using tinyexr, LoadHDR using stb_image 2021-03-17 21:01:43 +01:00
Robert Beckebans
7598bae2d4 devtools.cfg and modelviewer.cfg 2021-03-17 11:13:26 +01:00
Robert Beckebans
2e3e7080eb Added missing env_probe.def and misc.def for Quake lightstyles 2021-03-17 10:38:30 +01:00
Robert Beckebans
afae2740bf Fixed unnessary warnings with VS2017 2021-03-15 21:21:56 +01:00
Robert Beckebans
30b88cc197 Ran Astyle 2021-03-15 21:16:11 +01:00
Robert Beckebans
4f55ec094d
Merge pull request #538 from r-a-sattarov/master
tiny improvements and fixes
2021-03-15 21:14:42 +01:00
Robert Beckebans
5afa8e99c3
Merge pull request #534 from SyedAhkam/patch-1
Fix openSUSE reqs command not rendering correctly
2021-03-15 21:14:21 +01:00
Robert Beckebans
381424f47b
Merge pull request #527 from infapi00/limit-staging-commands
Staging: add a limit of how many commands to stage
2021-03-15 21:14:04 +01:00
Robert Beckebans
2b28723751 Render environment probes to HDRA16F target 2021-03-14 15:59:02 +01:00
Robert Beckebans
71e2ea9aa3 Added extra rendertarget for environment probes 2021-03-14 13:22:17 +01:00
r-a-sattarov
3e08e14b9e Exclude e2k/arm64/mips64 from the polygonBlock and brushBlock assertions 2021-03-12 22:13:14 +03:00
Robert Beckebans
bb2a5e523c Fixed Valve 220 projections, allow ingame light editor to save it 2021-03-12 18:13:33 +01:00
r-a-sattarov
0f6b6f53b3 sys_defines.h: added various PC architectures
risc-v, sparc
2021-03-11 22:16:24 +03:00
Robert Beckebans
48c2468327 Fixed crash with lightstyles code 2021-03-01 08:10:52 +01:00
Robert Beckebans
05029ab6e4 Use env/UAC2_[amb/spec] probe data as fallback 2021-02-28 19:58:40 +01:00
Syed Ahkam
e2246f88f9
Fix openSUSE reqs command not rendering correctly
At line `270`, It needed a line break in order to render the codeblock properly.
2021-02-27 18:07:57 +00:00
Robert Beckebans
c47e3057d3 Don't blend AO with IBL in Vulkan for now 2021-02-26 23:17:29 +01:00
Robert Beckebans
a12a4b8352
Merge pull request #521 from infapi00/depthBounds-optional
Make depthBounds optional for the Vulkan renderer
2021-02-26 19:29:25 +01:00
Robert Beckebans
d42762e5ac Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2021-02-26 19:26:57 +01:00
Robert Beckebans
fb432d6f22 Fixed binary pacifier progress bar with native resolution 2021-02-26 19:26:52 +01:00