Commit graph

1060 commits

Author SHA1 Message Date
Robert Beckebans
b05d296fb6 Bumped GLMB_MAGIC and BRM_MAGIC to save the MOC per model data 2024-10-11 15:34:29 +02:00
Robert Beckebans
5f1a5db3df Deleted renderer/CullingThreadpool.cpp, we stick to the single threaded solution for now 2024-10-11 13:53:12 +02:00
Robert Beckebans
cbee44b5f8 Revert "Copied MaskedOcclusionCulling.h to renderer for USE_INTRINSICS_SSE=OFF (arm64 builds)"
This reverts commit d7165b175d.
2024-10-11 13:48:37 +02:00
SRSaunders
d7165b175d Copied MaskedOcclusionCulling.h to renderer for USE_INTRINSICS_SSE=OFF (arm64 builds) 2024-09-08 23:20:27 -04:00
Robert Beckebans
6f19bff3cf Wrote some debug code for capturing env probes 2024-09-04 23:04:20 +02:00
Robert Beckebans
dc7b80aead Added material textures/common/occlusion 2024-09-03 21:43:13 +02:00
Robert Beckebans
6c00d6bcdd Only draw BSP surfs/patches to masked buffer to reduce tris 2024-09-02 23:14:08 +02:00
Robert Beckebans
1e2b1be338 Copied CullingThreadPool to renderer for making an id Tech 5 version 2024-09-02 21:00:01 +02:00
Robert Beckebans
abff15168b Round moc buffer width and height 2024-08-30 21:06:40 +02:00
Robert Beckebans
b3a22ffc7e Some MOC multithreaded code, not working 2024-08-30 18:41:03 +02:00
Robert Beckebans
b889c56e92 Raster triangles faster at the expense of memory 2024-08-30 16:41:32 +02:00
Robert Beckebans
09224febca Show masked occlusion time with com_showFPS 3 2024-08-28 21:43:19 +02:00
Robert Beckebans
8a57cf210a Increased vertex cache limits for TSM mod #918 #660 2024-08-28 21:26:43 +02:00
Robert Beckebans
06c6dd0e4a Fixed viewInsideSurface check which caused much flickering 2024-08-27 23:01:08 +02:00
Robert Beckebans
d747be22d6 Fixed compiling MOC on Linux 2024-08-27 14:01:34 +02:00
Robert Beckebans
d34eaf0b09 Fixed compiling on Linux without MOC 2024-08-27 13:28:43 +02:00
Robert Beckebans
c4e39bdc1c Skip Masked Occlusion Culling on non-SSE2 CPUs 2024-08-27 11:41:39 +02:00
Robert Beckebans
930c968fa9 Turn off occlusion culling for mirrors and subviews 2024-08-26 22:58:59 +02:00
Robert Beckebans
a7d1d7f72e All lights can be culled now 2024-08-26 22:36:58 +02:00
Robert Beckebans
e121472661 Point lights can be culled. #756 2024-08-26 10:26:40 +02:00
Robert Beckebans
5107d12cc5 Don't cull objects that we run into 2024-08-22 23:19:59 +02:00
Robert Beckebans
fc6c1fef7a Query only draw surface boxes with MOC 2024-08-22 22:05:47 +02:00
Robert Beckebans
dba7404eff Don't let TAA mess with masked culling 2024-08-22 00:24:17 +02:00
Robert Beckebans
1fda97ec25 Masked Software Occlusion Culling kinda works 2024-08-22 00:05:04 +02:00
Robert Beckebans
9e919c8d76 Added Masked Software Occlusion Culling lib by Intel 2024-08-21 18:39:52 +02:00
SRSaunders
4d34957f65 Respect basePath parameter vs hardcoded path in R_WritePNG() 2024-08-20 21:57:56 -04:00
Robert Beckebans
ab589eb5ef PSX affine texture mapping 2024-08-17 18:37:50 +02:00
Robert Beckebans
25e2208f68 Ported advanced CRT shader by whkrmrgks0 2024-08-07 22:35:16 +02:00
Robert Beckebans
e66754b7f3 Easymode CRT looks like the games on my TV in the 90s 2024-08-05 22:59:28 +02:00
Robert Beckebans
885bf8d7c0 Combined easymode CRT with a NTSC signal 2024-08-02 17:30:01 +02:00
Robert Beckebans
e14d6d595c Ported RetroArch Aperture CRT shader but not much better than Easymode 2024-08-01 21:05:50 +02:00
Robert Beckebans
cef666f2fd Easymode CRT shader works correctly 2024-08-01 17:23:07 +02:00
Robert Beckebans
fe959aa03a Ported RetroArch Easymode CRT shader WIP 2024-07-31 23:52:01 +02:00
Robert Beckebans
676c970886 Added Gameboy and NES render modes 2024-07-31 18:11:43 +02:00
Robert Beckebans
ea78cf42e3 Store world normals in gbuffer 2024-07-31 17:04:42 +02:00
Robert Beckebans
449f56ab9f More triplanar shader tests 2024-07-30 23:24:44 +02:00
Robert Beckebans
a3a52c97fe Some experiments similar to Obra Dinn and fixed old SSAO 2024-07-30 22:01:27 +02:00
Robert Beckebans
cebba26908 Made PSX vertex jitter resolution independent 2024-07-26 17:50:06 +02:00
Robert Beckebans
a41c475ad9 Skip TAA in PSX mode 2024-07-26 14:46:14 +02:00
Robert Beckebans
333bc486d6 Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
Robert Beckebans
834018c9a4 Fixed missing private polygon offset. Close #754 2024-07-16 21:19:22 +02:00
Robert Beckebans
2b47fb26c1 Added binaryLoadGuis and a few CVAR_NEW flags 2024-07-10 21:06:29 +02:00
Robert Beckebans
5060bc8047 Extended listCvars with -new option to show all RBDoom related cvars 2024-07-10 20:33:20 +02:00
Robert Beckebans
b52d2eece3 Merged some smaller changes and fixes from icedhellfire 2024-06-29 18:02:48 +02:00
Robert Beckebans
c3ecc7b808 Refactored FinalizeImage back to ActuallyLoadImage 2024-06-29 10:37:24 +02:00
Robert Beckebans
1759ecb1ed Show binarization indicator for 2D packed mipchain EXR files 2024-06-28 23:40:14 +02:00
Robert Beckebans
7a94a9c466 Removed never called idDeferredImage code 2024-06-28 22:34:46 +02:00
Robert Beckebans
134f3ec799 Probably fixed VRAM memory leak when reloading maps. #904 2024-06-28 22:26:56 +02:00
Robert Beckebans
5aedf14510 A small loading screen progressbar experiment 2024-06-28 17:43:26 +02:00
Robert Beckebans
c226650c0c Fixed PBR _rmao lookup hack on the wrong textures. Close #905 2024-06-28 13:48:02 +02:00