Robert Beckebans
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dbddb347f7
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Fixed PSX vertex jiggle in hell sky
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2024-08-17 19:05:12 +02:00 |
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Robert Beckebans
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ab589eb5ef
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PSX affine texture mapping
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2024-08-17 18:37:50 +02:00 |
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Robert Beckebans
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25e2208f68
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Ported advanced CRT shader by whkrmrgks0
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2024-08-07 22:35:16 +02:00 |
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Robert Beckebans
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e66754b7f3
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Easymode CRT looks like the games on my TV in the 90s
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2024-08-05 22:59:28 +02:00 |
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Robert Beckebans
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885bf8d7c0
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Combined easymode CRT with a NTSC signal
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2024-08-02 17:30:01 +02:00 |
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Robert Beckebans
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e14d6d595c
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Ported RetroArch Aperture CRT shader but not much better than Easymode
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2024-08-01 21:05:50 +02:00 |
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Robert Beckebans
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cef666f2fd
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Easymode CRT shader works correctly
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2024-08-01 17:23:07 +02:00 |
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Robert Beckebans
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a4de5a1350
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Tweaked CRT shaders
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2024-08-01 16:20:47 +02:00 |
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Robert Beckebans
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00a4a4067b
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Got Easymode CRT working but it looks bad
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2024-08-01 00:40:44 +02:00 |
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Robert Beckebans
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fe959aa03a
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Ported RetroArch Easymode CRT shader WIP
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2024-07-31 23:52:01 +02:00 |
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Robert Beckebans
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21645ee262
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Removed SSAO test from CPC shader
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2024-07-31 21:30:35 +02:00 |
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Robert Beckebans
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9fb21205f1
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Added 4 color CGA shader
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2024-07-31 21:27:36 +02:00 |
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Robert Beckebans
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676c970886
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Added Gameboy and NES render modes
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2024-07-31 18:11:43 +02:00 |
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Robert Beckebans
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ea78cf42e3
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Store world normals in gbuffer
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2024-07-31 17:04:42 +02:00 |
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Robert Beckebans
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449f56ab9f
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More triplanar shader tests
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2024-07-30 23:24:44 +02:00 |
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Robert Beckebans
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a3a52c97fe
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Some experiments similar to Obra Dinn and fixed old SSAO
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2024-07-30 22:01:27 +02:00 |
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Robert Beckebans
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cebba26908
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Made PSX vertex jitter resolution independent
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2024-07-26 17:50:06 +02:00 |
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Robert Beckebans
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333bc486d6
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Implemented typical PSX style vertex jittering
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2024-07-26 14:26:27 +02:00 |
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Robert Beckebans
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8613b2bc69
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Fixed crash with Vulkan when using the colorProcess shader. Close #891
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2024-05-21 20:12:03 +02:00 |
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Stephen Saunders
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7911f5252d
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Merge branch 'master' into nvrhi-rebase-040224
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2024-02-04 15:02:13 -05:00 |
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Robert Beckebans
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1ebd075215
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Fixed compile problems with -DSTANDALONE flag
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2024-02-04 15:36:55 +01:00 |
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Stephen Saunders
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4596a34dfe
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nvrhi rebase 013124 and shaderCompiler to ShaderMake migration changes
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2024-02-03 11:26:31 -05:00 |
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Robert Beckebans
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bbbb14159f
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Tweaked dithering with standard deviation
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2024-01-11 22:06:55 +01:00 |
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Robert Beckebans
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4bc81a1cd7
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Added Amstrad CPC 6128 mode
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2024-01-10 00:04:26 +01:00 |
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Robert Beckebans
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610157fe8f
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Added menu options for Retro modes
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2024-01-03 15:54:58 +01:00 |
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Robert Beckebans
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cbe6147f03
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Tweaked dithering and added more modes
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2024-01-01 16:45:17 +01:00 |
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Robert Beckebans
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779f38d84c
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Tweaked PSX dithering
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2023-12-30 18:43:09 +01:00 |
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Robert Beckebans
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fd5b25dc59
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Added nearest filtering for PSX render mode. Closes #613
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2023-12-30 15:01:31 +01:00 |
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Robert Beckebans
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567b95a642
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
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Robert Beckebans
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e51b41cc66
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Added CRT options as cvars
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2023-12-29 12:31:43 +01:00 |
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Robert Beckebans
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df7d0b8d28
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Tweaked CRT shaders
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2023-12-28 22:35:58 +01:00 |
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Robert Beckebans
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1e9bc96191
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Going back to a single renderprog volatile constant buffer to avoid crashes
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2023-12-28 16:16:15 +01:00 |
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Robert Beckebans
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13f9ee8cfb
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Added old MatthiasCRT shader to crt_newpixie.*.hlsl
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2023-12-28 15:29:50 +01:00 |
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Robert Beckebans
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ed6b61a9f9
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Hooked in the ability to do postfx after everything else is rendered
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2023-12-28 14:39:59 +01:00 |
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Robert Beckebans
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49130533c6
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Further tweaks on the C64 shader
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2023-12-28 13:06:42 +01:00 |
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Robert Beckebans
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a589f3e6f0
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Implemented binary search for colors in HLSL
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2023-12-27 15:14:58 +01:00 |
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Robert Beckebans
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9e88365c59
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Added Commodore 64 post processing effect
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2023-12-26 22:08:04 +01:00 |
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Robert Beckebans
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8f84e54bb0
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Restored ternary operator usage for older DXC compilers. Thanks SRSaunders
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2023-10-12 10:11:00 +02:00 |
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Robert Beckebans
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feffa4a4dd
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Replaced ternary operators in HLSL code. Fixes #803
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2023-10-09 15:14:43 +02:00 |
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Robert Beckebans
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87bedde244
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Fixed PSO creation error in Erebus 3 map. #770
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2023-05-22 18:27:32 +02:00 |
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Robert Beckebans
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9f305c2399
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
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Robert Beckebans
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d846b54e72
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Fixed most stencil shadows related bugs. Still not working
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2023-03-14 22:06:19 +01:00 |
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Robert Beckebans
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99d7338d12
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Blend shadowmaps smoothly in for small distant lights #746
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2023-02-24 15:21:19 +01:00 |
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Robert Beckebans
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a12db413fc
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Added missing TAA pixeloffset to SSAO pass
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2023-02-11 18:08:00 +01:00 |
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Robert Beckebans
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01c2db8bbd
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Fixed pixelNormal in ssao_compute.cs.hlsl
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2023-02-11 15:41:45 +01:00 |
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Robert Beckebans
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b4d2b03079
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Removed old obsolete SSAO minify shader
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2023-02-11 14:31:26 +01:00 |
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Robert Beckebans
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5de9dd9b68
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Donut SSAO is kind of working
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2023-02-11 14:24:59 +01:00 |
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Robert Beckebans
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9d45866a1a
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Simplified old SSAO backend code
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2023-02-08 09:24:23 +01:00 |
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Robert Beckebans
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1d1ad26adf
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More SSAO experiments
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2023-02-07 21:07:29 +01:00 |
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Robert Beckebans
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846cf265fb
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Added code for debugging Donut's SSAO pass
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2023-02-07 15:06:40 +01:00 |
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