Fixed PSX vertex jiggle in hell sky

This commit is contained in:
Robert Beckebans 2024-08-17 19:05:12 +02:00
parent ab589eb5ef
commit dbddb347f7

View file

@ -55,6 +55,8 @@ void main( VS_IN vertex, out VS_OUT result )
result.position.z = dot4( vertex.position, rpMVPmatrixZ );
result.position.w = dot4( vertex.position, rpMVPmatrixW );
result.position.xyz = psxVertexJitter( result.position );
float3 t0 = vertex.position.xyz - rpLocalViewOrigin.xyz;
result.texcoord0.x = dot3( t0, rpWobbleSkyX );
result.texcoord0.y = dot3( t0, rpWobbleSkyY );