Eric Womer
8eeb49f98c
.gitignore:
...
* Added generated *.gch files to the ignore list
2019-12-28 14:38:03 -05:00
Eric Womer
c3c75004f9
CMakeLists.txt:
...
* FORCE_COLOR_OUTPUT, force diagnostic color output for clang and gnc
compiler when using ninja build
* COMPILE_COMMANDS, force cmake to generate the compile_commands.json file
* Use set() for setting c++ standard since with clang it bleeds through
down to C source files causing errors with cmake and can cause other
issues with C source files and set(CMAKE_CXX_STANDARD 11) forced
the use of gnu++11 as the standard.
2019-12-28 14:28:30 -05:00
Eric Womer
62170b3d06
CMakeLists.txt:
...
Use CMAKE_CXX_STANDARD to specify c++11 compile flags instead of
hardcoding -std=c++11 since that causes issues with C files,
specifically with clang [9.0]
2019-12-28 13:20:13 -05:00
Eric Womer
13ab43f5e2
.gitignore:
...
Added the vim backup subscript ~ [*~]
Added CLion generated directories [cmake-build-*, .idea]
2019-12-28 12:59:47 -05:00
Robert Beckebans
fa3df4e2d2
Fixed OpenGL backend, Added r_usePBR to toggle Image Based Lighting
2019-11-22 18:25:33 +01:00
Robert Beckebans
527b1fbfd5
Applied new AStyle settings
2019-11-19 21:33:59 +01:00
Robert Beckebans
08cb9730e3
Merge branch 'master' into vulkan
2019-11-19 21:29:16 +01:00
Robert Beckebans
f6701427dd
Added stencil zfail optimization aka Carmack's Reverse
2019-11-19 21:02:47 +01:00
Robert Beckebans
3632d200f9
Added anisotropic filtering to Vulkan backend
2019-11-19 20:16:58 +01:00
Robert Beckebans
e0a397e544
Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018
2019-11-19 19:26:35 +01:00
Robert Beckebans
9ab2c9a4fd
Merge pull request #442 from pbtoast/c++11-changes
...
These changes allow the use of C++11.
2019-11-18 21:00:52 +01:00
Robert Beckebans
cc3f1a78d3
Applied new Astyle settings to ImGui
2019-11-11 21:02:52 +01:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Robert Beckebans
4ab1bb1821
Changed Astyle config to match Clang-Format output as close as possible
2019-11-11 20:25:31 +01:00
Robert Beckebans
ab5b233e8e
Fixed dynamic shadows on Vulkan. Enabled PBR GGX for interaction shaders
2019-11-11 20:07:33 +01:00
Jeffrey N. Johnson
07aa70f27e
These changes allow the use of C++11.
2019-11-10 12:33:53 -08:00
Robert Beckebans
e6960cb876
Fixed rendering of stencil shadows with Vulkan
2019-11-08 20:09:57 +01:00
Robert Beckebans
57f502d167
Merged newest custom Vulkan allocator from vkDOOM3
2019-11-08 20:09:33 +01:00
Robert Beckebans
23414ee58d
Merge vkDOOM3 stencil PSO creation
2019-11-08 18:12:37 +01:00
Robert Beckebans
880667da54
Disabled C++11 until the code is fixed
2019-11-02 19:56:42 +01:00
Robert Beckebans
1173e20412
Merge pull request #439 from r-a-sattarov/master
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Force activation С++11 for GCC/Clang/MCST lcc
2019-11-02 19:32:54 +01:00
Robert Beckebans
5e68272eac
Basic IBL works with Vulkan
2019-10-31 21:17:31 +01:00
Robert Beckebans
d4576f7cc5
Merge branch 'IBL-environment-probes2' into vulkan
2019-10-31 21:05:11 +01:00
Robert Beckebans
c676a864c6
idImage::CopyFrameBuffer
2019-10-31 21:05:00 +01:00
Robert Beckebans
e281cceb94
Fixed some depth bias pipeline problems
2019-10-31 17:33:19 +01:00
Robert Beckebans
e692c5f8f4
Fixed vertex shader attributes layout for GPU Skinning in the depth pass
2019-10-31 16:42:24 +01:00
Robert Beckebans
a9c2e316b6
Added Experiment to compile GLSL to SPIR-V using shaderc
2019-10-31 15:22:28 +01:00
Robert Beckebans
377562506a
Vulkan version compiles again
2019-10-31 13:18:04 +01:00
Robert Beckebans
b8d28c426c
Fixed shader loading problems
2019-10-30 18:08:37 +01:00
Robert Beckebans
2c07265be5
Merge branch 'master' into IBL-environment-probes2
2019-10-30 10:38:44 +01:00
Robert Beckebans
0b18bcad49
Updated .plan
2019-10-29 22:09:31 +01:00
Robert Beckebans
5e627dc5a7
Updated header image
2019-10-29 21:40:59 +01:00
Robert Beckebans
948b49ab02
Rewrote README into Markdown format
2019-10-29 21:19:17 +01:00
Robert Beckebans
e5d1e79cda
Added missing ImGui::End()
2019-10-29 17:45:18 +01:00
Robert Beckebans
d333370637
Fixed problems with newest ImGui version
2019-10-28 23:45:13 +01:00
Robert Beckebans
36fecdd783
Updated ImGui to v1.73
2019-10-28 21:46:54 +01:00
Robert Beckebans
4605ae32bd
Moved OpenGL specific ImGui code to GL renderer backend
2019-10-28 20:06:10 +01:00
Robert Beckebans
1c9674e931
ImGui integration bugfixes
2019-10-28 15:39:00 +01:00
Robert Beckebans
a3e8b52170
Ported ImGui light editor from OpenTechBFG
2019-10-28 15:39:00 +01:00
r-a-sattarov
a03d827cdf
Force activation С++11 for GCC/Clang/MCST lcc
...
Added GCC/Clang/MCST lcc compiler check for support of C++11 standard and force activation C++11 flag for compile.
E2K: fixed compile for MCST lcc compiler < 1.24 (default C++ standard in 1.23 is -std=c++03).
2019-10-26 19:56:09 +03:00
Robert Beckebans
3709713d79
Solved IBL branch conflicts
2019-10-19 22:51:14 +02:00
Robert Beckebans
a0dfca7596
Fixed CMakeLists missing EnvironmentProbe file
2019-10-19 22:33:02 +02:00
Robert Beckebans
60f330874d
PBR metal workflow texture support for IBL
2019-10-19 22:33:02 +02:00
Robert Beckebans
21bdc82d13
IBL indirect lighting test
2019-10-19 22:25:02 +02:00
Robert Beckebans
1e4292e52a
Merged LordHavoc's image compression progress bar
2019-10-19 22:22:24 +02:00
Robert Beckebans
e6498e2975
Tweaked HDR/ambient
2019-10-19 22:14:51 +02:00
Robert Beckebans
76555219d4
Tweaked HDR parameters
2019-10-19 22:13:25 +02:00
Robert Beckebans
bd8dedca16
Added ambient pass to make game less dark
2019-10-19 22:11:44 +02:00
Robert Beckebans
85532b9622
IBL envprobes game entity
2019-10-19 21:58:22 +02:00
Robert Beckebans
fac1974f1b
IBL envprobes initial render interface
2019-10-19 21:58:22 +02:00