Shane Utt
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8226e25886
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Regenerate RenderProgs_embedded.h
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2016-10-14 21:32:57 -04:00 |
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Jonathan Young
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5368af9ad8
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Fix playDemo running as fast as possible (like timeDemo).
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2016-07-16 11:24:06 +10:00 |
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Jonathan Young
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ca0527f9a6
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
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Jonathan Young
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42f93f5b0e
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Include json maps in command argument auto-complete.
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2016-07-04 19:14:16 +10:00 |
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Jonathan Young
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9325c3672c
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Fix debug assert when auto-completing some command arguments.
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2016-07-04 19:12:58 +10:00 |
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Robert Beckebans
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3d75dbcb4a
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GCC compile fixes under Kubuntu 15.10
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2016-07-03 22:56:29 +02:00 |
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Robert Beckebans
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9a340f3914
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Renamed Flash GUI development cvars to postLoadFlash*
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2016-07-03 15:33:01 +02:00 |
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Robert Beckebans
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e6f75d3336
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Merge branch 'flash-tools'
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2016-07-03 15:11:43 +02:00 |
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Robert Beckebans
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d3b9d238ec
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Merge branch 'collada-support'
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2016-07-03 14:59:45 +02:00 |
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Robert Beckebans
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7296fd83b5
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
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Robert Beckebans
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3e1d21ef34
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Merged some SS2 shadow mapping performance improvements
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2016-07-02 11:24:22 +02:00 |
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Robert Beckebans
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081c848f87
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envShot cleanup
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2016-07-02 11:24:22 +02:00 |
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Robert Beckebans
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30f85f5b46
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Merged Steel Storm 2 envShot bugfix by LordHavoc
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2016-07-02 11:24:22 +02:00 |
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Robert Beckebans
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3bac15f585
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Merged some SS2 shadow mapping performance improvements
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2016-07-02 11:22:04 +02:00 |
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y2keeth
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7b5fc61a51
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added option to game setting to turn on or off muzzleflashes
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2016-06-29 18:37:59 -04:00 |
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y2keeth
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321dda8b8f
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increase max_decals and deffered decals, shotgun now has full impacts
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2016-06-26 21:05:41 -04:00 |
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y2keeth
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473449cf5a
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Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
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2016-06-26 20:49:32 -04:00 |
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Robert Beckebans
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f3c8e0748e
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Move worlspawn to first entry if map was read from Blender
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2016-06-19 17:19:24 +02:00 |
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Robert Beckebans
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45c96fa6bc
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envShot cleanup
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2016-06-14 10:33:50 +02:00 |
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Robert Beckebans
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b8748b59e5
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Merged Steel Storm 2 envShot bugfix by LordHavoc
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2016-06-13 22:29:31 +02:00 |
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Robert Beckebans
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a884b08010
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Astyle
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2016-05-10 09:55:37 +02:00 |
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Robert Beckebans
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c664c9e940
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Save rendermodels as OBJ if postLoadExportModels is set
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2016-03-16 23:18:47 +01:00 |
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Robert Beckebans
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95de9c62a5
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exportDecls command to export def/* stuff for Blender
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2016-03-05 21:19:14 +01:00 |
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Robert Beckebans
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52b7775d83
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Added support for new JSON based map format
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2016-03-05 20:52:09 +01:00 |
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Robert Beckebans
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be556174e0
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Merge branch 'master' into map-primitive-polygons-for-blender
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2016-03-05 20:20:07 +01:00 |
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Ivan Vashchaev
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3171686814
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Support SDL2 GameController API
On OS X DualShock4 works perfectly
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2016-02-12 20:53:24 +03:00 |
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Robert Beckebans
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7728dc3add
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Fullscreen effects always need to be in sRGB. close #292
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2016-02-02 23:12:53 +01:00 |
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Robert Beckebans
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1275984ab8
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Fixed FFmpeg Win64 static libs. fix #288
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2016-01-20 19:42:55 +01:00 |
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Robert Beckebans
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f01738a429
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Added missing BRDF.inc to renderprogs manifest. #286
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2016-01-20 19:31:48 +01:00 |
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Robert Beckebans
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414a426b09
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VS 2015 and Windows 10 support. close #261 #271 #272
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2016-01-20 00:55:30 +01:00 |
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y2keeth
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5f37c213c7
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Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
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2016-01-19 06:07:46 -05:00 |
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Robert Beckebans
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fa87f5465c
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Updated readme/release notes
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2016-01-19 00:04:13 +01:00 |
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Robert Beckebans
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facc23d956
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Updated embedded shaders
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2016-01-18 23:23:01 +01:00 |
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Robert Beckebans
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c158a16a93
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Fixed rendering of mirrors
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2016-01-18 23:21:53 +01:00 |
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Robert Beckebans
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fb618feeca
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Always render 2D GUIs in sRGB color space
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2016-01-18 22:21:32 +01:00 |
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Robert Beckebans
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8f1512dc5e
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Tweaked HDR tone mapping and linear RGB bugfixes
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2016-01-17 12:49:04 +01:00 |
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Robert Beckebans
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d50c93f26f
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Added r_exposure and tweaked lighting
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2016-01-14 00:59:41 +01:00 |
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Robert Beckebans
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f82b700598
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Improved linear RGB lighting and added ACES tonemap
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2016-01-13 20:33:16 +01:00 |
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y2keeth
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da79018740
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Enables muzzle flashes
weapon world lighting enabled
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2016-01-11 16:46:19 -05:00 |
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Robert Beckebans
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29f5488c89
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Merge branch 'SSGI' into HDR-linearRGB
Conflicts:
base/renderprogs/global.inc
base/renderprogs/interactionAmbient.pixel
neo/renderer/OpenGL/gl_Image.cpp
neo/renderer/RenderProgs_embedded.h
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2016-01-11 19:35:34 +01:00 |
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Robert Beckebans
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05da7306d4
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More SSGI and SSAO bugfixes
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2016-01-11 19:00:20 +01:00 |
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Robert Beckebans
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dec7944856
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SSGI and SSAO bugfixes
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2016-01-10 23:47:16 +01:00 |
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Robert Beckebans
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3c9bc63f61
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SSGI radiosity blur
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2016-01-10 17:20:38 +01:00 |
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Robert Beckebans
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9e4b6188cc
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Screen Space Global Illumination first step
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2016-01-09 22:24:57 +01:00 |
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Robert Beckebans
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b0f5f51f4c
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Bugfix
|
2016-01-09 20:17:09 +01:00 |
|
Robert Beckebans
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e8826caae8
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Hierarchical depth buffer for SSAO works
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2016-01-09 16:23:49 +01:00 |
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Robert Beckebans
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d9f9db3b37
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Framework for hierarchical depth buffer optimization
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2016-01-09 13:38:49 +01:00 |
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Robert Beckebans
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94c28fa8ff
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Working Alchemy SSAO shaders
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2016-01-08 19:30:21 +01:00 |
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Robert Beckebans
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8a861c7914
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Render SSAO to offscreen FBO
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2016-01-06 22:37:16 +01:00 |
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Robert Beckebans
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9f83e84f6f
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Added bilateral blur to SSAO
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2016-01-02 23:59:44 +01:00 |
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