Robert Beckebans
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74d1fc5213
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Defaulted r_ignoreGLErrors to 1
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2020-07-14 18:37:41 +02:00 |
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Robert Beckebans
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74bfdfef73
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Extended OpenGL Debug Callback
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2020-07-14 18:35:00 +02:00 |
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Robert Beckebans
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0b18703686
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Fixed multilayer bumped materials and mirrors in Vulkan
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2020-05-25 21:48:41 +02:00 |
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Robert Beckebans
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8501ea46ba
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Show environment probes as spheres instead of cubes
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2020-05-20 18:24:45 +02:00 |
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Robert Beckebans
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624f61b025
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First time that multiple environment probes work
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2020-05-17 17:37:06 +02:00 |
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Robert Beckebans
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1a66dc50af
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Added r_showViewEnvprobes
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2020-05-17 13:29:18 +02:00 |
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Robert Beckebans
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804c16d0a4
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First step at generating multiple env probes
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2020-05-16 17:40:30 +02:00 |
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Robert Beckebans
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71d768cceb
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Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects)
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2020-05-15 16:25:36 +02:00 |
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Robert Beckebans
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5b56ab3392
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r_forceAmbient can be saved and r_antiAliasing 1 is new default
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2020-05-15 16:21:48 +02:00 |
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Robert Beckebans
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8c3179f313
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Fixed blending of multilayered normals
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2020-05-14 17:55:53 +02:00 |
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Robert Beckebans
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7b87863a50
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Fixed too dark Mars video in main menu
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2020-05-14 17:55:15 +02:00 |
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Robert Beckebans
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558afdd093
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Added Contrast Adaptive Sharpening (AMD) by Justin Marshal (IcedTech)
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2020-05-13 21:13:43 +02:00 |
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Robert Beckebans
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5dedbc70a6
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Improved filmic post processing
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2020-05-12 23:38:32 +02:00 |
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Robert Beckebans
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1b3378cb94
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Added Vogel Disk Sampling by Panos Karabelas
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2020-05-11 23:49:04 +02:00 |
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Robert Beckebans
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99235ec92c
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Optimized Filmic Dithering with precalculated Blue Noise
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2020-05-10 22:10:32 +02:00 |
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Robert Beckebans
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9931fab681
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Improved SSAO performance with Blue Noise
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2020-05-10 15:05:46 +02:00 |
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Robert Beckebans
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d5e8380a5f
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Fixed r_ssaoDebug
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2020-05-10 12:58:14 +02:00 |
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Robert Beckebans
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50eb5b4537
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Moved generic ImGui drawing to idGuiModel::EmitImGui
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2020-05-09 17:38:00 +02:00 |
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Robert Beckebans
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f9a1c5ff36
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Added high performance timer queries for OpenGL
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2020-05-09 16:48:55 +02:00 |
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Robert Beckebans
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d3bc29d510
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Added GPU timer queries for Vulkan
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2020-05-05 01:21:29 +02:00 |
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Robert Beckebans
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14a331fadd
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Made ImGui to work with the Vulkan builds
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2020-05-04 17:22:51 +02:00 |
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Robert Beckebans
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faefaa4669
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Updated idRenderLog to support RenderDoc and Nvidia's Nsight
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2020-05-03 13:39:38 +02:00 |
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Robert Beckebans
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b8e25612fb
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Fixed several problems with the HDR light equations
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2020-05-01 23:30:16 +02:00 |
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Robert Beckebans
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3f9b85d434
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Fixed textureLod with Vulkan and tweaked IBL to use r_lightScale
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2020-05-01 21:11:13 +02:00 |
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Robert Beckebans
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6037889a85
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Implemented idRenderBackend::DBG_TestImage() for Vulkan
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2020-05-01 16:52:48 +02:00 |
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Robert Beckebans
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3afb67ab8e
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Fixed Bink video playback with Vulkan
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2020-05-01 15:30:54 +02:00 |
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Robert Beckebans
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fa7a512ba5
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Fixed support of RG16F textures with Vulkan
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2020-05-01 13:52:02 +02:00 |
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Robert Beckebans
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caa9258289
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Optimized shadow mapping using Blue Noise sampling.
This reduces the number of shadow mapping taps from 12 to 6 while
keeping very good results.
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2020-04-29 01:19:53 +02:00 |
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Robert Beckebans
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c5bfbf5457
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Fixed last commit ...
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2020-04-26 10:41:09 +02:00 |
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Robert Beckebans
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605944924a
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Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering
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2020-04-26 10:38:28 +02:00 |
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Robert Beckebans
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c87e9e1711
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Only modulate down ambient pass with SSAO
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2020-04-25 18:30:40 +02:00 |
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Robert Beckebans
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4e9e15e65a
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PBR environment BRDF sampling is more correct now.
The implementation is very close to Blender's Eevee output.
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2020-04-25 16:46:03 +02:00 |
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Robert Beckebans
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1c828aee6f
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Added Blue Noise based Filmic Dithering by Timothy Lottes and Chromatic Aberration
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2020-04-22 22:49:24 +02:00 |
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Robert Beckebans
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9823d989c8
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Added some PBR intrinsic images
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2020-04-20 20:51:31 +02:00 |
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Robert Beckebans
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79b67ac310
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Reenabled r_lightScale for HDR
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2020-04-20 20:51:09 +02:00 |
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Robert Beckebans
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d3644b5a83
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Don't flip PNG files vertically for wrong converted .tga files
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2020-04-20 20:49:46 +02:00 |
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Robert Beckebans
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c8250b184b
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Added support to load RG16F texture data. Added R_WriteEXR function
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2020-04-18 19:16:24 +02:00 |
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Robert Beckebans
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9872734f62
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Added missing generated Image_brdfLut.h
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2020-04-18 17:09:28 +02:00 |
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Robert Beckebans
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28ad01ab80
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Added command makeBrdfLut for testing
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2020-04-18 17:08:32 +02:00 |
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Robert Beckebans
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31df292288
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PBR GPU Skinning bugfix
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2020-04-18 17:07:19 +02:00 |
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Robert Beckebans
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f92c3776ff
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Fixed Crash with ImGui when changing the resolution
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2020-04-16 21:48:18 +02:00 |
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Robert Beckebans
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93710bd694
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Fixed PNG flipped upside down
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2020-04-16 18:53:19 +02:00 |
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Robert Beckebans
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1972bcdad4
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Added second interaction shader path for PBR so old materials don't look glossy
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2020-04-16 18:08:50 +02:00 |
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Robert Beckebans
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41d8bd9ec2
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Fixed proper caching of _rmao PBR files as .bimage
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2020-04-16 16:09:44 +02:00 |
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Robert Beckebans
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bc7d66a740
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Fixed bug when looking for PBR image timestamp
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2020-04-13 18:20:45 +02:00 |
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Robert Beckebans
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56a2ec0dfc
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Added HACK to look for PBR maps with the suffix _rmao
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2020-04-13 17:31:07 +02:00 |
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Robert Beckebans
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9fb3f686a1
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Updated README with some documentation about the modding support
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2020-03-31 21:01:44 +02:00 |
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Robert Beckebans
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62466b41b7
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Use ImGui to draw renderer stats for com_showFPS 1
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2020-03-29 17:12:11 +02:00 |
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Robert Beckebans
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0f8ee906da
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Experimental changes to test PBR texture set
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2020-03-28 17:56:12 +01:00 |
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Robert Beckebans
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0ac1c237d9
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Fixed OpenGL build
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2020-03-22 16:56:04 +01:00 |
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