Commit graph

682 commits

Author SHA1 Message Date
Lightwave
65a44fe5ad Fix crash when launching doom classic game
Nulling XAUDIO2_VOICE_STATE struct before using, so it's eliminate "uninitializing variable" crash when pMusicSourceVoice is NULL.
2016-07-18 22:32:09 +03:00
Robert Beckebans
259d71da41 Merge pull request #335 from jpcy/se2-renderdemo
Merged Storm Engine 2 demo fixes.
2016-07-17 11:02:16 +02:00
Jonathan Young
5368af9ad8 Fix playDemo running as fast as possible (like timeDemo). 2016-07-16 11:24:06 +10:00
Jonathan Young
ca0527f9a6 Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
Robert Beckebans
05bb9da500 Merge pull request #332 from jpcy/cmd-arg-completion-fixes
Misc. command argument completion fixes
2016-07-04 23:20:41 +02:00
Jonathan Young
42f93f5b0e Include json maps in command argument auto-complete. 2016-07-04 19:14:16 +10:00
Jonathan Young
9325c3672c Fix debug assert when auto-completing some command arguments. 2016-07-04 19:12:58 +10:00
Robert Beckebans
3d75dbcb4a GCC compile fixes under Kubuntu 15.10 2016-07-03 22:56:29 +02:00
Robert Beckebans
8a99249cfd Astyle 2016-07-03 15:40:03 +02:00
Robert Beckebans
9a340f3914 Renamed Flash GUI development cvars to postLoadFlash* 2016-07-03 15:33:01 +02:00
Robert Beckebans
e6f75d3336 Merge branch 'flash-tools' 2016-07-03 15:11:43 +02:00
Robert Beckebans
d3b9d238ec Merge branch 'collada-support' 2016-07-03 14:59:45 +02:00
Robert Beckebans
7296fd83b5 Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Robert Beckebans
3e1d21ef34 Merged some SS2 shadow mapping performance improvements 2016-07-02 11:24:22 +02:00
Robert Beckebans
081c848f87 envShot cleanup 2016-07-02 11:24:22 +02:00
Robert Beckebans
30f85f5b46 Merged Steel Storm 2 envShot bugfix by LordHavoc 2016-07-02 11:24:22 +02:00
Robert Beckebans
3bac15f585 Merged some SS2 shadow mapping performance improvements 2016-07-02 11:22:04 +02:00
Robert Beckebans
86d881d046 Blender export script Bugfix 2016-07-02 11:21:05 +02:00
Robert Beckebans
1bfe4682af Merge pull request #326 from y2keeth/master
increase max_decals and deffered decals, shotgun now has full impacts
2016-06-30 22:07:29 +02:00
y2keeth
1b82fedf36 Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master' 2016-06-29 18:44:52 -04:00
y2keeth
7b5fc61a51 added option to game setting to turn on or off muzzleflashes 2016-06-29 18:37:59 -04:00
Robert Beckebans
491942e24c Merge pull request #324 from Elzair/dev
Fixed shader errors for Mesa DRI drivers on Linux
2016-06-29 21:15:02 +02:00
y2keeth
321dda8b8f increase max_decals and deffered decals, shotgun now has full impacts 2016-06-26 21:05:41 -04:00
y2keeth
473449cf5a Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master' 2016-06-26 20:49:32 -04:00
Philip Woods
708e91ce44 Fixed shader errors to get program to load 2016-06-22 16:00:07 -04:00
Robert Beckebans
11c4e1ceac Flipped UVs for Blender export 2016-06-19 17:34:02 +02:00
Robert Beckebans
9db1ab9d81 Blender export script for RBDOOM JSON map format 2016-06-19 17:20:29 +02:00
Robert Beckebans
f3c8e0748e Move worlspawn to first entry if map was read from Blender 2016-06-19 17:19:24 +02:00
Robert Beckebans
45c96fa6bc envShot cleanup 2016-06-14 10:33:50 +02:00
Robert Beckebans
b8748b59e5 Merged Steel Storm 2 envShot bugfix by LordHavoc 2016-06-13 22:29:31 +02:00
Robert Beckebans
e8509e39d0 Create groups for visportals et cetera in Blender 2016-06-05 23:42:55 +02:00
Robert Beckebans
1fb0c392a4 Fixed origins during import into Blender 2016-05-29 17:00:21 +02:00
Robert Beckebans
6665b8fa2d Added simple Blender import script for new map format 2016-05-29 12:03:30 +02:00
Robert Beckebans
a884b08010 Astyle 2016-05-10 09:55:37 +02:00
Robert Beckebans
e081174317 Merge pull request #294 from vivkin/master
Support SDL2 GameController API
2016-05-10 09:52:46 +02:00
Robert Beckebans
c664c9e940 Save rendermodels as OBJ if postLoadExportModels is set 2016-03-16 23:18:47 +01:00
Robert Beckebans
95de9c62a5 exportDecls command to export def/* stuff for Blender 2016-03-05 21:19:14 +01:00
Robert Beckebans
52b7775d83 Added support for new JSON based map format 2016-03-05 20:52:09 +01:00
Robert Beckebans
be556174e0 Merge branch 'master' into map-primitive-polygons-for-blender 2016-03-05 20:20:07 +01:00
Ivan Vashchaev
3171686814 Support SDL2 GameController API
On OS X DualShock4 works perfectly
2016-02-12 20:53:24 +03:00
Robert Beckebans
7728dc3add Fullscreen effects always need to be in sRGB. close #292 2016-02-02 23:12:53 +01:00
Robert Beckebans
1275984ab8 Fixed FFmpeg Win64 static libs. fix #288 2016-01-20 19:42:55 +01:00
Robert Beckebans
f01738a429 Added missing BRDF.inc to renderprogs manifest. #286 2016-01-20 19:31:48 +01:00
Robert Beckebans
414a426b09 VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
y2keeth
5f37c213c7 Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master' 2016-01-19 06:07:46 -05:00
Robert Beckebans
fa87f5465c Updated readme/release notes 2016-01-19 00:04:13 +01:00
Robert Beckebans
facc23d956 Updated embedded shaders 2016-01-18 23:23:01 +01:00
Robert Beckebans
c158a16a93 Fixed rendering of mirrors 2016-01-18 23:21:53 +01:00
Robert Beckebans
fb618feeca Always render 2D GUIs in sRGB color space 2016-01-18 22:21:32 +01:00
Robert Beckebans
9c324b53d1 Corrected ARM BRDF formula. Thanks SmileTheory 2016-01-17 13:41:26 +01:00