Commit graph

42 commits

Author SHA1 Message Date
Robert Beckebans
a86e001738 Added more Makkon textures to convertMapQuakeToDoom cmd 2022-09-12 18:53:26 +02:00
Robert Beckebans
5d5de028ea Improved Quake .map converter to get Makkon's samplemaps working 2022-09-11 15:34:29 +02:00
HarrievG
486315c7e7 - removed global gltfParser so it cannot be used as an singleton anymore.
- fixed destruction and cleanup of gltfData and gltfParser
- gltfParser always fixes up skeletonID's for skins that do not have it set.
- fixed gltfData::GetAnimation to also check for duplicates taking multple targets for the same animation into account.
- several boneless animation fixes
[!] [ BUG WARNING ] Be aware -> for some reason models/meshes that use multple textures are not drawn correctly; ATM onlt single texure users are correct.
2022-08-14 13:43:12 +02:00
HarrievG
7e7ee22f3b AAS support for MapPolygonMehses 2022-08-03 02:14:06 +02:00
HarrievG
72b535f0ac - Fixed bsp/worldspawn scene node traversal 2022-06-19 01:26:16 +02:00
Robert Beckebans
fd6c589da0 ( ), ( void ) -> () 2022-06-18 10:43:30 +02:00
HarrievG
e5ecb219e5 - hierarchical bsp/worldmodel loading
- gltf support for model def. Looks up item within the "models" scene of the target gltf!
2022-06-18 01:18:28 +02:00
Robert Beckebans
2d133b6910 Made hashing faster in MapPolygonMesh::GetGeometryCRC() 2022-06-11 11:54:01 +02:00
Robert Beckebans
f7db9d0ab7 Simplified allocations and fixed potential crash if materials are missing 2022-06-11 11:45:09 +02:00
HarrievG
faa9207d01 - Fixed GLTF Mesh -> Polygon Mesh creaton 2022-06-10 10:27:17 +02:00
Robert Beckebans
c74ed79e8d Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush() 2022-06-08 21:34:04 +02:00
Robert Beckebans
24845c7edf gltf2 -> idMapFile fixes. dmap and map commands work
# Conflicts:
#	neo/idlib/containers/List.h
2022-06-06 17:24:47 +02:00
HarrievG
c1c5917cda + id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes

# Conflicts:
#	neo/idlib/containers/List.h
2022-06-06 17:24:37 +02:00
Robert Beckebans
5ebbbf32e4 Added support for the prototype.wad in the convertMapQuakeToDoom cmd 2022-03-02 17:47:05 +01:00
Robert Beckebans
6d7ebabcbf Fixed a divide by zero bug in the convertMapToValve220 cmd 2022-03-02 09:27:09 +01:00
Robert Beckebans
920df3df63 Tweaked export to TrenchBroom cmds with proxymodels 2022-02-27 13:56:14 +01:00
Robert Beckebans
9cc5fa7a3a Write labels above model groups in zoo maps 2022-02-24 22:14:40 +01:00
Robert Beckebans
1f2df87be7 Fixed a couple of func_groups with TrenchBroom related bugs 2022-02-18 18:00:09 +01:00
Robert Beckebans
cde21c018d Did a little Quake to Doom experiment 2022-02-05 15:49:50 +01:00
Robert Beckebans
e978d92aeb Added TrenchBroom helper entities like func_door_model 2022-01-29 18:10:54 +01:00
Robert Beckebans
92c5cbf758 convertMapToValve220 now works with just the .resource files 2022-01-21 18:33:42 +01:00
Robert Beckebans
55abfc26aa Added entityDef misc_model helper for TB 2022-01-09 11:41:01 +01:00
Robert Beckebans
c104fff7ea Autoremove rotation keyword for TrenchBroom 2022-01-08 14:30:19 +01:00
Robert Beckebans
3cc6c0744e Added exportModelsToTrenchBroom console command 2022-01-07 18:46:35 +01:00
Robert Beckebans
362e7484e4 Added explanation about the difference between lite and full packages 2021-11-16 22:11:27 +01:00
Robert Beckebans
cbf0ffbcca Fixed UV projections within convertMapToValve220 cmd 2021-11-09 21:30:49 +01:00
Robert Beckebans
8863db872e Added CMake options STANDALONE and DOOM_CLASSIC 2021-11-09 19:47:06 +01:00
Robert Beckebans
083b031373 _extra_ents.map files can override entities 2021-10-20 14:49:45 +02:00
Robert Beckebans
77f8031eb9 Allow _extra_ents.map files next to the map files 2021-10-10 17:47:24 +02:00
Robert Beckebans
cbf17d4f36 Cleanup and Astyle 2021-09-11 18:02:16 +02:00
Admer
474a299a27 Use idMapFile instead of CM for brush origin offsets 2021-09-11 17:43:50 +02:00
Robert Beckebans
34cc04358d idMath::FLT_EPSILON -> idMath::FLOAT_EPSILON for system define clash on macOS 2021-07-26 08:51:44 +02:00
Robert Beckebans
7c3ff6466b Minor cleanup 2021-04-01 14:23:47 +02:00
Robert Beckebans
bb2a5e523c Fixed Valve 220 projections, allow ingame light editor to save it 2021-03-12 18:13:33 +01:00
Robert Beckebans
288359067b Let ingame light editor handle anonymous lights 2021-02-20 19:07:08 +01:00
Robert Beckebans
742624d3ac Added support for the Valve 220 .map format in dmap 2021-02-13 18:46:34 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
f3c8e0748e Move worlspawn to first entry if map was read from Blender 2016-06-19 17:19:24 +02:00
Robert Beckebans
52b7775d83 Added support for new JSON based map format 2016-03-05 20:52:09 +01:00
Robert Beckebans
61f568550e New Blender style mesh .map primitive type 2015-04-12 11:53:05 +02:00
Robert Beckebans
f55a763ca4 Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Brian Harris
5016f605b8 Initial commit 2012-11-26 12:58:24 -06:00