y2keeth
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1b82fedf36
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Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
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2016-06-29 18:44:52 -04:00 |
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y2keeth
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7b5fc61a51
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added option to game setting to turn on or off muzzleflashes
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2016-06-29 18:37:59 -04:00 |
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Robert Beckebans
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491942e24c
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Merge pull request #324 from Elzair/dev
Fixed shader errors for Mesa DRI drivers on Linux
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2016-06-29 21:15:02 +02:00 |
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y2keeth
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321dda8b8f
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increase max_decals and deffered decals, shotgun now has full impacts
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2016-06-26 21:05:41 -04:00 |
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y2keeth
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473449cf5a
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Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
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2016-06-26 20:49:32 -04:00 |
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Philip Woods
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708e91ce44
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Fixed shader errors to get program to load
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2016-06-22 16:00:07 -04:00 |
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Robert Beckebans
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11c4e1ceac
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Flipped UVs for Blender export
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2016-06-19 17:34:02 +02:00 |
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Robert Beckebans
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9db1ab9d81
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Blender export script for RBDOOM JSON map format
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2016-06-19 17:20:29 +02:00 |
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Robert Beckebans
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f3c8e0748e
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Move worlspawn to first entry if map was read from Blender
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2016-06-19 17:19:24 +02:00 |
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Robert Beckebans
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45c96fa6bc
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envShot cleanup
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2016-06-14 10:33:50 +02:00 |
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Robert Beckebans
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b8748b59e5
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Merged Steel Storm 2 envShot bugfix by LordHavoc
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2016-06-13 22:29:31 +02:00 |
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Robert Beckebans
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e8509e39d0
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Create groups for visportals et cetera in Blender
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2016-06-05 23:42:55 +02:00 |
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Robert Beckebans
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1fb0c392a4
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Fixed origins during import into Blender
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2016-05-29 17:00:21 +02:00 |
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Robert Beckebans
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6665b8fa2d
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Added simple Blender import script for new map format
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2016-05-29 12:03:30 +02:00 |
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Robert Beckebans
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a884b08010
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Astyle
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2016-05-10 09:55:37 +02:00 |
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Robert Beckebans
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e081174317
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Merge pull request #294 from vivkin/master
Support SDL2 GameController API
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2016-05-10 09:52:46 +02:00 |
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Robert Beckebans
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c664c9e940
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Save rendermodels as OBJ if postLoadExportModels is set
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2016-03-16 23:18:47 +01:00 |
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Robert Beckebans
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95de9c62a5
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exportDecls command to export def/* stuff for Blender
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2016-03-05 21:19:14 +01:00 |
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Robert Beckebans
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52b7775d83
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Added support for new JSON based map format
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2016-03-05 20:52:09 +01:00 |
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Robert Beckebans
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be556174e0
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Merge branch 'master' into map-primitive-polygons-for-blender
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2016-03-05 20:20:07 +01:00 |
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Ivan Vashchaev
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3171686814
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Support SDL2 GameController API
On OS X DualShock4 works perfectly
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2016-02-12 20:53:24 +03:00 |
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Robert Beckebans
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7728dc3add
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Fullscreen effects always need to be in sRGB. close #292
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2016-02-02 23:12:53 +01:00 |
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Robert Beckebans
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1275984ab8
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Fixed FFmpeg Win64 static libs. fix #288
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2016-01-20 19:42:55 +01:00 |
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Robert Beckebans
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f01738a429
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Added missing BRDF.inc to renderprogs manifest. #286
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2016-01-20 19:31:48 +01:00 |
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Robert Beckebans
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414a426b09
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VS 2015 and Windows 10 support. close #261 #271 #272
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2016-01-20 00:55:30 +01:00 |
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y2keeth
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5f37c213c7
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Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
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2016-01-19 06:07:46 -05:00 |
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Robert Beckebans
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fa87f5465c
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Updated readme/release notes
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2016-01-19 00:04:13 +01:00 |
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Robert Beckebans
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facc23d956
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Updated embedded shaders
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2016-01-18 23:23:01 +01:00 |
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Robert Beckebans
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c158a16a93
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Fixed rendering of mirrors
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2016-01-18 23:21:53 +01:00 |
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Robert Beckebans
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fb618feeca
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Always render 2D GUIs in sRGB color space
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2016-01-18 22:21:32 +01:00 |
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Robert Beckebans
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9c324b53d1
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Corrected ARM BRDF formula. Thanks SmileTheory
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2016-01-17 13:41:26 +01:00 |
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Robert Beckebans
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8f1512dc5e
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Tweaked HDR tone mapping and linear RGB bugfixes
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2016-01-17 12:49:04 +01:00 |
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Robert Beckebans
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d50c93f26f
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Added r_exposure and tweaked lighting
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2016-01-14 00:59:41 +01:00 |
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Robert Beckebans
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f82b700598
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Improved linear RGB lighting and added ACES tonemap
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2016-01-13 20:33:16 +01:00 |
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y2keeth
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da79018740
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Enables muzzle flashes
weapon world lighting enabled
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2016-01-11 16:46:19 -05:00 |
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Robert Beckebans
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a96eb702b5
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Merge remote-tracking branch 'RBDOOM-3-BFG/PBR' into HDR-linearRGB
Conflicts:
base/renderprogs/global.inc
base/renderprogs/interaction.pixel
base/renderprogs/interactionSM.pixel
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2016-01-11 20:06:21 +01:00 |
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Robert Beckebans
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29f5488c89
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Merge branch 'SSGI' into HDR-linearRGB
Conflicts:
base/renderprogs/global.inc
base/renderprogs/interactionAmbient.pixel
neo/renderer/OpenGL/gl_Image.cpp
neo/renderer/RenderProgs_embedded.h
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2016-01-11 19:35:34 +01:00 |
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Robert Beckebans
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05da7306d4
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More SSGI and SSAO bugfixes
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2016-01-11 19:00:20 +01:00 |
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Robert Beckebans
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dec7944856
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SSGI and SSAO bugfixes
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2016-01-10 23:47:16 +01:00 |
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Robert Beckebans
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3c9bc63f61
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SSGI radiosity blur
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2016-01-10 17:20:38 +01:00 |
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Robert Beckebans
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9e4b6188cc
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Screen Space Global Illumination first step
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2016-01-09 22:24:57 +01:00 |
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Robert Beckebans
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b0f5f51f4c
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Bugfix
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2016-01-09 20:17:09 +01:00 |
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Robert Beckebans
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e8826caae8
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Hierarchical depth buffer for SSAO works
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2016-01-09 16:23:49 +01:00 |
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Robert Beckebans
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d9f9db3b37
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Framework for hierarchical depth buffer optimization
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2016-01-09 13:38:49 +01:00 |
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Robert Beckebans
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94c28fa8ff
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Working Alchemy SSAO shaders
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2016-01-08 19:30:21 +01:00 |
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Robert Beckebans
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8a861c7914
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Render SSAO to offscreen FBO
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2016-01-06 22:37:16 +01:00 |
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Robert Beckebans
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9f83e84f6f
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Added bilateral blur to SSAO
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2016-01-02 23:59:44 +01:00 |
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Robert Beckebans
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e555e83119
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SSAO experiment
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2016-01-02 19:28:49 +01:00 |
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Robert Beckebans
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08c7b35fd1
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Normals-only G-Buffer for screen space effects
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2015-12-31 18:11:34 +01:00 |
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Robert Beckebans
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5e7e59cfe6
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Updated embedded shaders
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2015-12-31 13:05:51 +01:00 |
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