Robert Beckebans
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c603add210
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Reverted fs_resourceLoadPriority. Be aware to keep this changed if you work on mods or standalones. fixes #59 Player starts out with Soul Cube in Doom 3
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2013-09-25 09:09:09 +02:00 |
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Jonathan Young
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45ea17fd70
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Removed unused FileSystem variables.
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2013-09-17 20:36:18 +10:00 |
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Robert Beckebans
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db715535cc
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Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
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2013-06-01 15:13:00 +02:00 |
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Daniel Gibson
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ba126dde3a
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Fixed various warnings from clang
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2012-12-23 06:40:47 +01:00 |
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Robert Beckebans
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dd9b8a8710
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
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Robert Beckebans
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8c9a2d3e0b
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Some changes to the filesystem to give local files a higher priority than resource files.
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2012-12-14 14:20:04 +01:00 |
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Daniel Gibson
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ee88148bd1
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eliminate more longs
for 64bit compatibility.
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2012-12-13 01:28:41 +01:00 |
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Robert Beckebans
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6c4590d8d4
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Fixed stupid backslashes bug in idFileSystemLocal::CreateOSPath()
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2012-12-12 00:36:07 +01:00 |
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Robert Beckebans
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3b0dabe30a
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Formatted code.
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2012-12-08 18:20:13 +01:00 |
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Robert Beckebans
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1feaa335df
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More compile fixes for Linux.
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2012-12-07 00:09:53 +01:00 |
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Robert Beckebans
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b6dd24ec4e
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More MinGW specific compile fixes.
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2012-12-02 06:00:07 +01:00 |
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Robert Beckebans
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f55a763ca4
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
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Brian Harris
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5016f605b8
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Initial commit
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2012-11-26 12:58:24 -06:00 |
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