Robert Beckebans
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d9f9db3b37
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Framework for hierarchical depth buffer optimization
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2016-01-09 13:38:49 +01:00 |
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Robert Beckebans
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94c28fa8ff
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Working Alchemy SSAO shaders
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2016-01-08 19:30:21 +01:00 |
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Robert Beckebans
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8a861c7914
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Render SSAO to offscreen FBO
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2016-01-06 22:37:16 +01:00 |
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Robert Beckebans
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9f83e84f6f
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Added bilateral blur to SSAO
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2016-01-02 23:59:44 +01:00 |
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Robert Beckebans
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e555e83119
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SSAO experiment
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2016-01-02 19:28:49 +01:00 |
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Robert Beckebans
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08c7b35fd1
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Normals-only G-Buffer for screen space effects
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2015-12-31 18:11:34 +01:00 |
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Robert Beckebans
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5e7e59cfe6
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Updated embedded shaders
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2015-12-31 13:05:51 +01:00 |
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Robert Beckebans
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ba8097a90e
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Revert "Enables muzzle flashes"
This reverts commit 7a2f275c17 .
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2015-12-31 12:34:29 +01:00 |
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Robert Beckebans
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1f81d427fa
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Merge branch 'SMAA'
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2015-12-31 12:27:26 +01:00 |
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Robert Beckebans
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0a6430d093
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Updated README with FFmpeg 2.9 instructions
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2015-12-31 12:25:12 +01:00 |
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Robert Beckebans
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81af36c09f
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Merge pull request #246 from y2keeth/master
world muzzle flash lights enabled
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2015-12-31 12:12:26 +01:00 |
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Robert Beckebans
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a3c2be7235
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Fixed ambient light so muzzleflash doesn't look like shit in Ultimate BFG
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2015-12-31 12:11:11 +01:00 |
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Robert Beckebans
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5846953302
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Fixed missing multiSamples initialization for OpenGL. #276
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2015-12-30 19:28:14 +01:00 |
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Robert Beckebans
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2e0fd4ac4a
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Misc fixes
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2015-12-30 14:28:37 +01:00 |
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Robert Beckebans
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523410e8cf
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Merge branch 'SMAA' into HDR-linearRGB
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2015-12-30 13:32:05 +01:00 |
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Robert Beckebans
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090fbf0030
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Updated readme
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2015-12-30 13:09:15 +01:00 |
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Robert Beckebans
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ebc3f34650
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Removed black triangles when half-lambert is enabled
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2015-12-30 12:46:45 +01:00 |
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Robert Beckebans
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e1195615a3
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Added SMAA shaders to renderprogs manifest
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2015-12-30 12:22:05 +01:00 |
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Robert Beckebans
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e2e4295556
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Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)
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2015-12-30 12:07:24 +01:00 |
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Robert Beckebans
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a74956208e
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Lighting in linear RGB. One step closer to PBR
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2015-12-30 11:01:57 +01:00 |
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Robert Beckebans
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195f8082b8
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Merge branch 'SMAA' into HDR-linearRGB
Conflicts:
base/renderprogs/global.inc
neo/renderer/RenderProgs_GLSL.cpp
neo/renderer/RenderProgs_embedded.h
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2015-12-30 10:08:25 +01:00 |
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Robert Beckebans
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cae1397d78
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Disabled SWF Image channelScale export
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2015-12-29 11:47:45 +01:00 |
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Robert Beckebans
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08f28edfb0
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Disabled HDR MSAA support in favor of SMAA
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2015-12-28 23:44:22 +01:00 |
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Robert Beckebans
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c4316b14a4
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Reenabled filmic post effects
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2015-12-28 23:33:39 +01:00 |
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Robert Beckebans
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127b2ed5e8
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Finally, Crytek's SMAA works at leat in SMAA 1x mode
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2015-12-28 23:22:58 +01:00 |
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Robert Beckebans
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0b5d931e1e
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SMAA debugging
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2015-12-28 21:36:25 +01:00 |
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Robert Beckebans
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3bb28ab144
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SMAA neighborhood blending shader
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2015-12-28 13:34:39 +01:00 |
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Robert Beckebans
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794f9ae5e1
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SMAA blending weight calculation shader
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2015-12-28 11:42:11 +01:00 |
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Robert Beckebans
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43b0cb2415
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SMAA edge detection shader
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2015-12-27 17:45:41 +01:00 |
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Robert Beckebans
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e332dd07d6
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SMAA step one
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2015-12-26 16:11:47 +01:00 |
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Robert Beckebans
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65589354c5
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Added unmodified SMAA shader
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2015-12-26 15:30:07 +01:00 |
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Robert Beckebans
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e8c8aa4795
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Added SMAA intrinsic helper images
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2015-12-26 15:20:19 +01:00 |
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Robert Beckebans
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6aa87784a3
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Tweaked HDR/ambient
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2015-12-25 12:03:59 +01:00 |
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Robert Beckebans
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a501209c8b
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Updated shaders. Merry Christmas :)
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2015-12-24 18:49:25 +01:00 |
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Robert Beckebans
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ad0ff8ec8d
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Tweaked HDR/ambient
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2015-12-24 18:47:16 +01:00 |
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Robert Beckebans
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5556231d71
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Tweaked HDR parameters
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2015-12-24 18:47:16 +01:00 |
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Robert Beckebans
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6c4ebf6a75
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Added ambient pass to make game less dark
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2015-12-24 18:47:16 +01:00 |
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Robert Beckebans
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5ed5b81161
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Updated readme and release notes
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2015-12-24 14:18:05 +01:00 |
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Robert Beckebans
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29d4a75401
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Updated embedded shaders
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2015-12-24 13:08:16 +01:00 |
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Robert Beckebans
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da7eedf04d
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Added filmic post process effects
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2015-12-23 13:53:21 +01:00 |
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Robert Beckebans
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a38bfe949e
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Fixed renderprogs _manifest.lua
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2015-12-22 18:03:44 +01:00 |
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Robert Beckebans
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5e2f7375ac
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Tweaked chromatic burning bloom
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2015-12-22 17:53:18 +01:00 |
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Robert Beckebans
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3738e59283
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Embedded shaders
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2015-12-21 14:46:28 +01:00 |
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Robert Beckebans
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79f1071322
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listImages bugfixes
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2015-12-21 14:28:30 +01:00 |
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Robert Beckebans
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f7fc5b59ab
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Misc linear RGB experiments
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2015-12-21 14:12:03 +01:00 |
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Robert Beckebans
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b3dc4c99fb
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listImages bugfixes
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2015-12-21 13:27:53 +01:00 |
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Robert Beckebans
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a378e73823
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Merge remote-tracking branch 'RBDOOM-3-BFG/gamma-correction' into HDR-linearRGB
Conflicts:
base/renderprogs/global.inc
neo/renderer/tr_local.h
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2015-12-21 13:27:12 +01:00 |
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Robert Beckebans
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51cac2394f
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Merge branch 'master' into gamma-correction
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2015-12-21 13:00:52 +01:00 |
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Robert Beckebans
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f64b7b80d4
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HDR framebuffer resize bugfix
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2015-12-21 12:11:56 +01:00 |
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Robert Beckebans
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2d8a0b3536
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Tweaked tone mapping and implemented r_hdrDebug view
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2015-12-21 11:39:19 +01:00 |
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